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Simple Circle Drawing Algorithm

The document describes a simple circle drawing algorithm and introduces the more efficient midpoint circle algorithm. It explains that the midpoint algorithm uses eight-way symmetry to only calculate points in one octant of the circle, then applies symmetry. It determines the next point by evaluating if the midpoint between two candidate pixels is inside or outside the circle boundary. This allows it to incrementally calculate each new point along the circle.

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100% found this document useful (1 vote)
1K views17 pages

Simple Circle Drawing Algorithm

The document describes a simple circle drawing algorithm and introduces the more efficient midpoint circle algorithm. It explains that the midpoint algorithm uses eight-way symmetry to only calculate points in one octant of the circle, then applies symmetry. It determines the next point by evaluating if the midpoint between two candidate pixels is inside or outside the circle boundary. This allows it to incrementally calculate each new point along the circle.

Uploaded by

Anik
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
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A Simple Circle Drawing Algorithm

• The equation for a2 circle is: 2


x y r 2

• where r is the radius of the circle


• So, we can write a simple circle drawing
algorithm by solving the equation for y at unit
x intervals using:
y   r 2  x2
A Simple Circle Drawing Algorithm (cont…)

y0  202  0 2  20

y1  202  12  20

y2  202  2 2  20

y19  202  192  6

y20  202  202  0


A Simple Circle Drawing Algorithm (cont…)

• However, unsurprisingly this is not a brilliant


solution!
• Firstly, the resulting circle has large gaps where
the slope approaches the vertical
• Secondly, the calculations are not very efficient
– The square (multiply) operations
– The square root operation – try really hard to avoid
these!
• We need a more efficient, more accurate
solution
Eight-Way Symmetry
• The first thing we can notice to make our circle
drawing algorithm more efficient is that circles
centred at (0, 0) have eight-way symmetry
(-x, y) (x, y)

(-y, x) (y, x)

R
2
(-y, -x) (y, -x)

(-x, -y) (x, -y)


Mid-Point Circle Algorithm
• Similarly to the case with lines,
there is an incremental
algorithm for drawing circles –
the mid-point circle algorithm
• In the mid-point circle algorithm
we use eight-way symmetry so
The mid-point circle
only ever calculate the points for algorithm was
the top right eighth of a circle, developed by Jack
Bresenham, who we
and then use symmetry to get heard about earlier.
the rest of the points Bresenham’s patent for
the algorithm can be
viewed here.
Mid-Point Circle Algorithm (cont…)
• Assume that we have
(xk+1, yk)
just plotted point (xk, yk) (x , y )
k k

• The next point is a


choice between (xk+1, yk) (xk+1, yk-1)

and (xk+1, yk-1)


• We would like to choose
the point that is nearest to
the actual circle
• So how do we make this choice?
Mid-Point Circle Algorithm (cont…)
• Let’s re-jig the equation of the circle slightly to give
us:
f circ ( x, y )  x 2  y 2  r 2
• The equation evaluates as follows:
0, if ( x, y ) is inside the circle boundary

fcirc(x, y) 0, if ( x, y ) is on the circle boundary
0, if ( x, y ) is outside the circle boundary

• By evaluating this function at the midpoint between
the candidate pixels we can make our decision
Mid-Point Circle Algorithm (cont…)
• Assuming we have just plotted the pixel at
(xk,yk) so we need to choose between (xk+1,yk)
and (xk+1,yk-1)
• Our decision variable can be defined as:
pk  f circ ( xk  1, yk  1 )
2
 ( xk  1) 2  ( yk  1 ) 2  r 2
2
• If pk < 0 the midpoint is inside the circle and
and the pixel at yk is closer to the circle
• Otherwise the midpoint is outside and yk-1 is
Mid-Point Circle Algorithm (cont…)
• To ensure things are as efficient as possible we can
do all of our calculations incrementally
• First consider:


pk 1  f circ xk 1  1, yk 1  1 2
• or: 
 [( xk  1)  1]  yk 1
2
1
2
 2
r 2

pk 1 ypk+1
• where k  ( xk  1y) kor
is2either ( yyk k1-1 depending
2
yk )  ( yk 1 onykthe
2
) 1
sign of pk
Mid-Point Circle Algorithm (cont…)
• The first decision variable is given as:
p0  f circ (1, r  1 )
2
 1  (r  1 ) 2  r 2
2
 5 r
4
• Then if pk < 0 then the next decision variable is
given as:
pk 1  pk  2 xk 1  1
• If pk > 0 then the decision variable is:
pk 1  pk  2 xk 1  1  2 yk  1
The Mid-Point Circle Algorithm
• MID-POINT CIRCLE ALGORITHM
• Input radius r and circle centre (xc, yc), then set the
coordinates for the first point on the circumference of a
circle centred on the origin as:
( x0 , y0 )  (0, r )
• Calculate the initial value of the decision parameter as:
p0  5  r
4
• Starting with k = 0 at each position xk, perform the
following test. If pk < 0, the next point along the circle
centred on (0, 0) is (xk+1, yk) and:
pk 1  pk  2 xk 1  1
The Mid-Point Circle Algorithm (cont…)
• Otherwise the next point along the circle is (xk+1, yk-1)
and:
pk 1  pk  2 xk 1  1  2 yk 1
4. Determine symmetry points in the other seven octants
5. Move each calculated pixel position (x, y) onto the circular
path centred at (xc, yc) to plot the coordinate values:

x  x  xc y  y  yc
6. Repeat steps 3 to 5 until x >= y
Mid-Point Circle Algorithm
Example
• To see the mid-point circle algorithm in action
lets use it to draw a circle centred at (0,0) with
radius 10
Mid-Point Circle Algorithm Example
(cont…)
10 k pk (xk+1,yk+1) 2xk+1 2yk+1
9
8 0
7 1
6
2
5
4
3
3 4
2
5
1
0
6
0 1 2 3 4 5 6 7 8 9 10
Mid-Point Circle Algorithm Exercise
• Use the mid-point circle algorithm to draw the
circle centred at (0,0) with radius 15
Mid-Point Circle Algorithm Example
(cont…)
16
k pk (xk+1,yk+1) 2xk+1 2yk+1
15
14
0
13
1
12
11 2
10 3
9 4
8 5
7 6
6 7
5 8
4 9
3
10
2
11
1
0 12

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Mid-Point Circle Algorithm
Summary
• The key insights in the mid-point circle
algorithm are:
– Eight-way symmetry can hugely reduce the work
in drawing a circle
– Moving in unit steps along the x axis at each point
along the circle’s edge we need to choose
between two possible y coordinates

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