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C++ and Data Structure

This document summarizes key topics from Week 1 and Week 2 of a course on C++ and data structures and algorithms. It covers atomic variables, C++ language concepts like addresses, pointers, arrays, structures, and pointers to structures. It also covers functions, recursion, different types of recursion like linear, tail, binary, and mutual recursion. The sequencing of function calls and parameter passing mechanisms like pass by value and reference are discussed. Overall, the document provides an introduction to fundamental C++ and programming concepts.

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Habtie Tesfahun
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0% found this document useful (0 votes)
30 views231 pages

C++ and Data Structure

This document summarizes key topics from Week 1 and Week 2 of a course on C++ and data structures and algorithms. It covers atomic variables, C++ language concepts like addresses, pointers, arrays, structures, and pointers to structures. It also covers functions, recursion, different types of recursion like linear, tail, binary, and mutual recursion. The sequencing of function calls and parameter passing mechanisms like pass by value and reference are discussed. Overall, the document provides an introduction to fundamental C++ and programming concepts.

Uploaded by

Habtie Tesfahun
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1/ 231

C++ and Data Structures &

Algorithms

Week 1 and Week 2


Atomic Variables

 Atomic variables can only store one value at


a time.
int num;
float s;
 A value stored in an atomic variable cannot
be subdivided.
Chapter 0: C++ LANGUAGE

1. ADDRESS
2. POINTERS
3. ARRAYS
4. ADDRESS OF EACH ELEMENT IN AN ARRAY
5. ACCESSING & MANIPULATING AN ARRAY USING
POINTERS
6. ANOTHER CASE OF MANIPULATING AN ARRAY USING
POINTERS
7. TWO-DIMENSIONAL ARRAY
8. POINTER ARRAYS
9. STRUCTURES
10. STRUCTURE POINTERS
Chapter 0: C++ LANGUAGE

1. ADDRESS
For every variable there are two attributes:
address and value

In memory with address 3: value: 45.


In memory with address 2: value "Dave"

    cout << "Value of 'y' is: " << y << "\n";
    cout << "Address of 'y' is: " << &y << "\n\n";
Chapter 0: C++ LANGUAGE

2. POINTERS
1. is a variable whose value is also an address.
2. A pointer to an integer is a variable that can
store the address of that integer
ia: value of variable
&ia: address of ia
*ia means you are printing the value at the
location specified by ia
Chapter 0: C++ LANGUAGE

int i; //A
int * ia; //B
cout<<"The address of i "<< &i << " value="<<i <<endl;
cout<<"The address of ia " << &ia << " value = " << ia<< endl;

i = 10; //C
ia = &i; //D

cout<<"after assigning value:"<<endl;


cout<<"The address of i "<< &i << " value="<<i <<endl;
cout<<"The address of ia " << &ia << " value = " << ia<< " point to: "<< *ia;
Chapter 0: C++ LANGUAGE

Points to Remember

• Pointers give a facility to access the value of


a variable indirectly.
• You can define a pointer by including a *
before the name of the variable.
• You can get the address where a variable is
stored by using &.
Chapter 0: C++ LANGUAGE

3. ARRAYS
1. An array is a data structure
2. used to process multiple elements with the same data
type when a number of such elements are known.
3. An array is a composite data structure; that means it
had to be constructed from basic data types such as
array integers.

1. int a[5];
2. for(int i = 0;i<5;i++)
1. {a[i]=i; }
Chapter 0: C++ LANGUAGE

4. ADDRESS OF EACH ELEMENT IN AN


ARRAY
Each element of the array has a memory
address.
void printdetail(int a[])
{
for(int i = 0;i<5;i++)
{
cout<< "value in array “<< a[i] <<“ at address: “ << &a[i]);
}
Chapter 0: C++ LANGUAGE

5. ACCESSING & MANIPULATING AN


ARRAY USING POINTERS
– You can access an array element by using a pointer.
– If an array stores integers->use a pointer to integer to
access array elements.
Chapter 0: C++ LANGUAGE

6. ANOTHER CASE OF MANIPULATING AN


ARRAY USING POINTERS
The array limit is a pointer constant : cannot
change its value in the program.

It works correctly even using


int a[5]; int *b; a++ ???

a=b; //error
b=a; //OK
Chapter 0: C++ LANGUAGE

7. TWO-DIMENSIONAL ARRAY
int a[3][2];
Chapter 0: C++ LANGUAGE

8. POINTER ARRAYS
 You can define a pointer array (similarly to an array of
integers).
 In the pointer array, the array elements store the
pointer that points to integer values.
Chapter 0: C++ LANGUAGE

9. STRUCTURES
 Structures are used when
you want to process data of
multiple data types
 But you still want to refer to
the data as a single entity
 Access data:
structurename.membernam
e
Chapter 1: C++ LANGUAGE

10. STRUCTURE POINTERS


Process the structure using a structure pointer
CHAPTER 2: FUNCTION & RECURSION

 1. FUNCTION
 2. THE CONCEPT OF STACK
 3. THE SEQUENCE OF EXECUTION DURING A
FUNCTION CALL
 4. PARAMETER PASSING
 5. CALL BY REFERENCE
 6. RESOLVING VARIABLE REFERENCES
 7. RECURSION
 8. STACK OVERHEADS IN RECURSION
 9. WRITING A RECURSIVE FUNCTION
 10. TYPES OF RECURSION
CHAPTER 2: FUNCTION & RECURSION

 1. FUNCTION
– provide modularity to the software
– divide complex tasks into small manageable tasks
– avoid duplication of work
Type of Function: return value &
parameters

 On return value
– Void Functions
– Return Function
 Example: void display(); int max(int a,int b);
 On Parameters
– value parameters
– reference parameters
 Exmple: void swap(int &a, int &b); int BinhPhuong(int n);
Week 6: Ôn tập function

 Nothing return

void
Week 6: Ôn tập function

 Return 1 value

int

–return
Week 6: Ôn tập function

 Return many value

void

–reference parameters
int

On natural way
–return
CHAPTER 2: FUNCTION & RECURSION

 3. THE SEQUENCE OF EXECUTION DURING


A FUNCTION CALL
– When the function is called, the current execution is
temporarily stopped and the control goes to the called
function. After the call, the execution resumes from the
point at which the execution is stopped.
– To get the exact point at which execution is resumed, the
address of the next instruction is stored in the stack. When
the function call completes, the address at the top of the
stack is taken.
CHAPTER 2: FUNCTION & RECURSION

 3. THE SEQUENCE OF EXECUTION


DURING A FUNCTION CALL
– Functions or sub-programs are implemented
using a stack.
– When a function is called, the address of the next
instruction is pushed into the stack.
– When the function is finished, the address for
execution is taken by using the pop operation.
CHAPTER 2: FUNCTION & RECURSION

 3. THE SEQUENCE OF
EXECUTION DURING A
FUNCTION CALL
 Result:?
CHAPTER 2: FUNCTION & RECURSION

 4. PARAMETER * REFERENCE
PASSING
– passing by value
 the value before and after the call remains the same
– passing by reference
 changed value after the function completes
CHAPTER 2: FUNCTION & RECURSION

 6. RESOLVING VARIABLE
REFERENCES
When a variable can
be resolved by using
multiple references,
the local definition is
given more preference
CHAPTER 2: FUNCTION & RECURSION

 7. RECURSION
– A method of
programming
whereby a function
directly or indirectly
calls itself
– Problems: stop
recursion?
CHAPTER 2: FUNCTION & RECURSION

 7. RECURSION
CHAPTER 2: FUNCTION & RECURSION

 7.
RECURSION:
Hanoi tower
CHAPTER 2: FUNCTION & RECURSION

 7. RECURSION
CHAPTER 2: FUNCTION & RECURSION

 9. WRITING A RECURSIVE FUNCTION


– Recursion enables us to write a program in a
natural way. The speed of a recursive program
is slower because of stack overheads.
– In a recursive program you have to specify
recursive conditions, terminating conditions, and
recursive expressions.
CHAPTER 2: FUNCTION & RECURSION

 10. TYPES OF RECURSION


– LINEAR RECURSION
– TAIL RECURSION
– BINARY RECURSION
– EXPONENTIAL RECURSION
– NESTED RECURSION
– MUTUAL RECURSION
CHAPTER 2: FUNCTION & RECURSION

 10. TYPES OF RECURSION


– LINEAR RECURSION
 only makes a single call to itself each time the
function runs

CHAPTER 2: FUNCTION & RECURSION

 10. TYPES OF RECURSION


– TAIL RECURSION
 Tail recursion is a form of linear recursion.
 In tail recursion, the recursive call is the last thing
the function does. Often, the value of the recursive
call is returned.
CHAPTER 2: FUNCTION & RECURSION

 10. TYPES OF RECURSION


– BINARY RECURSION
 Some recursive functions don't just have one call to
themself, they have two (or more).
CHAPTER 2: FUNCTION & RECURSION

 10. TYPES OF RECURSION


– EXPONENTIAL RECURSION
 An exponential recursive function is one that, if you
were to draw out a representation of all the function
calls, would have an exponential number of calls in
relation to the size of the data set
 (exponential meaning if there were n elements, there
would be O(an) function calls where a is a positive
number)
CHAPTER 2: FUNCTION & RECURSION

 10. TYPES OF RECURSION


– EXPONENTIAL RECURSION
CHAPTER 2: FUNCTION & RECURSION

 10. TYPES OF RECURSION


– NESTED RECURSION
 In nested recursion, one of the arguments to the
recursive function is the recursive function itself
 These functions tend to grow extremely fast.
CHAPTER 2: FUNCTION & RECURSION

 10. TYPES OF RECURSION


– MUTUAL RECURSION
 A recursive function doesn't necessarily need to call
itself.
 Some recursive functions work in pairs or even larger
groups. For example, function A calls function B which
calls function C which in turn calls function A.
CHAPTER 2: FUNCTION & RECURSION

 10. TYPES OF RECURSION


– MUTUAL RECURSION
Exercises 1: Recursion
Exercises 2: Recursion

 Convert number from H10->H2

7 2

1 3 2

1 1 2
1 0
Week3: Recursion Excercises (1)

 E1. (44/174) Write a program to compute: S


= 1 + 2 + 3 + …n using recursion.
Week3: Recursion Excercises (2-3)

 E3(a). Write a program to print a revert


number Example: input n=12345. Print
out: 54321.

 E3(b). Write a program to print this number


Example: input n=12345. Print out:
12345.
Week3: Recursion Excercises (4)

 E4. Write a recursion function to find the sum


of every number in a int number. Example:
n=1980 => Sum=1+9+8+0=18.
Week3: Recursion Excercises (5)

 E4. Write a recursion function to calculate:


– S=a[0]+a[1]+…a[n-1]
 A: array of integer numbers
Week3: Recursion Excercises (6)

 E4. Write a recursion function to find an


element in an array (using linear algorithm)
Week3: Recursion Excercises (7)

 Print triangle

c d

a b
Week3: Recursion Excercises (8)

 Convert number from H10->H2

7 2

1 3 2

1 1 2
1 0
Week3: Recursion Excercises (9)

 Minesweeper
1. String: structure

 String
– is array of char
– Ending with null char \0 (size +1)
– Example: store 10 chars:
 char str[11];
– “Example”: string const. C/C++ add \0
automayically
1. String: declare

 Declare string
– Using array of chars
 char str[] = {‘H’,’e’,’l’,’l’,’o’,’\0’}; //declare with null
 char str[] = “Hello”; //needn’t null
– Using char pointer
 char *str = “Hello”;
1. String: input

 char *gets(char *s);


– Read every char
– Until receive Enter
– Adding Automatically ‘\0’
 cin>>s;
1. String: output

 int puts(const char *s);


 cout<<s;
1. String: Problem with buffer?

 Keyboard buffer
char szKey[] = "aaa";
char s[10];
do {
cout<<"doan lai di?";
gets(s);
} while (strcmp (szKey,s) != 0);
puts ("OK. corect");
 If user input: aaaaaaaaaaaaa???
1. String: functions

 #include <string.h>
 strcpy(s1, s2)
 strcat(s1, s2)
 strlen(s1)
 strcmp(s1, s2) -> (-1,0,1)
 strchr(s1, ch)
 strstr(s1, s2)
char s1[80], s2[80];
cout << "Input the first string: :";
gets(s1);
cout <<1. "Input
String: function
the second examples
string: ";
gets(s2);
cout << "Length of s1= " << strlen(s1);
cout << "Length of s2= " << strlen(s2);
if(!strcmp(s1, s2))
cout << "These strings are equal\n";
strcat(s1, s2);
cout << "s1 + s2: " << s1 << endl;;
strcpy(s1, "This is a test.\n");
cout << s1;
if(strchr(s1, 'e')) cout << "e is in " << s1;
if(strstr(s2, "hi")) cout << "found hi in " <<s2;
2. File: Creating a new file

 #include <io.h>
 FILE *fp;
 fp=fopen(“d:\\test.txt", "wb"))
 fwrite(&Address, sizeof(TYPE), count, fp);
 fclose(fp);
2.File: Creating a new file

int Arr[3]

Arr fwrite(Arr, sizeof(Arr), 1, fp);

Fwrite(Arr, sizeof(int), 1, fp);


for (i=0;i<=3;i++)
Fwrite(&Arr[i], sizeof(int), 1, fp);
2. File: Reading a file

 #include <io.h>
 FILE *fp;
 fp=fopen(“d:\\test.txt", “rb"))
 while (fwrite(&Address, sizeof(TYPE), count, fp))
 {
– …………….
 }
 fclose(fp);
CHAPTER 0: INTRODUTION

 What is Data Structures?


– A data structure is defined by
 (1) the logical arrangement of data elements,
combined with
 (2) the set of operations we need to access the
elements.
What is Data Structures?

 Example:library
– is composed of elements
(books)
– Accessing a particular
book requires knowledge
of the arrangement of the
books
– Users access books only
through the librarian
the logical arrangement of data elements,
combined with
the set of operations we need to access the
elements.
Basic Data Structures

 Structures include
– linked lists
– Stack, Queue
– binary trees
What is Algorithm?

 Algorithm:
– A computable set of steps to achieve a desired
result
– Ralationship to Data Structure
 Example: Find an element

2 4 6

1 3 5 7

1 2 3 4 5 6 7
Sumary
SEARCHING TECHNIQUES and
Complexity of Algorithm

CHAPTER 3: SEARCHING TECHNIQUES


1. LINEAR (SEQUENTIAL) SEARCH
2. BINARY SEARCH
3. COMPLEXITY OF ALGORITHMS
SEARCHING TECHNIQUES

 To finding out whether a particular element is


present in the list.
 2 methods: linear search, binary search
 The method we use depends on how the
elements of the list are organized
– unordered list:
 linear search: simple, slow
– an ordered list
 binary search or linear search: complex, faster
1. LINEAR (SEQUENTIAL) SEARCH

 How?
– Proceeds by sequentially comparing the key with
elements in the list
– Continues until either we find a match or the end
of the list is encountered.
– If we find a match, the search terminates
successfully by returning the index of the element
– If the end of the list is encountered without a
match, the search terminates unsuccessfully.
1. LINEAR (SEQUENTIAL) SEARCH

void lsearch(int list[],int n,int element)


{ int i, flag = 0;
for(i=0;i<n;i++)
if( list[i] == element)
{ cout<<“found at position”<<i);
flag =1;
break; } flag: what for???

if( flag == 0)
cout<<“ not found”;
}
1. LINEAR (SEQUENTIAL) SEARCH

int lsearch(int list[],int n,int element)


{ int i, find= -1;
for(i=0;i<n;i++)
if( list[i] == element) Another way using flag

{find =i;
break;}
return find;
} average time: O(n)
2. BINARY SEARCH

 List must be a sorted one


 We compare the element with the element
placed approximately in the middle of the list
 If a match is found, the search terminates
successfully.
 Otherwise, we continue the search for the
key in a similar manner either in the upper
half or the lower half.
Baba? Eat?
void bsearch(int list[],int n,int element)
{
int l,u,m, flag = 0;
l = 0; u = n-1;
while(l <= u)
{ m = (l+u)/2;
if( list[m] == element)
{cout<<"found:"<<m;
flag =1;
break;}
else
if(list[m] < element)
l = m+1;
else
u = m-1;
} average time: O(log2n)
if( flag == 0)
cout<<"not found";
}
BINARY SEARCH: Recursion

int Search (int list[], int key, int left, int right)
{
if (left <= right) {
int middle = (left + right)/2;
if (key == list[middle])
return middle;
else if (key < list[middle])
return Search(list,key,left,middle-1);
else return Search(list,key,middle+1,right);
}
return -1;
}
3. COMPLEXITY OF ALGORITHMS

 In Computer Science, it is important to measure the


quality of algorithms, especially the specific amount
of a certain resource an algorithm needs
 Resources: time or memory storage (PDA?)
 Different algorithms do same task with a different set
of instructions in less or more time, space or effort
than other.
 The analysis has a strong mathematical background.
 The most common way of qualifying an algorithm is
the Asymptotic Notation, also called Big O.
3. COMPLEXITY OF ALGORITHMS
 It is generally written as

 Polynomial time algorithms,


– O(1) --- Constant time --- the time does not change in response to
the size of the problem.
– O(n) --- Linear time --- the time grows linearly with the size (n) of
the problem.
– O(n2) --- Quadratic time --- the time grows quadratically with the
size (n) of the problem. In big O notation, all polynomials with the
same degree are equivalent, so O(3n2 + 3n + 7) = O(n2)
 Sub-linear time algorithms
– O(logn) -- Logarithmic time
 Super-polynomial time algorithms
– O(n!)
– O(2n)
3. COMPLEXITY OF ALGORITHMS

 Example1: complexity of an algorithm


void f ( int a[], int n )
{
int i; 2 * O(1)? + O(N)
cout<< "N = “<< n;
for ( i = 0; i < n; i++ )
cout<<a[i];
printf ( "n" );
} O(N)
?
3. COMPLEXITY OF ALGORITHMS

 Example2: complexity of an algorithm


void f ( int a[], int n )
{ int i;
cout<< "N = “<< n;
2 * O(1) + O(N)+O(N
? 2
)
for ( i = 0; i < n; i++ )
for (int j=0;j<n;j++)
cout<<a[i]<<a[j];

for ( i = 0; i < n; i++ )


cout<<a[i]; O(N2)
?
printf ( "n" );
}
3. COMPLEXITY OF ALGORITHMS

 Linear Search
– O(n).
 Binary Search
– O(log2 N)
Exercise

 Exercise:
– Write a small program
 Input the number of array
 Input array of integer
 Display array
 Input a value. Using linear search to find position of first
match item in array
– Using 3 function: enterarray, displayarray,linearfind
SORTING TECHNIQUES

 Why?
– Do binary search
– Doing certain operations faster

SORTING
SORTING TECHNIQUES

 Given a set (container) of n elements


– E.g. array, set of words, etc.
 Suppose there is an order relation that can be set
across the elements
 Goal Arrange the elements in ascending order

– Start  1 23 2 56 9 8 10 100
– End  1 2 8 9 10 23 56 100
SORTING TECHNIQUES

 Bubble sort, Insertion sort, Selection sort,


Quick sort, Heap sort, Merge sort, Exchange
sort …
 Focus on
– Bubble sort
– Insertion sort
– Selection sort
– Exchange sort
– Quick sort
SORTING TECHNIQUES

   Average Worst
Bubble sort O(n2) O(n2)
Exchange sort
Insertion sort O(n2) O(n2)
Selection sort O(n2) O(n2)
Quick sort O(nlogn) O(n2)
1.Bubble sort: idea

 arrange the elements of the list by forming


pairs of adjacent elements.
 The pair of the ith and (i+1)th element.
 If the order is ascending, we interchange the
elements of the pair
 This will bring the highest value from among
the remaining (n−1) values to the (n−1)th
position.
1.Bubble sort: idea

Why it is called Bubble?


3 7 5 2 4 compare 3 and 7 ; 7 is > 3 so advance

3 5 7 2 4 compare 7 and 5, 7 > 5 so swap them

3 5 2 7 4 compare 7 and 2, 7 >4 so swap them

3 5 2 4 7 compare 7 and 4, 7 >4 so swap them

End of pass 1; notice that 7 is in the right place


2.Bubble sort: idea

 Simplest sorting algorithm


 Idea:
– 1. Set flag = false
– 2. Traverse the array and compare pairs of two
elements
 1.1 If E1  E2 - OK
 1.2 If E1 > E2 then Switch(E1, E2) and set flag = true
– 3. If flag = true goto 1.
 What happens?
1.Bubble sort:algorithm idea

void bubbleSort (Array S, length n) {


boolean isSorted = false;
while(!isSorted)
{
isSorted = true;
for(i = 0; i<n; i++)
if(S[i] > S[i+1])
{
swap(S[i],S[i+1];)
isSorted = false;
}
}
1.Bubble sort: implement

void bsort(int list[], int n)


{
int count,j;

for(count=0;count<n-1;count++)
for(j=0;j<n-1-count;j++)
if(list[j] > list[j+1])
swap(list[j],list[j+1]);
}
2. Exchange Sorting

 Method : make n-1 passes across the data,


on each pass compare adjacent items,
swapping as necessary (n-1 compares)
 O(n2)
2. Exchange Sorting

void Exchange_sort(int arr[], int n)


{
int i,j;

for(i=0;i<n-1;i++)
for(j=i+1;j<n;j++)
if(arr[i] > arr[j])
swap(arr[i],arr[j]);
}
2. Exchange Sorting

 Notes:
– on each successive pass, do one less compare,
because the last item from that pass is in place
– if you ever make a pass in which no swap occurs,
the sort is complete
– There are some algorithms to improve
performance but Big O will remain O(n2)
3. Insertion Sort

 Strategy: divide the collection into two lists,


one listed with one element (sorted) and the
other with the remaining elements.
 On successive passes take an item from the
unsorted list and insert it into the sorted list
so the the sorted list is always sorted
 Do this until the unsorted list is empty
3. Insertion Sort
sorted unsorted

3 7 5 2 4
take an item from the unsorted list (7) and
insert into the sorted list
sorted unsorted

3 7 5 2 4
take next item from the unsorted list (5) and
sorted unsorted insert into the sorted list

3 5 7 2 4
take next item from the unsorted list (2)
sorted unsorted and insert into the sorted list

2 3 5 7 4
take next item from the unsorted list (4)
sorted unsorted and insert into the sorted list

2 3 4 5 7
3. Insertion Sort

void insertionSort(int arr[], int n){


int j, key;
for(int i = 1; i < n; i++){
key = arr[i];
j = i - 1;
while(j >= 0 && arr[j] > key)
{ arr[j + 1] = arr[j];
j = j - 1;
}
arr[j + 1] = key;
}
}
3. Insertion Sort

 Note that each insertion could be O(n-1) and


there are n-1 insertions being done therefore
Big O is O(n2)
 This is very much like building an ordered
linked list except there is more data
movement
4. Selection Sort

 Strategy: make a pass across the data


looking for the largest item, swap the largest
with the last item in the array.
 On successive passes (n-1) assume the
array is one smaller (the last item is in the
correct place) and repeat previous step
biggest last

3 7 5 2 4
4. Selection Sort
3 4 5 2 7
biggest last

3 4 5 2 7

3 4 2 5 7
biggest last

3 4 2 5 7

3 2 4 5 7

3 2 4 5 7

2 3 4 5 7
4. Selection Sort

void selection_sort(int arr[], int n)


{int i, j, min;
for (i = 0; i < n - 1; i++)
{
min = i;
for (j = i+1; j < n; j++)
{ if (list[j] < list[min]) min = j; }
swap(arr[i],arr[min]);
}
}
4. Selection Sort

 Notice that in selection sort, there is the least


possible data movement
 There are still n-1 compares on sublists that
become one item smaller on each pass so,
Big O is still O(n2)
 This method has the best overall
performance of the O(n2) algorithms because
of the limited amount of data movement
5. Quick Sort

 This sorting method by far outshines all of the others


for flat out speed
 Big O is log2n
 there are problems, worst case performance is when
data is already in sorted order or is almost in sorted
order (we’ll analyze this separately)
 and there are solutions to the problems
 and there is an improvement to make it faster still
5. Quick Sort

 Sorting algorithms that rely on the “DIVIDE


AND CONQUER” paradigm
– One of the most widely used paradigms
– Divide a problem into smaller sub problems, solve
the sub problems, and combine the solutions
– Learned from real life ways of solving problems
5. Quick Sort
 Another divide-and-conquer sorting algorihm
 To understand quick-sort, let’s look at a high-level description
of the algorithm
1) Divide : If the sequence S has 2 or more elements, select an
element x from S to be your pivot. Any arbitrary element, like
the last, will do. Remove all the elements of S and divide them
into 3 sequences:
L, holds S’s elements less than x
E, holds S’s elements equal to x
G, holds S’s elements greater than x
2) Recurse: Recursively sort L and G
3) Conquer: Finally, to put elements back into S in order, first
inserts the elements of L, then those of E, and those of G.
5. Quick Sort: idea

 1) Select: pick an element

 2) Divide: rearrange elements so


that x goes to its final position E

 3) Recurse and Conquer:


recursively sort


5. Quick Sort: idea
Quick Sort
Pick the leftmost element as the pivot (23). Now , start two cursors (one at either end) going towards the
middle and swap values that are > pivot (found with left cursor) with values < pivot (found with right cursor)

23 17 5 12 19 24 4 43 34 11 3 33 14 26 8 27

swap

23 17 5 12 19 8 4 43 34 11 3 33 14 26 24 27

swap

23 17 5 12 19 8 4 14 34 11 3 33 43 26 24 27

swap

23 17 5 12 19 8 4 14 3 11 34 33 43 26 24 27
swap

Finally, swap the pivot and the value where the cursors passed each other

11 17 5 12 19 8 4 14 3 23 34 33 43 26 24 27

Note : 23 is now in the right place and everything to its left is < 23
and everything to its right is > 23
Quick Sort
Now, repeat the process for the right partition

11 17 5 12 19 8 4 14 3 23 34 33 43 26 24 27

swap

11 17 5 12 19 8 4 14 3

swap
11 3 5 4 19 8 12 14 17

swap

11 3 5 4 8 19 12 14 17

swap

8 3 5 4 11 19 12 14 17

Note: the 11 is now in the right place, and the left partition is all < pivot and the right partition is all > pivot
Quick Sort (worst case)

 If the data is already sorted watch what happens to the partitions

3 4 5 8 11 12 14 17 19 23 24 26 27 33 34 43

There is nothing to swap

4 5 8 11 12 14 17 19 23 24 26 27 33 34 43

Again, nothing to swap…..


The partitions are always the maximum size and the performance
degrades to O(n2)
Quick Sort
void quickSort(int Arr[], int lower, int upper)
{
int x = Arr[(lower + upper) / 2];
int i = lower; int j = upper;
do{
while(Arr[i] < x) i ++;
while (Arr[j] > x) j --;
if (i <= j)
{
swap(Arr[i], Arr[j]);
i ++; j --; }
}while(i <= j);

if (j > lower)
quickSort(Arr, lower, j);
if (i < upper)
quickSort(Arr, i, upper);
}
STACKS AND QUEUES

 STACKS: concept
 QUEUES : concept
 STACKS,QUEUES : implement
– Using array
– Using Linked List (next chapter)
1.Stack

 LIFO (last in first out)


1.Stack

 Managing Top element


1.Stack: implement using array

#define MAX 10
void main()
{
int stack[MAX];
int top = -1;
push(stack,top, 10 );

pop(stack,top,value);
int value;

cout<<value;
}
1.Stack: implement using array

void push(int stack[], int &top, int value)


{
if(top < MAX )
{
top = top + 1;
stack[top] = value;
}
else
cout<<"The stack is full";
}
1.Stack: implement using array

void pop(int stack[], int &top, int &value)


{
if(top >= 0 )
{
value = stack[top];
top = top - 1;
}
else
cout<<"The stack is empty ";
}
2.QUEUE

 FIFO (first in first out)


2.QUEUE: implement using array

A circular queue
2.QUEUE: implement using array

#define MAX 10
void main()
{
int queue[MAX];
int bottom,top,count=0;
bottom=top=-1;

enqueue(queue,count,top, 100 );
int value;
dequeue(queue,count,bottom,top,value);

}
2.QUEUE: implement using array

void enqueue(int queue[],int &count, int &top, int value)


{
if(count< MAX)
{
count++;
top= (top +1)%MAX;
queue[top] = value;
}
else
cout<<"The queue is full";
}
2.QUEUE: implement using array

void dequeue(int queue[], int &count,int &bottom,int top, int


&value)
{
if(count==0)
{
cout<<"The queue is empty";
exit(0);
}

bottom = (bottom + 1)%MAX;


value = queue[bottom];
count--;
}
3. Application of stack, queue

 Stack: Expression evaluation


– a*(b–c)/d => abc–*d/
 Queue: priority queues
Exercise:

 Implement: 5 sort algorithms


 Implement stack, queue using array
– Menu with 4 choices
 Add, remove, display, exit
Linked List

 THE CONCEPT OF THE LINKED LIST


 SINGLE LINKED LIST
 DOUBLE LINKED LIST
 CIRCULAR LINKED LIST
THE CONCEPT OF THE LINKED LIST

 the size requirement need not be known at


compile time
 A linked list is a data structure that is used to
model such a dynamic list of data items, so
the study of the linked lists as one of the data
structures is important.
Array and LINKED LIST

 ARRAY
– sequential mapping, elements are fixed distance apart
– makes insertion or deletion at any arbitrary position in an
array a costly operation
 Linked List
– not necessary that the elements be at a fixed distance apart
– an element is required to be linked with a previous element
of the list
– done by storing the address of the next element
Array and LINKED LIST

Array: max length=7

0 1 2 3 4 5 6 X X X X

0 1 2 3 4 5 6 Get element by order number

Linked List: max length=18

0 1 2 3 4 5 6 X 7 8 9 X 10 11 X 12 13 14 X 15 16 17 18
Type of Linked List
1 data Link data Link NULL

data Link data Link 2

Link Link
3 data data
Link Link

data
LinkLink

data data 4
LinkLink LinkLink
4 things when building Linked List
 1. Structure
– Data element
– Link field element
 2. The way to make link between elements
– First, last, middle element
 3. How many node to take all list elements, how to take all
list
 4. Basic operations:
– Insert new element (every position)
– Delete (every position)
– Find
– Notes: Check value change in step 3
2.Singly Linked List

data Link data Link NULL

 1. Structure
– Data element
– Link field element
 2. The way to make link between elements
– First, last, middle element
 3. How many node to take all list elements , how
to take all list
 4. Basic operations:
– Insert new element (every location)
– Delete (every position)
– Find
2.Singly Linked List

 1. Structure
struct Node
{
int data;
Node *link;

;
}
2.Singly Linked List

 1. Structure: how to use one node


Node a; Node *b;
b=new Node;
a.data=10;
b->data=20;
a.link=NULL;
b->link=NULL;
cout<<b->data;
cout<<a.data;
delete b;
Compare??? What is the different? Delele and change address
2.Singly Linked List

 2. The way to make link between elements


– First, last, middle element

data Link data Link data Link data Link


NULL

Head Middle Last


2.Singly Linked List

 3. How many node to take all list pTail


elements, how to take all list
data Link data Link data Link data Link
NULL

Why
•+from pHead, can we list all items?
pHead •+from pHead, can we do everything with list:
insert new, delete?
•+Do we need pTail?
2.Singly Linked List

 3. How many node to take all list


elements, how to take all list pTail
data Link data Link data Link data Link
NULL

How to store pHead, pTail


pHead
Type 1: Node *pHead=NULL, *pTail=NULL;

Type 2: typedef struct Node *List;


List pHead, pTail;
2.Singly Linked List

 4. Basic operations:
p data Link data Link NULL
data Link

Remove node
Insert node

creating new node


2.Singly Linked List

 4. Basic operations: creating new node


Node * createNewNode(int X)
p
{
Node *p=new Node; data Link
NULL
If (p!=NULL)
{
p->data=X;
p->link=NULL;
}
return p;
}
2.Singly Linked List: using Phead only

void addnodeatFirst(node *newnode)


{ Insert Node at First
if (pHead==NULL)
{
pHead =newnode;
}
else
{
newnode->next=pHead;
pHead =newnode;
}
}
2.Singly Linked List: using Phead only

void displaylist()
{ Seek Nodes
node *temp=h;
while (temp!=NULL)
{
cout<<temp->data<<" ";
temp=temp->next;
}
}
2.Singly Linked List: using Phead only

void RemoveNodeatFirst()
{ Remove Node at
if (pHead!=NULL)
{ First
node *t= pHead;
pHead = pHead ->next;
delete t;
}
}
2.Singly Linked List: using Phead only

node *find(int key)


{ Find Node
node *temp=h;
while (temp!=NULL && temp->data!=key)
temp=temp->next;
return temp;
}
2.Singly Linked List: using Phead only

void removeatlast()
{ Remove Node at
node *t=h;
node *truoc=t; Last
while (t->next!=NULL)
{
truoc=t;
t=t->next;
}

truoc->next=NULL;
delete t;
}
2.Singly Linked List: using Phead only

void insertatlast(node *newnode)


{
node *t=h;
Insert Node at
while (t->next!=NULL) Last
t=t->next;

t->next=newnode;
}
2.Singly Linked List:using pHead &
pTail

 4. Basic operations: Insert new node


pHead pTail
data Link data Link data Link
NULL

data Link
2.Singly Linked List

 4. Basic operations: Insert new node at First


void Insert_First (node *newnode)
{ if ( pTail == NULL )
{
pHead=pTail =newnode ;
}
else
{
newnode->next=pHead ;
pHead=newnode;
}
}
2.Singly Linked List

 4. Basic operations: Insert new node at Last

void Insert_Last (node *newnode)


{ if ( pTail == NULL )
{
pHead=pTail =newnode ;
}
else
{
pTail>next=newnode ;
pTail=newnode;
}
}
2.Singly Linked List

 4. Basic operations: Insert new node after


node void Insert_after (node *newnode,node *p)
{
If (p!=pTail)
{
newnode->next=p>next;
p->next=newnode;
}
else
insert_Last (newnode);
}
2.Singly Linked List

 4. Basic operations: remove node at First

void removeNodeAtFirst ()
{
If (pHead!=NULL)
{
Node *temp=pHead;
pHead = pHead >next;
delete temp;
}
}
2.Singly Linked List

 4. Basic operations: remove node after

void removeNodeAfter (node *p)


{
Node *temp=p>next;
p->next=p->next->next;
delete temp;
}
2.Singly Linked List

 4. Basic operations: remove node at Last

void removeNodeatLast ()
{
???
}
2.Singly Linked List

 4. Basic operations: Seek all nodes

Void Display()
{
node *p=pHead;
while (p!=NULL)
{
cout<<p->data<<“ “;
p=p->next;
}
}
2.Singly Linked List

 4. Basic operations: count number of nodes

int Count ()
{
int count=0;
node *p=pHead;
while (p!=NULL)
{
count+=1;
p=p->next;
}
return count;
}
2.Singly Linked List

 4. Basic operations: Remove List

Remove pHead node


Do until pHead is NULL
2.Singly Linked List: Demo
 Write a program for buiding single linked list: using pHead only
– Display menu
 Add one node at first
 Add one node at last
 Add many node at first
 Add many node at last
 Select and display n(th) node
 Find one node
 Add one node after select node
 Display node count
 Display List
 Remove one node
 Remove List
 Get sum of all nodes
Cont…

 Find node
 Single linked list: pHead and pTail
 Circular single linked list
 Double Linked List
Find Node

 Using While
 Using Loop
Find Node: using while loop

Node* temp; //Node *temp=new Node();???


temp=pHead;
while (temp->data!=Xvalue)
temp=temp->next; Exactly

=========================================
Node* temp; //Node *temp=new Node();???
temp=pHead;
while (temp!=NULL && temp->data!=Xvalue)
temp=temp->next;
May be not found
Find Node: using for loop

for (Node* temp=pHead;temp->data!=Xvalue; temp=temp->next);


3.Singly Linked List: pHead and pTail

 Same to manage list with pHead


 Take care: cases change pTail
– Add node
– Remove Node
3.Singly Linked List: pHead and pTail

 When pTail is changed?


– Insert new node at first
pHead = pTail=NULL

pHead= pTail How to check ?

data Link

pHead pTail

data Link data Link


3.Singly Linked List: pHead and pTail

 When pTail is changed?


– Insert new node at Last
pHead = pTail=NULL

pHead= pTail How to check ?

data Link

pHead pTail

data Link data Link


3.Singly Linked List: pHead and pTail

 When pTail is changed?


– Insert new node after one node
pHead = pTail=NULL

pHead= pTail How to check ?

data Link

pHead pTail

data Link data Link data Link


3.Singly Linked List: pHead and pTail

 When pTail is changed?


– Remove node
pHead = pTail=NULL

pHead= pTail How to check ?


data Link

pHead pTail

data Link data Link data Link


3.Singly Linked List: pHead and pTail

 Example:
– Write function to insert at last
– Single linked list with pHead and pTail
4. Circular single linked list

 Circular
– Last node point to first node
– Draw like Circle
 When using Circular single linked list
– Every node in list had the same position
– Needn’t Head, Tail
4. Circular single linked list

 Control Circular single linked list: Insert node


pHead =NULL

pHead How to check ?


data Link

pHead

data Link data Link data Link


4. Circular single linked list

 Control Circular single linked list: Insert node


steps pHead
data Link data Link data Link
data Link

data Link data Link data Link


data Link

data Link data Link data Link


data Link
4. Circular single linked list

 Control Circular single linked list: Remove


nodepHead =NULL
pHead How to check ?
data Link

pHead

data Link data Link data Link


4. Circular single linked list

 Example:
– Write function to remove a node
– Circular single linked list with pHead and pTail
4. Double Linked List

Struct Node
{
Int data;
Node *next;
Node * pre;
};
4. Double Linked List

 Insert new node


– First, Last, after node
 Remove node
– First,Last, at one middle node
4. Double Linked List

 Insert new node: after one Node First steps


data data data

data

data data data

data

data data data

data
4. Double Linked List

 Remove node: steps


data data data data

data data data data

data data data data


4. Double Linked List

 Example
– Write function to remove first node (pHead)
– Write function to insert a node after another node
Tree

 1. THE CONCEPT OF TREES


 2. BINARY TREE AND REPRESENTATION
 3. BINARY TREE TRAVERSAL
 4. BINARY SEARCH TREE
 6

2 9

1 4  8
1. THE CONCEPT OF TREES

 A tree is a set of one or more nodes T:


– there is a specially designated node called a
root
– The remaining nodes are partitioned into n
disjointed set of nodes T1, T2,…,Tn, each of
which is a tree.
1. THE CONCEPT OF TREES

 Example
1. THE CONCEPT OF TREES

 It’s not a tree

Tree
1. THE CONCEPT OF TREES: Some
terminology

 Root
 Child (left,right)
 Parent
 Leaf node
 Subtree
 Ancestor of a node
 Descendant of a node
1. THE CONCEPT OF TREES

 Degree of a Node of a Tree


– The degree of a node of a tree is the number of subtrees
having this node as a root.
 Degree of a Tree
– The degree of a tree is defined as the maximum of degree
of the nodes of the tree
 Level of a Node
– level of the root node as 1, and incrementing it by 1 as we
move from the root towards the subtrees.
2. BINARY TREE AND REPRESENTATION

 BINARY TREE
– no node can have a degree of more than 2.
– The maximum number of nodes at level i will be
2i−1
– If k is the depth of the tree then the maximum
number of nodes that the tree can have is
– 2k − 1 = 2k−1 + 2k−2 + … + 20
2. BINARY TREE AND REPRESENTATION

 BINARY TREE
– A full binary tree is a binary of depth k having 2k
− 1 nodes.
– If it has < 2k − 1, it is not a full binary tree
What is the height h of a full tree
with N nodes?

h
2 1  N
h
 2  N 1
 h  log( N  1)  O(log N )
 The max height of a tree with N nodes is N
(same as a linked list)
 The min height of a tree with N nodes is
log(N+1)
2. BINARY TREE AND REPRESENTATION

full binary

3=22-1

7=23-1 15=24-1
2. BINARY TREE AND REPRESENTATION

struct node
{ int data;
node *left;
node *right;
};
Tree traversal

 Used to print out the data in a tree in a certain order


– inorder (LDR )
– Postorder (LRD )
– preorder (DLR )
 Pre-order traversal
– Print the data at the root
– Recursively print out all data in the left subtree
– Recursively print out all data in the right subtree
Preorder, Postorder and Inorder

 Preorder traversal
– node, left, right
– prefix expression
 ++a*bc*+*defg
Preorder, Postorder and Inorder

 Postorder traversal
– left, right, node
– postfix expression
 abc*+de*f+g*+

 Inorder traversal
– left, node, right.
– infix expression
 a+b*c+d*e+f*g
Preorder, Postorder and Inorder
3. BINARY TREE TRAVERSAL
3. BINARY TREE TRAVERSAL

Inorder = DBEAC
Many trees
4. BINARY SEARCH TREE

 A binary search tree


– is a binary tree (may be empty)
– every node must contain an identifier.
– An identifier of any node in the left subtree is less
than the identifier of the root.
– An identifier of any node in the right subtree is
greater than the identifier of the root.
– Both the left subtree and right subtree are binary
search trees.
4. BINARY SEARCH TREE

 binary search tree.


Binary Search Trees

A binary search tree Not a binary search tree


Binary search trees

Two binary search trees representing


the same set: Why?
Performance

 Consider a dictionary with n


items implemented by
means of a binary search
tree of height h
– the space used is O(n)
– methods find, insert and
remove take O(h) time
 The height h is O(n) in the
worst case and O(log n) in
the best case
4. BINARY SEARCH TREE

 Why using binary search tree


– traverse in inorder: sorted list
– searching becomes faster

 But..
– Insert, delete: slow
 Important thing: Index in Database system
– Using the right way of Index property
Search Algorithm TreeSearch(k, v)
if (v ==NULL)
return v
 To search for a key k, we if k  key(v)
trace a downward path
starting at the root return TreeSearch(k, T.left(v))
else if k  key(v)
 The next node visited
depends on the outcome return v
of the comparison of k with else { k  key(v) }
the key of the current node return TreeSearch(k, T.right(v))
 If we reach a leaf, the key
is not found and we return  6
nukk
 Example: find(4): 2 9

– Call TreeSearch(4,root)
1 4  8
Insertion
6
 To perform operation inser(k, 
o), we search for key k (using 2 9
TreeSearch) 
 Assume k is not already in the 1 4 8
tree, and let let w be the leaf 
reached by the search
 We insert k at node w and w
expand w into an internal node 6
 Example: insert 5 2 9

1 4 8
w
5
4. BINARY SEARCH TREE

 Insert new node


4. BINARY SEARCH TREE

 Insert new node


void InsertNode(node* &root,node *newnode)
{
if (root==NULL)
root=newnode;
else
if (root->data>newnode->data)
InsertNode(root->l,newnode);
else
if (root->data<newnode->data)
InsertNode(root->r,newnode);
}
Insert node
Insert node
Insert Order
4. BINARY SEARCH TREE

 traverse node
void preorder(node* r)
{
if (r!=NULL)
{ cout<<r->data<<" ";
inorder(r->l);
inorder(r->r);
}
}
4. BINARY SEARCH TREE

 traverse node
4. BINARY SEARCH TREE

 traverse node
Exercise 1

 1. Build Binary Search Tree from list


– 10 4 7 12 16 20 30 5 2 26 15
– 24 12 89 4 32 50 10 6 36 79 5 9 11
Exercise 2

 1. Order of: inoder, postorder, preorder of


Exercise 3

 1. Order of: inoder, postorder, preorder of


Week 10

 Search node
 Count
– Even/Odd
– Leaf
 Sum
– Even/Odd
 Height
 Delete node
1. SEACRCHING NODE
node* search(node* &r, int data)
{
if (r==NULL)
return NULL;
else
if (r->data==data)
return r;
else
if (data<r->data)
return search (r->l,data);
else
if (data>r->data)
return seach(r->r,data);

}
1. SEACRCHING NODE H3
100
node* search(node* &r, int data)
{
if ( (r==NULL) || (r->data==data) ) H20 H40
return r;
else
if (data<r->data)
return search (r->l,data);
H20 H40
else
if (data>r->data) 80 120
return seach(r->r,data);

NULL NULL NULL NULL


}

Node* S=search(r,80)

What does S stand for?


2. COUNTING THE NUMBER OF
NODES

 int count(struct tnode *p) Without Recursion


{
if( p == NULL)
With Recursion
return(0);
else
if( p->lchild == NULL && p->rchild == NULL)
return(1);
else
return(1 + (count(p->lchild) + count(p->rchild)));

}
2. COUNTING THE NUMBER OF
NODES

 int count(struct tnode *p)


{
if( p == NULL)
return(0);
else
return(1 + (count(p->lchild) + count(p->rchild)));

}
3. Sum of all nodes

 int sum(node *p)


{
if( p == NULL)
return(0);
else
return( p->data+sum(p->l)+sum(p->r) );
}
4. COUNTING THE NUMBER OF EVEN
(ODD) NODES

int counteven(node* r)
{
if (r!=NULL)
if (r->data%2==0)
return 1+ counteven(r->l)+counteven(r->r);
else
return counteven(r->l)+counteven(r->r);
else
return 0;

}
5. SUM OF EVEN (ODD) NODES

int counteven(node* r)
{
if (r!=NULL)
if (r->data%2==0)
????????????????????
else
????????????????????
else
return 0;

}
6. Count number of leaf nodes

 Exercise
– Count number of leaf nodes
6. Count number of leaf nodes

int countleaf(node* r)
{
if (r!=NULL)
if (r->l==NULL && r->r==NULL)
return 1;
else
return countleaf(r->l)+countleaf(r->r);
else
return 0;

}
6. Count number of node had 1 child

int count1child(node* r)
{
if (r!=NULL)
if (????????????????????????????)
return 1+count1child(r->l)+count1child(r->r);
else
return count1child(r->l)+count1child(r->r);
else
return 0;

}
6. Count number of node had 2
children

int count2child(node* r)
{
if (r!=NULL)
if (????????????????????????)
return 1+count2child(r->l)+count2child(r->r);
else
return count2child(r->l)+count2child(r->r);
else
return 0;

}
7. Find height of tree

 int Height (node* n)


{
if(n==NULL) return 0;
else return 1+max(Height (n->l)),
Height (n->r));
}
8. Delete node

 Divide into 3 cases


– Deletion of a Node with No Child
– Deletion of a Node with one Child
– Deletion of a Node with two Children
8. Delete node

 Deletion of a Node
with No Child
– Set the left of y to
NULL
– Dispose of the node
pointed to by x

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