Introduction To Computer Graphics
Introduction To Computer Graphics
Introduction
Computer Graphics
• To display a picture of any size on a computer screen is a difficult
process. Computer graphics are used to simplify this process. Various
algorithms and techniques are used to generate graphics in
computers. This will help you understand how all these are processed
by the computer to give a rich visual experience to the user.
Introduction of Computer Graphics
• In a raster scan system, the electron beam is swept across the screen, one row
at a time from top to bottom. As the electron beam moves across each row, the
beam intensity is turned on and off to create a pattern of illuminated spots.
• Picture definition is stored in memory area called the Refresh Buffer or Frame
Buffer. This memory area holds the set of intensity values for all the screen
points. Stored intensity values are then retrieved from the refresh buffer and
“painted” on the screen one row scanline at a time as shown in the following
illustration.
• Each screen point is referred to as a pixel pictureelement or pel. At the end of
each scan line, the electron beam returns to the left side of the screen to begin
displaying the next scan line.
• Representation of graphics
• We can represent the graphics by following two ways:
• Raster (Bitmap) Graphics
• Vector Graphics
• 1. Raster Graphics: In raster graphics, the image is presented as a
rectangular grid of colored squares.
• Raster images are also called bitmap images. Bitmap images are
stored as the collection of small individual dots called pixels.
Bitmap images require high resolution and anti-aliasing for a
smooth appearance.