Module 1 - Ch2 - Operating System Structure
Module 1 - Ch2 - Operating System Structure
Structures
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Chapter 2: Operating-System Structures
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Objectives
To describe the services an operating system provides to
users, processes, and other systems
To discuss the various ways of structuring an operating
system
To explain how operating systems are installed and
customized and how they boot
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Operating System Services
Operating systems provide an environment for execution of programs
and services to programs and users
One set of operating-system services provides functions that are
helpful to the user:
User interface - Almost all operating systems have a user
interface (UI).
Varies between Command-Line (CLI), Graphics User
Interface (GUI), Batch
Program execution - The system must be able to load a program
into memory and to run that program, end execution, either
normally or abnormally (indicating error)
I/O operations - A running program may require I/O, which may
involve a file or an I/O device
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Operating System Services (Cont.)
One set of operating-system services provides functions that are helpful to the
user (Cont.):
File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and delete
them, search them, list file Information, permission management.
Communications – Processes may exchange information, on the same
computer or between computers over a network
Communications may be via shared memory or through message
passing (packets moved by the OS)
Error detection – OS needs to be constantly aware of possible errors
May occur in the CPU and memory hardware, in I/O devices, in user
program
For each type of error, OS should take the appropriate action to
ensure correct and consistent computing
Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system
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Operating System Services (Cont.)
Another set of OS functions exists for ensuring the efficient operation of the
system itself via resource sharing
Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
Many types of resources - CPU cycles, main memory, file storage,
I/O devices.
Accounting - To keep track of which users use how much and what
kinds of computer resources
Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use of that
information, concurrent processes should not interfere with each other
Protection involves ensuring that all access to system resources is
controlled
Security of the system from outsiders requires user authentication,
extends to defending external I/O devices from invalid access
attempts
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A View of Operating System Services
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User Operating System Interface - CLI
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Bourne Shell Command Interpreter
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User Operating System Interface - GUI
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Touchscreen Interfaces
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The Mac OS X GUI
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System Calls
System calls provide interface to the services that are made available by the OS
Typically written in a high-level language (C or C++)
System call sequence to copy the contents of one file to another file
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System Call Implementation
Run time support s/m provides system call interface that serves as a link
to system calls which are made available by OS.
Typically, a number associated with each system call
System-call interface maintains a table indexed according to these
numbers
The system call interface invokes the intended system call in OS kernel
and returns status of the system call and any return values
The caller need know nothing about how the system call is implemented
Just needs to obey API and understand what OS will do as a result
of execution of system call
Most details of OS interface hidden from programmer by API
Managed by run-time support library (set of functions built into
libraries included with compiler)
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API – System Call – OS Relationship
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System Call Parameter Passing
Three general methods used to pass parameters to the OS
Simplest: pass the parameters in registers
In some cases, may be more parameters than registers
Parameters stored in a block, or table, in memory, and address
of block passed as a parameter in a register
This approach taken by Linux and Solaris
Parameters placed, or pushed, onto the stack by the program
and popped off the stack by the operating system
Block and stack methods do not limit the number or length of
parameters being passed
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Parameter Passing via Table
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Types of System Calls
Process control
create process, terminate process
end, abort
load, execute
get process attributes, set process attributes
wait for time
wait event, signal event
allocate and free memory
Dump memory if error
Debugger for determining bugs, single step execution
Locks for managing access to shared data between processes
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Types of System Calls
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
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Types of System Calls (Cont.)
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages if message passing model to host
name or process name
From client to server
Shared-memory model create and gain access to memory
regions
transfer status information
attach and detach remote devices
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Examples of Windows and Unix System Calls
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Standard C Library Example
C program invoking printf() library call, which calls write() system call
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Example: MS-DOS
Single-tasking
Shell invoked when system
booted
Simple method to run
program
No process created
Single memory space
Loads program into memory,
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Example: FreeBSD
Unix variant (BERkeley UNIX)
Multitasking
User login -> invoke user’s choice of shell
Shell executes fork() system call to create
process
Executes exec() to load program into
process
Shell waits for process to terminate or
continues with user commands
Process exits with:
code = 0 – no error
code > 0 – error code
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System Programs
System programs provide a convenient environment for program
development and execution. They can be divided into:
File management
Status information
File modification
Programming language support
Program loading and execution
Communications
Most users’ -view of the operation system is defined by system
programs, not the actual system calls
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System Programs
Provide a convenient environment for program development and
execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the
terminal or other output devices
Some systems support a registry - used to store and retrieve
configuration information
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System Programs (Cont.)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform
transformations of the text
Programming-language support - Compilers, assemblers,
debuggers and interpreters sometimes provided
Program loading and execution- Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems
for higher-level and machine language
Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
Allow users to send messages to one another’s screens,
browse web pages, send electronic-mail messages, log in
remotely, transfer files from one machine to another
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System Programs (Cont.)
Application programs
Don’t pertain to system
Run by users
Not typically considered part of OS
Launched by command line, mouse click
EX: web browsers, database systems, statistical analysis
packages etc.
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Operating System Design and Implementation
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Operating System Design and Implementation (Cont.)
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Implementation
Much variation
Early OSes in assembly language
Then system programming languages like Algol, PL/1
Now C, C++
Actually usually a mix of languages
Lowest levels in assembly
Main body in C
Systems programs in C, C++, scripting languages like PERL,
Python, shell scripts
More high-level language easier to port to other hardware
But slower
Emulation can allow an OS to run on non-native hardware
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Operating System Structure
General-purpose OS is very large program
Various ways to structure ones
Simple structure – MS-DOS
More complex -- UNIX
Layered – an abstrcation
Microkernel -Mach
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Simple Structure -- MS-DOS
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Non Simple Structure -- UNIX
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Traditional UNIX System Structure
Beyond simple but not fully layered
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Layered Approach
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Microkernel System Structure
Moves non essential components from the kernel and implements
them as system and user programs
Mach example of microkernel
Mac OS X kernel (Darwin) partly based on Mach
Communication takes place between user modules using message
passing
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Demerits:
Performance decreases due to increased system function
overhead
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Modules
Many modern operating systems implement loadable kernel
modules
Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
Linux, Solaris, etc
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Solaris Modular Approach
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Hybrid Systems
Most modern operating systems are actually not one pure model
Hybrid combines multiple approaches to address performance,
security, usability needs
Apple Mac OS X uses hybrid structure.
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Mac OS X Structure
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Virtual Machines
Virtual machine approach does not provide any additional functionality but
rather provides an interface that is identical to the underlying hardware.
Major difficulty with the virtual machine approach involves disk systems.
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Computing Environments - Virtualization
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Virtual Machines Contd…
Implementation :
•Difficult to implement virtual machines.
•Virtual user mode and virtual kernel mode, both run in physical user mode.
•The actions that cause a transfer from user mode to kernel mode on a real machine
must cause a transfer from virtual user mode to virtual kernel mode on a virtual
machine
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Virtual Machines Contd…
Benefits :
Complete protection of the various system resources.
Each virtual machine is completely isolated from other virtual machines- No protection
problems
Examples :
The Java Virtual machine :
JVM is a specification for an abstract computer.
The class loader loads the compiled .class files from both Java program and java API
for execution by the Java interpreter.
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Virtual Machines Contd…
JVM may be implemented in software on top of a host operating
system such as Windows, Linux, etc.
JVM can also be implemented in hardware on a chip specifically
designed to run JAVA programs.
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Operating System Generation
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System Boot
When power initialized on system, execution starts at a fixed
memory location
Firmware ROM used to hold initial boot code
Operating system must be made available to hardware so hardware
can start it
Small piece of code – bootstrap loader, stored in ROM or
EEPROM locates the kernel, loads it into memory, and starts it
Sometimes two-step process where boot block at fixed
location loaded by ROM code, which loads bootstrap loader
from disk
Common bootstrap loader, GRUB, allows selection of kernel from
multiple disks, versions, kernel options
Kernel loads and system is then running
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End of Chapter 2
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013