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Java Unit 4

This document discusses multithreaded programming in Java. It begins by defining multitasking and multithreading, with multithreading referring to multiple threads of execution within a single program. It then covers key topics like creating threads by extending the Thread class or implementing Runnable, thread states, scheduling, priorities, and daemon threads. The document provides examples of multithreaded code in Java using these concepts.
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© © All Rights Reserved
Available Formats
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0% found this document useful (0 votes)
33 views

Java Unit 4

This document discusses multithreaded programming in Java. It begins by defining multitasking and multithreading, with multithreading referring to multiple threads of execution within a single program. It then covers key topics like creating threads by extending the Thread class or implementing Runnable, thread states, scheduling, priorities, and daemon threads. The document provides examples of multithreaded code in Java using these concepts.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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G.

Pullaiah College of Engineering and Technology

Object Oriented Programming through Java


Department of Computer Science &
Engineering
UNIT IV

1. Multithreaded Programming
2. I/O basics
3. Applets
4. Generics
 
Multitasking and Multithreading
 Multitasking refers to a computer's ability to perform
multiple jobs concurrently
 more than one program are running concurrently, e.g., UNIX
 A thread is a single sequence of execution within a
program
 Multithreading refers to multiple threads of control within
a single program
 each program can run multiple threads of control within it, e.g.,
Web Browser
Concurrency vs. Parallelism
CPU CPU1 CPU2
Threads and Processes
CPU

main

run

Process 1 Process 2 Process 3 Process 4

GC
What are Threads Good For?
 To maintain responsiveness of an application
during a long running task.
 To enable cancellation of separable tasks.
 Some problems are intrinsically parallel.
 To monitor status of some resource (DB).
 Some APIs and systems demand it: Swing.
Application Thread
 When we execute an application:
 The JVM creates a Thread object whose task is defined
by the main() method
 It starts the thread
 The thread executes the statements of the program one
by one until the method returns and the thread dies
Multiple Threads in an Application
 Each thread has its private run-time stack
 If two threads execute the same method, each will
have its own copy of the local variables the methods
uses
 However, all threads see the same dynamic memory
(heap)
 Two different threads can act on the same object and
same static fields concurrently
Creating Threads
 There are two ways to create our own Thread
object
1. Subclassing the Thread class and instantiating a
new object of that class
2. Implementing the Runnable interface
 In both cases the run() method should be
implemented
Extending Thread
public class ThreadExample extends Thread {
public void run () {
for (int i = 1; i <= 100; i++) {
System.out.println(“Thread: ” + i);
}
}
}
Thread Methods

void start()
 Creates a new thread and makes it runnable
 This method can be called only once
void run()
 The new thread begins its life inside this method
void stop() (deprecated)
 The thread is being terminated
Thread Methods
 yield()
 Causes the currently executing thread object to
temporarily pause and allow other threads to execute
 Allow only threads of the same priority to run
 sleep(int m)/sleep(int m,int n)  
 The thread sleeps for m milliseconds, plus n nanoseconds
Implementing Runnable
public class RunnableExample implements Runnable {
public void run () {
for (int i = 1; i <= 100; i++) {
System.out.println (“Runnable: ” + i);
}
}
}
A Runnable Object
 The Thread object’s run() method calls the
Runnable object’s run() method

 Allows threads to run inside any object, regardless


of inheritance

Example – an applet that is


also a thread
Starting the Threads
public class ThreadsStartExample {
public static void main (String argv[]) {
new ThreadExample ().start ();
new Thread(new RunnableExample ()).start ();
}
}

RESULT
Scheduling Threads
start()
Ready queue

Newly created
threads

Currently executed
thread
I/O operation completes

•Waiting for I/O operation to be completed


What happens when •Waiting to be notified
a program with a •Sleeping
ServerSocket calls •Waiting to enter a synchronized section
accept()?
Thread State Diagram

Alive

Running
new ThreadExample(); while (…) { … }

New Thread Runnable Dead Thread


thread.start();
run() method returns

Blocked
Object.wait()
Thread.sleep()
blocking IO call
waiting on a monitor
Example
public class PrintThread1 extends Thread {
String name;
public PrintThread1(String name) {
this.name = name;
}
public void run() {
for (int i=1; i<500 ; i++) {
try {
sleep((long)(Math.random() * 100));
} catch (InterruptedException ie) { }
System.out.print(name);
}}
Example (cont)
public static void main(String args[]) {
PrintThread1 a = new PrintThread1("*");
PrintThread1 b = new PrintThread1("-");
PrintThread1 c = new PrintThread1("=");
a.start();
b.start();
c.start();
}
}

RESULT
Scheduling
 Thread scheduling is the mechanism used to
determine how runnable threads are allocated CPU
time
 A thread-scheduling mechanism is either
preemptive or nonpreemptive
Preemptive Scheduling
 Preemptive scheduling – the thread scheduler
preempts (pauses) a running thread to allow different
threads to execute
 Nonpreemptive scheduling – the scheduler never
interrupts a running thread
 The nonpreemptive scheduler relies on the running
thread to yield control of the CPU so that other
threads may execute
Starvation
 A nonpreemptive scheduler may cause starvation
(runnable threads, ready to be executed, wait to be
executed in the CPU a lot of time, maybe even
forever)
 Sometimes, starvation is also called a livelock
Time-Sliced Scheduling
 Time-sliced scheduling – the scheduler allocates a
period of time that each thread can use the CPU
 when that amount of time has elapsed, the scheduler
preempts the thread and switches to a different thread
 Nontime-sliced scheduler – the scheduler does not
use elapsed time to determine when to preempt a
thread
 it uses other criteria such as priority or I/O status
Java Scheduling
 Scheduler is preemptive and based on priority of
threads
 Uses fixed-priority scheduling:
 Threads are scheduled according to their priority w.r.t.
other threads in the ready queue
Java Scheduling
 The highest priority runnable thread is always selected for
execution above lower priority threads
 When multiple threads have equally high priorities, only one
of those threads is guaranteed to be executing
 Java threads are guaranteed to be preemptive-but not time
sliced
 Q: Why can’t we guarantee time-sliced scheduling?

What is the danger of such scheduler?


Thread Priority
 Every thread has a priority
 When a thread is created, it inherits the priority
of the thread that created it
 The priority values range from 1 to 10, in
increasing priority
Thread Priority (cont.)
 The priority can be adjusted subsequently using the
setPriority() method
 The priority of a thread may be obtained using
getPriority()
 Priority constants are defined:
 MIN_PRIORITY=1
 MAX_PRIORITY=10
 NORM_PRIORITY=5
Some Notes
 Thread implementation in Java is actually based on
operating system support
 Some Windows operating systems support only 7
priority levels, so different levels in Java may
actually be mapped to the same operating system
level
 What should we do about this?
Daemon Threads
 Daemon threads are “background” threads, that
provide services to other threads, e.g., the garbage
collection thread
 The Java VM will not exit if non-Daemon threads are
executing
 The Java VM will exit if only Daemon threads are
executing
 Daemon threads die when the Java VM exits
ThreadGroup
 The ThreadGroup class is used to create groups of
similar threads. Why is this needed?

“Thread groups are best viewed as an


unsuccessful experiment, and you may simply
ignore their existence.”
Joshua Bloch, software architect at Sun
Server
import java.net.*;import java.io.*;
class HelloServer {

public static void main(String[] args) {


int port = Integer.parseInt(args[0]);
try {
ServerSocket server =
new ServerSocket(port);
} catch (IOException ioe) {
System.err.println(“Couldn't run “ +
“server on port “ + port);
return;
}
while(true) {
try {
Socket connection = server.accept();
ConnectionHandler handler =
new ConnectionHandler(connection);
new Thread(handler).start();
} catch (IOException ioe1) {
}
}
Connection Handler
// Handles a connection of a client to an HelloServer.
// Talks with the client in the 'hello' protocol
class ConnectionHandler implements Runnable {

// The connection with the client


private Socket connection;

public ConnectionHandler(Socket connection) {


this.connection = connection;
}
public void run() {
try {
BufferedReader reader =
new BufferedReader(
new InputStreamReader(
connection.getInputStream()));

PrintWriter writer =
new PrintWriter(
new OutputStreamWriter(
connection.getOutputStream()));

String clientName = reader.readLine();


writer.println(“Hello “ + clientName);
writer.flush();
} catch (IOException ioe) {}
}
}
Client side
import java.net.*; import java.io.*;

// A client of an HelloServer
class HelloClient {

public static void main(String[] args) {


String hostname = args[0];
int port = Integer.parseInt(args[1]);

Socket connection = null;


try {
connection = new Socket(hostname, port);
} catch (IOException ioe) {
System.err.println("Connection failed");
return;
}
try {
BufferedReader reader =
new BufferedReader(
new InputStreamReader(
connection.getInputStream()));
PrintWriter writer =
new PrintWriter(
new OutputStreamWriter(
connection.getOutputStream()));

writer.println(args[2]); // client name


String reply = reader.readLine();
System.out.println("Server reply: "+reply);
writer.flush();
} catch (IOException ioe1) {
}
}

Note that the Client has not


changed from last week
Concurrency
 An object in a program can be changed by more
than one thread
 Q: Is the order of changes that were preformed on
the object important?
Race Condition
 A race condition – the outcome of a program is
affected by the order in which the program's
threads are allocated CPU time
 Two threads are simultaneously modifying a single
object
 Both threads “race” to store their value
Race Condition Example

How can we have Put red pieces


Put green pieces
alternating colors?
Monitors
 Each object has a “monitor” that is a token used to
determine which application thread has control of a
particular object instance
 In execution of a synchronized method (or block),
access to the object monitor must be gained before
the execution
 Access to the object monitor is queued
Monitor (cont.)
 Entering a monitor is also referred to as locking the
monitor, or acquiring ownership of the monitor
 If a thread A tries to acquire ownership of a
monitor and a different thread has already entered
the monitor, the current thread (A) must wait until
the other thread leaves the monitor
Critical Section
 The synchronized methods define critical sections
 Execution of critical sections is mutually exclusive.
Why?
Example
public class BankAccount {

private float balance;

public synchronized void deposit(float amount) {


balance += amount;
}

public synchronized void withdraw(float amount) {


balance -= amount;
}
}
Critical
t3t2 t1
Sections

deposit()

Bank Account
Static Synchronized Methods
 Marking a static method as synchronized,
associates a monitor with the class itself
 The execution of synchronized static methods of
the same class is mutually exclusive. Why?
Example
public class PrintThread2 extends Thread {
String name;
public PrintThread2(String name) {
this.name = name;
}
public static synchronized void print(String name) {
for (int i=1; i<500 ; i++) {
try {
Thread.sleep((long)(Math.random() * 100));
} catch (InterruptedException ie) { }
System.out.print(str);
}
}
Example (cont)
public void run() {
print(name);
}

public static void main(String args[]) {


PrintThread2 a = new PrintThread2("*“);
PrintThread2 b = new PrintThread2("-“);
PrintThread2 c = new PrintThread2("=“);
a.start();
b.start();
c.start();
}
}
RESULT
Deadlock Example
public class BankAccount {

private float balance;

public synchronized void deposit(float amount) {


balance += amount;
}

public synchronized void withdraw(float amount) {


balance -= amount;
}

public synchronized void transfer(float amount,


BankAccount target) {
withdraw(amount);
target.deposit(amount);
}
}
public class MoneyTransfer implements Runnable {

private BankAccount from, to;


private float amount;

public MoneyTransfer(
BankAccount from, BankAccount to, float amount) {
this.from = from;
this.to = to;
this.amount = amount;
}

public void run() {


source.transfer(amount, target);
}
}
BankAccount aliceAccount = new BankAccount();
BankAccount bobAccount = new BankAccount();
...

// At one place
Runnable transaction1 =
new MoneyTransfer(aliceAccount, bobAccount, 1200);
Thread t1 = new Thread(transaction1);
t1.start();

// At another place
Runnable transaction2 =
new MoneyTransfer(bobAccount, aliceAccount, 700);
Thread t2 = new Thread(transaction2);
t2.start();
Deadlocks
t1 t2

aliceAccount bobAccount

transfer() transfer()

?
withdraw() withdraw()

deposit() deposit()
Java Locks are Reentrant
 Is there a problem with the following code?

public class Test {


public synchronized void a() {
b();
System.out.println(“I am at a”);
}
public synchronized void b() {
System.out.println(“I am at b”);
}
}
Synchronized Statements
 A monitor can be assigned to a block
 It can be used to monitor access to a data element that is
not an object, e.g., array
 Example:
void arrayShift(byte[] array, int count) {
synchronized(array) {
System.arraycopy (array, count,array, 0, array.size - count);
}
}
Thread Synchronization
 We need to synchronized between transactions, for
example, the consumer-producer scenario
Wait and Notify
 Allows two threads to cooperate
 Based on a single shared lock object
 Marge put a cookie wait and notify Homer
 Homer eat a cookie wait and notify Marge
 Marge put a cookie wait and notify Homer
 Homer eat a cookie wait and notify Marge
The wait() Method
 The wait() method is part of the java.lang.Object
interface
 It requires a lock on the object’s monitor to execute
 It must be called from a synchronized method, or
from a synchronized segment of code. Why?
The wait() Method
 wait() causes the current thread to wait until
another thread invokes the notify() method or the
notifyAll() method for this object
 Upon call for wait(), the thread releases ownership
of this monitor and waits until another thread
notifies the waiting threads of the object
The wait() Method
 wait() is also similar to yield()
 Both take the current thread off the execution stack and
force it to be rescheduled
 However, wait() is not automatically put back into
the scheduler queue
 notify() must be called in order to get a thread back
into the scheduler’s queue
Consumer

synchronized (lock) {
while (!resourceAvailable()) {
lock.wait();
}
consumeResource();
}
Producer

produceResource();
synchronized (lock) {
lock.notifyAll();
}
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence

Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
The Simpsons Scenario: SimpsonsTest

public class SimpsonsTest {

public static void main(String[] args) {

CookyJar jar = new CookyJar();

Homer homer = new Homer(jar);


Marge marge = new Marge(jar);

new Thread(homer).start();
new Thread(marge).start();
}
}
The Simpsons Scenario:
Homer
public class Homer implements Runnable {
CookyJar jar;

public Homer(CookyJar jar) {


this.jar = jar;
}

public void eat() {


jar.getCooky("Homer");
try {
Thread.sleep((int)Math.random() * 1000);
} catch (InterruptedException ie) {}
}

public void run() {


for (int i = 1 ; i <= 10 ; i++) eat();
}
}
The Simpsons Scenario: Marge
public class Marge implements Runnable {
CookyJar jar;

public Marge(CookyJar jar) {


this.jar = jar;
}

public void bake(int cookyNumber) {


jar.putCooky("Marge", cookyNumber);
try {
Thread.sleep((int)Math.random() * 500);
} catch (InterruptedException ie) {}
}

public void run() {


for (int i = 0 ; i < 10 ; i++) bake(i);
}
}
The Simpsons Scenario:
CookieJar
public class CookyJar {
private int contents;
private boolean available = false;

public synchronized void getCooky(String who) {


while (!available) {
try {
wait();
} catch (InterruptedException e) { }
}
available = false;
notifyAll();
System.out.println( who + " ate cooky " + contents);
}
The Simpsons Scenario:
CookieJar
public synchronized void putCooky(String who, int value) {
while (available) {
try {
wait();
} catch (InterruptedException e) { }
}
contents = value;
available = true;
System.out.println(who + " put cooky " + contents +
" in the jar");
notifyAll();
}}
Timers and TimerTask
 The classes Timer and TimerTask are part of the
java.util package
 Useful for
 performing a task after a specified delay
 performing a sequence of tasks at constant time
intervals
Scheduling Timers
 The schedule method of a timer can get as
parameters:
 Task, time
 Task, time, period
 Task, delay
 Task, delay, period

When to start What to do At which rate


Timer Example
import java.util.*;
public class MinchaTask extends TimerTask {
public void run() {
System.out.println(“Time for Mincha!!!!”);
}

public static void main(String args[]) {


Timer timer = new Timer();
long day = 1000 * 60 * 60 * 24;
timer.scheduleAtFixedRate(new MinchaTask(),
new Date(), day);
}
}
Stopping Timers
 A Timer thread can be stopped in the following
ways:
 Apply cancel() on the timer
 Make the thread a daemon
 Remove all references to the timer after all the
TimerTask tasks have finished
 Call System.exit()
Applets
 An applet is a Panel that allows interaction with a
Java program.
 A applet is typically embedded in a Web page and
can be run from a browser.
 You need special HTML in the Web page to tell the
browser about the applet.
 Applets run in a sandbox: they have no access to
the client’s file system.
Applet Support
 Netscape claims to support Java 1.1, but has
serious omissions.
 MS Internet Explorer supports most of 1.1.
 The best support isn't a browser, but the standalone
program appletviewer.
 In general you want to write applets that can be run
with any browser
What an applet is
 You write an applet by extending the class Applet.
 Applet is just a class like any other; you can even
use it in applications if you want.
 When you write an applet, you are only writing
part of a program.
 The browser supplies the main program.
The genealogy of Applet

java.lang.Object
|
+----java.awt.Component
|
+----java.awt.Container
|
+----java.awt.Panel
|
+----java.applet.Applet
The simplest possible applet

TrivialApplet.java

import java.applet.Applet;
public class TrivialApplet extends Applet { }

TrivialApplet.html

<applet
code="TrivialApplet.class”
width=150 height=100>
</applet>
The simplest reasonable applet

import java.awt.*;
import java.applet.Applet;

public class HelloWorld extends Applet {


public void paint( Graphics g ) {
g.drawString( "Hello World!", 30, 30 );
}
}
Applet methods
 public void init ()
 public void start ()
 public void stop ()
 public void destroy ()
 public void paint (Graphics g)
Why an applet works

 You write an applet by extending the class Applet.


 Applet defines methods init( ), start( ), stop( ),
paint(Graphics), destroy( )
 These methods do nothing--they are stubs.
 You make the applet do something by overriding
these methods.
public void init ( )
 This is the first method to execute
 It is an ideal place to initialize variables
 It is the best place to define and use buttons, text
fields, sliders, layouts, etc.
 Almost every applet you ever write will have an
init( ) method
public void start ( )
 Not always needed
 Called after init( )
 Called each time the page is loaded and restarted
 Used mostly in conjunction with stop( )
public void stop( )
 Not always needed
 Called when the browser leaves the page
 Called just before destroy( )
 Use stop( ) if the applet is doing heavy
computation that you don’t want to continue when
the browser is on some other page
 Used mostly in conjunction with start()
public void destroy( )
 Seldom needed
 Called after stop( )
 Use to explicitly release system resources (like
threads)
 System resources are usually released
automatically
Applet flow of control
public void paint(Graphics g)
 Almost always needed
 Any painting you want to do should be done here,
or in a method you call from here
 Painting that you do in other methods may or may
not happen
 Don’t call this method. It’s called automatically.
 Call repaint( ) instead.
Sample Graphics methods
 A Graphics is something you can paint on.
 g.drawString(“Hello, World”, 20, 20);
 g.drawRect(x, y, width, height);
 g.fillRect(x, y, width, height);
 g.drawOval(x, y, width, height);
 g.fillOval(x, y, width, height);
g.setColor(Color.red);
repaint( )

 Call repaint( ) when you have changed


something and want your changes to show up on
the screen
 repaint( ) is a request--it might not happen.
 When you call repaint( ), Java schedules a call to
update(Graphics g).
update( )

 When you call repaint( ), Java schedules a call


to update(Graphics g)
 Here's what update does:

public void update(Graphics g) {


// Fill applet with background color
paint(g);
}
Other useful Applet methods
 System.out.println(String s) still works.
 Automatically opens an output window.

 showStatus(String) displays the String in the


applet’s status line.
 Each call overwrites the previous call.
 You have to allow time to read the line!
Applets are not magic!
 Anything you can do in an applet, you can do in an
application.
 You can do some things in an application that you
can’t do in an applet.
 If you want to access files from an applet, it must
be a “trusted” applet.
 Trusted applets are beyond the scope of this course.
Structure of an HTML page

 Most HTML
HTML
tags are
containers.
HEAD BODY
 A container is
<tag> to </tag>

TITLE (content)
HTML

<html>
<head>
<title> Hi World Applet </title>
</head>

<body>
<applet code="HiWorld.class”
width=300 height=200>
<param name=arraysize value=10>
</applet>
</body>
</html>
<param name=arraysize value=10>

 public String getParameter(String name)

 String s = getParameter(“arraysize”);

 try { size = Integer.parseInt (s) }


catch (NumberFormatException) {…}

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