Linear Algebra
Linear Algebra
[2205531113]
Fakultas Teknik
Teknik Mesin
ALJABAR LINEAR
KULDEEP SINGH
1.1 Linear X + 2Y + Z = 5
Equation X + 2Y = 5
3 The above equation is a linear equation
3X + Y + Z + W = −8
Linear algebra is a branch of
mathematics that deals with
linear equations and their
representations in the vector −1=0
space using matrices. In other 3 Persamaan di samping bukanlah persamaan linear,
words, linear algebra is the + + =9 tetapi persamaan polinom
study of linear functions and
vectors. Linear equations, −Y=3
matrices, and vector spaces are
the most important General Form of Linear Equation = Y = mx + b
components of this subject
Subtitution
3 way to solved Linear Equation Elimination
Graphing
1.1 Persamaan
Linear
Elimination
Rearrange equation with terms :
X-first, Y-second, equal sign, and
the constant term
Multiply one or both equations by
a constant that allow either X-
term or Y-term to cancel when are
added or subtracted
Add or subtract the equations
1.1 Persamaan
Linear
Graphing
Make sure the linear equation is in y-
intercept form, which is y = mx + b.
Apply the trial and error method and
find the value of (x, y)
Find the x-intercept and y-intercept of
the equation. For y-intercept,
substitute the value of x = 0 in the
equation.
Make a tabular form and put the value
of x and y respectively.
Plot all the points on the graph paper.
Join all the points which are marked
on the graph
1.1 Persamaan
Linear
1.2 Gaussian
Elimination
Metode Eliminasi Gauss merupakan
metode yang dikembangkan dari
metode eliminasi, yaitu
menghilangkan atau mengurangi
jumlah variable sehingga dapat
diperoleh nilai dari suatu variable
bebas dengan membuat sebuah
segitiga 0 pada bentuk matriks dari
persamaan tersebut
Ubah persamaan ke bentuk matrik
Buat pola segitiga 0 dalam matrik
itu dengan subtitusi baris ke-2
matriks dan ketiga dengan rumus
– n dan – n
Cari nilai Variable terakhir dengan
aritmatika
Substitusi variable yang
ditemukan untuk mendapatkan
nilai lain
Row Echelon Form
1.3 Vector
Arithmetic
Vektor adalah besaran yang memiliki
nilai dan arah dan digambarkan
dengan himpunan ruas garis berarah.
Contoh besaran vektor adalah jarak,
kecepatan, percepatan, momentum,
impuls, dan sebagainya.
1.4 Arithmetic
of Matrices
Matrices has affected many part of
nodways technologies. Computer
graphic are one of the example, a
computer animated sequence is
based on modelling surfaces of
connecting triangles. The
computer stores the vertices of the
triangle in its memory and then
certain operations such as
rotations, translations, reflections
and enlargements are carried out
by (transformation) matrices.
Matrix 2 x 4 Matrix 4 x 2
Matrix Addition
We add matrices in the same way that we add vectors. To add
or subtract two matrices we add or subtract the corresponding
locations in each matrix respectively
Matrix Multiply by a Constant or Variable
Matrix Times Matrix