Shadergraph package for stochastic texture manipulation for Unity HDRP
Important
This shadergraph was created using Unity 6 HDRP, thus a caveat is I am unsure of it's compatibility with previous versions of Unity/Shadergraph and other non-HDRP pipelines.
Warning
It is always a good idea to either back up your current project or create a completely separate project with your main project's settings before implementing packages!
- Diffuse, Normal & Mask map texture output.
- Tiling and Offsets
- Remapping of Normal strength, Smoothness & Metallic channels of the mask map.
Note
A default value of 0.1 Metallic and 0.1 Smoothness will provide similar results as the HDRP/Lit default shader values.
Diffuse, Normal and Mask map textures across two adjacent planes, where the left is the default HDRP/Lit Shader material and the right is the Stochastic Shader.
Caution
As outlined in the original Reddit post linked above, this shader's approach is not ideal for textures reliant on pronounced patterns and defined details. See the below example.






