A collection of collections, this is a directory of design systems, with the handy option to browse by component type. The blueprints section is still a bit thin on the ground, but likes the most useful bit—an in-depth dissection of individual compenent types.
It comes in at just under 24 minutes, which feels just about right to me. Once again, it’s a dive into one topic that asks “What is this?”, “What does this mean?”, and “Where did this come from?”
I could’ve invited just about any of the practitioners at Clearleft to join me on this one, but I setttled on Chris, who’s always erudite and sharp.
I also asked ex-Clearleftie Jerlyn to have a chat. You’ll notice that’s been a bit of theme on the Clearleft podcast; asking people who used to work at Clearleft to share their thoughts. I’d quite like to do at least an episode—maybe even a whole season—featuring ex-Clearlefties exclusively. So many great people have worked at the agency of the years, Jerlyn being a prime example.
I’d also like to do an episode some time with the regular contractors we’ve worked with at Clearleft. On this episode, I asked the super-smart Tom Prior to join me.
I recorded those three chats over the past couple of weeks. And it was kind of funny how there was, of course, a looming presence over the topic of design sprints: Jake Knapp. I had sent him an email too but I got an auto-responder saying that he was super busy and would take a while to respond. So I kind of mentally wrote it off.
I spent last week assembling and editing the podcast with the excellent contributions from Jerlyn, Chris, and Tom. But it did feel a bit like Waiting For Godot the way that Jake’s book was being constantly referenced.
Then, on the weekend, Godot showed up.
Jake said he’d have time for a chat on Wednesday. Aargh! That’s the release date for the podcast! I don’t suppose Monday would work?
Very graciously, Jake agreed to a Monday chat (at an ungodly early hour in his time zone). I got an excellent half hour of material straight from the horse’s mouth—a very excitable and fast-talking horse, too.
That left me with just a day to work the material into the episode! I felt like a journalist banging on the keyboard at midnight, ready to run into the printing room shouting “Stop the press!” …although I’m sure the truth is that nobody but me would notice if an episode were released a little late.
Anyway, it all got done in the end and I think it turned out pretty great!
Have a listen for yourself and see what you make of it.
This was the final episode of the first season. I’ll now take a little break from podcasting as I plot and plan for the next season. Watch this space! …and, y’know, subscribe to the podcast.
Jon’s ranting about Agile here, but it could equally apply to design systems:
Agile and design is like looking at a picture through a keyhole. By slicing big things into smaller things, designers must work incrementally. Its this incrementalism that can lead to what I call the ‘Frankensteining’ of a digital product or service.
The Robot Life Survey is an alternative-history from design company After the flood, where mechanical intelligence is discovered by man, noted and painted for posterity and science.
Really interesting to see how Jason, Lyza, and co. are handling the process side of responsive design by using Agile sprints. This is how we’re doing it at Clearleft too.
There’s a really good point in here about starting with small-screen sketching:
For most of the sprint, we focus on small screens. We’re often asked how things will work on wider screens early in a sprint, but we try to resist thinking about that yet.
If you’ve managed to organize your life to fit inside a New York City apartment, you’re not going to have any trouble adjusting to a big house in the suburbs. The same is true of responsive designs.
If you nail the small screen design, the larger sizes will be easy by comparison.
A great way of supporting the best podcast on the planet: a limited set of prints by five designers, illustrators and artists. Grab yours quick before they’re all gone.
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