Love how public opinion flips on a company once they go big. Give it 5-10 years, and I'm sure people's opinion of Epic will sour as well.
Seems rather bizarre that the legal agreement to put a game up for pre-order on Steam doesn't mandate that the game, you know, actually comes out on Steam.
Seems rather bizarre that the legal agreement to put a game up for pre-order on Steam doesn't mandate that the game, you know, actually comes out on Steam.
I don't think any agreement that you have to keep selling the game forever on a given storefront. They are simply removing the game for sale on release day.
Aren't corporations people too?
The article paints a picture that Epic Games isn't paying for these exclusives. I greatly dislike the spin that "Steam is dead and dying" that Ars writers spin these days.
Steam earned the ire of a lot of games journalists when Valve explicitly defended keeping their store largely uncensored. Most journalists wanted Steam to increase censorship and so they took it pretty personally (basically ever site I read had an op-ed about how Steam allowing a game to be published is identical to a full corporate endorsement of everything in that game).
It's pretty obvious from reading here, Kotaku, and PCGamer, that the hope is that Valve suffers a bit, repents, and starts taking recommendations from journalists about what should be allowed on their platform.
To Ars' credit, other then that one really embarrassing opinion piece, they keep it pretty low key; you can tell they don't like Valve as much anymore, but you can't tell if it's just because GabeN may have run over Sam's dog or it's something else. PCGamer and Kotaku have really committed to the narrative that Steam is embroiled in never ending controversy and vile behavior.
Ars and its readers love censorship. Anyone that speaks out against it here gets downvoted immediately. Because apparently corporations should be responsible for what us poor sensitive consumers see and hear, as media apparently has the magic ability to influence idiots into doing bad things.
Or it could be that Steam really isn't that good. It's fine to have the items on the platform, but it doesn't need to be at the expense of usability. If I know I want a game I can search for it and buy it. But if I DON'T know what I want there are few places worse than Steam. They take a stupid 30% cut from developers for the "honor" of being thrown in a pile of trash asset flips. Games from good indie devs are drowned off the front page within an hour due to some visual novel garbage. Not to mention that Valve used to be a developer of games people actually wanted. It can't have anything to do with any of that. Must be SJW. (eyeroll)
They get away with it because they know they're the only one on the block. But now they aren't. And the apologists are in full force as anyone would've predicted.
Well to be fair, i use it only because they happen to support the operating system i use. Epic doesn't so meh fuck em. I'm personally tired of being inundated by ads for a product i can't use anyway. It's been weeks of that shit every time i watch a youtube video since it came out.
And i was responding generally about the attitude towards censorship here...not steam per se. But i do remember the article about when steam allowed adult games here and anyone that said they didn't care about steam having adult games wasn't looked upon too highly.
Probably an oversight. But you can bet those contracts will prevent this in the future. There might be an out if the game is outright cancelled, but otherwise they'll probably add language to the effect that any game put up for pre-order on Steam must be sold on Steam for at least a year after release.Seems rather bizarre that the legal agreement to put a game up for pre-order on Steam doesn't mandate that the game, you know, actually comes out on Steam.
Unfortunately so long as steam remains DRM that's never going to happen. And forget any games like Cities Skylines with Workshop integration. Those are a nightmare to work with Family Sharing much less a separate storefront.I wish that GOG Galaxy or Steam or an open source project attempted to coalesce launchers so all we have to do is have one relatively lightweight launcher that you'd be able to toggle between marketplaces, that way we could have the benefits of competition without all the wasted RAM on apps in the background.
The article paints a picture that Epic Games isn't paying for these exclusives. I greatly dislike the spin that "Steam is dead and dying" that Ars writers spin these days.
Steam earned the ire of a lot of games journalists when Valve explicitly defended keeping their store largely uncensored. Most journalists wanted Steam to increase censorship and so they took it pretty personally (basically ever site I read had an op-ed about how Steam allowing a game to be published is identical to a full corporate endorsement of everything in that game).
It's pretty obvious from reading here, Kotaku, and PCGamer, that the hope is that Valve suffers a bit, repents, and starts taking recommendations from journalists about what should be allowed on their platform.
To Ars' credit, other then that one really embarrassing opinion piece, they keep it pretty low key; you can tell they don't like Valve as much anymore, but you can't tell if it's just because GabeN may have run over Sam's dog or it's something else. PCGamer and Kotaku have really committed to the narrative that Steam is embroiled in never ending controversy and vile behavior.
Ars and its readers love censorship. Anyone that speaks out against it here gets downvoted immediately. Because apparently corporations should be responsible for what us poor sensitive consumers see and hear, as media apparently has the magic ability to influence idiots into doing bad things.
Or it could be that Steam really isn't that good. It's fine to have the items on the platform, but it doesn't need to be at the expense of usability. If I know I want a game I can search for it and buy it. But if I DON'T know what I want there are few places worse than Steam. They take a stupid 30% cut from developers for the "honor" of being thrown in a pile of trash asset flips. Games from good indie devs are drowned off the front page within an hour due to some visual novel garbage. Not to mention that Valve used to be a developer of games people actually wanted. It can't have anything to do with any of that. Must be SJW. (eyeroll)
They get away with it because they know they're the only one on the block. But now they aren't. And the apologists are in full force as anyone would've predicted.
Well to be fair, i use it only because they happen to support the operating system i use. Epic doesn't so meh fuck em. I'm personally tired of being inundated by ads for a product i can't use anyway. It's been weeks of that shit every time i watch a youtube video since it came out.
And i was responding generally about the attitude towards censorship here...not steam per se. But i do remember the article about when steam allowed adult games here and anyone that said they didn't care about steam having adult games wasn't looked upon too highly.
I think it's less censorship and that they're adult and moreso that they're absolute trash cash grabs. Nobody gives a shit when Witcher 2 opens with nudity and a sex scene not to mention the "Get with all the women" sidequests. If filtering out BAD games is censorship then I'm pro censorship too. But it's arguable whether or not that drivel is even a game...
It's further diluting their storefront like GameStop filling their stores with ThinkGeek crap. It's not censorship to say that plushies and overpriced plastic statues doesn't help or aid my video game buying experience in any way. Make another store for that.
If there's 3 things long time Arsians love its functional, minimalist, and elegant. Steam is none of those things, and adding garbage fanfics to the platform improves none of that so Ars doesn't like it. It's really that simple.
Love how public opinion flips on a company once they go big. Give it 5-10 years, and I'm sure people's opinion of Epic will sour as well.
Going big wasn't what made people sour on Steam. Going from a strictly curated storefront to a "put whatever bullshit you want on here for a hundred bucks" flea market is what made people sour on Steam.
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I come from more of a developer perspective myself. Simply put, with the mounds of trash you need to filter through a game I make or a game a friend has made is tough to find unless you know what you are looking for. When you treat every asset flip as equal to a game someone spent a decade making it really isn't pro-developer. (And saying these scam artists are developer is a joke. That's like saying I threw a football in my back yard and I'm "basically" an NFL player now.)Well until i find another way to purchase linux games online using cards i can buy from gas stations, corner stores and just about anywhere else, that's what i've got. It's funmy though, i manage not to see any of the things you describe by simply altering the filters for the types of things steam shows me. There's an account wide setting and filters for individual searches.
I personally don't see any of the interactive fiction or hentai crap because i just filter it out. It's real easy...took me like 30 seconds.
But ya know...somebody may really want that shit...and might like a reasonable place to get it from. I could care less...i look for things that interest me and don't really give two shits what other people are interested in and it's pretty easy to just not have that crap show up. i think it's more arsians don't know how to setup account preferences or search filters.
I mean i could post some screen shots of my steam browsing list if you want...it's got zero adult shit...but there is this little note about a bunch of shit filtered out based on my preferences. Those'd be windows exclusives, hentai shit and interactive fiction. Guess what shows up instead...a bunch of games.
Love how public opinion flips on a company once they go big. Give it 5-10 years, and I'm sure people's opinion of Epic will sour as well.
Going big wasn't what made people sour on Steam. Going from a strictly curated storefront to a "put whatever bullshit you want on here for a hundred bucks" flea market is what made people sour on Steam.
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Playing devil's advocate here, if Valve had been strict on curation, would we have gotten indie gems like Stardew Valley, Celeste, Cave Story, Papers Please, Iconoclasts, Shovel Knight, or Obra Dinn?
What about smaller, even lesser-known games like The Thin Silence, Diaries of a Spaceport Janitor, Strange Telephone, LiEat, Alicemare, Detention, or One Shot? There are even great games on Steam made using RPG Maker, games that would never have been able to raise the capital to publish through traditional means.
I have no problems with the number of games on Steam. I have not run into asset flips or fake games (although I know they exist), and Valve has taken steps to weed those out in recent times, too.
XBLA was an example of a platform that was over-curated, and indie devs were at the mercy of Microsoft as to when they could launch their titles (usually taking second fiddle to AAA studios). Heck, they were even curtailed on issuing patches to fix known bugs.
I'd take Steam, brambles and all, over that.
Ok, that causes more issues than it solves. Stock assets exist for a good reason. I'm quite a good programmer but I cannot compose music or make artwork for the life of me. If I have a great idea for a game mechanic, or a story, why can't I publish my work because I legitimately and legally used stock assets?I know you're playing devil's advocate here but it isn't really difficult to tell what is an asset flip and what isn't. None of the games you listed we're solely assets from UE. You can publish a game using RPGMakerMV on Steam but it must include all custom assets.
Ok, that causes more issues than it solves. Stock assets exist for a good reason. I'm quite a good programmer but I cannot compose music or make artwork for the life of me. If I have a great idea for a game mechanic, or a story, why can't I publish my work because I legitimately and legally used stock assets?I know you're playing devil's advocate here but it isn't really difficult to tell what is an asset flip and what isn't. None of the games you listed we're solely assets from UE. You can publish a game using RPGMakerMV on Steam but it must include all custom assets.
I understand your reasoning, but if you're going down this road you might as well just move to a fully curated list.
Does anybody know what the refund policy is like with the Epic Store?
A major reason for me only to use Steam to buy games is that you can refund for any reason, which basically means every game has a demo.
When are products eligible for a refund?
All games are eligible for refund within 14 days of purchase for any reason, unless you have played the game for 2 hours.
You will not be eligible for refunds for games from which you have been banned or for which you have otherwise violated the terms of service.
Easiest thing would be to just force them to be interoperable by law (friends list, download interface, ...). That way each could implement their own background stuff, management tools and storefronts but everyone could use the client of their liking/OSS-clients would be possible. Actually this model should work well for breaking up any of the platform monopolies built on citizen information/network effects.
Not gonna lie, I think competition is good but also I really don't want to install YET ANOTHER game platform to buy shit on. This is incredibly annoying now. Kinda lost interest in buying the game now. More power to those that are happy but the move just isn't for me.
I'm hopeful we get to a point where publishers will launch on all platforms with wholesale pricing and let the distributors mark it up. Set your game price to distributors at $40 or whatever and let them add their markup. If Steam is 30% and the game ends up being $60, and Epic is 12% and the game ends up being $45, well, the market will sort that out.
I wonder, does Steam have the ability / has it ever policed pricing at all or is it a widget that the owner makes and change on a whim?
A better approach to exclusivity would be for game developers to day to Steam, Valve etc that the price is x + whatever margin the shopfronts want to add. And then let consumers decide where to buy it.
Steam became huge because of Valves' own games which required Steam to work. Valve could have some nice exclusives if they kept making games like that did 10 years ago. In 2007 it was Half Life 2 episode 2, Team Fortress 2, Portal. In 2008 Left 4 Dead, in 2009 sequel. Then it was just Portal 2, CS:GO and Dota 2 around 2013. Then nothing for years and now that shitty card game. I hope Valve will make games again (that shitty card game doesn't count).I am a little baffled by some of the reaction to this, or just there being Steam competitors in general.
Things the PC does that consoles don't (I also game on console, so this isn't some neck beard thing):
- ALL of the mods, not just some small percent of them
- virtually infinite backward compatibility
- emulation
- you decide the price/power you want (or can get something cheap if you cannot afford better - no set price to have to decide around, etc.)
- you decide the settings of the game, if you dont like a feature, you turn it off (etc.).
- you are not beholden to one online store provided by whoever made all or part of the hardware you using (no dell or Alienware game store you have to use).
"I dont want to have another launcher" Why not? What is the issue here? Even if you have a gaming potato, you can simple not run the service until you want to run one of it's games. If it's about remembering where a game is, desktop icons work wonder for this (or something similar, with Start Menu groups or desktop folder or of the like).
"More account is less secure" I guess. I mean, yes, that is technically true, but I feel that ship has already sailed. Every place you have ever used your CC is a point of failure, and most of you have been using social media and Google service for years. One or two more gaming storefronts isn't really going to move the needle. I am not saying you should rejoin Facebook, but also having GoG and Epic (etc.) doesn't seem to be moving the needle much in terms of that stuff.
Really, what it all basically reads like is Valve/Steam fanboyism (and fangirlism), but using that as a basis for an argument isn't going to work well in most places, so people come up with other "reasons".
Valve made Half Life, and then made Steam, which "saved PC gaming" (extraordinary claims require...), so everyone wants to keep trucking along with Ma Bell. It's comfortable.
Exclusives are probably a necessary evil for a while for competition to take off, but I look forward to the day where digital purchases mimic buying a disc (choose your store).
PS - also, if exclusives are so bad, home come none of you complain when it favors Valve/Stream vs someone else? Again, reeks of fanpersonism.
Steam doesn't have enforced exclusives for third-party developers. There are no deals that forbid developers from also distributing games themselves. In fact, steam allows developers to generate keys for games sold through other stores.
Epic, on the other hand, is throwing money around, getting developers to only release on their store. In this case, pulling a game from Steam after a pre-sale period.
Now, there are many games that are only available on Steam because the publisher/developers haven't made the investment to make their game available elsewhere. (They often can't justify the expense given Steam's dominant market position.) De facto exclusivity isn't great, but I'd argue it's a hell of a lot better than contractually enforced exclusivity.
Love how public opinion flips on a company once they go big. Give it 5-10 years, and I'm sure people's opinion of Epic will sour as well.
Going big wasn't what made people sour on Steam. Going from a strictly curated storefront to a "put whatever bullshit you want on here for a hundred bucks" flea market is what made people sour on Steam.
![]()
Playing devil's advocate here, if Valve had been strict on curation, would we have gotten indie gems like Stardew Valley, Celeste, Cave Story, Papers Please, Iconoclasts, Shovel Knight, or Obra Dinn?
What about smaller, even lesser-known games like The Thin Silence, Diaries of a Spaceport Janitor, Strange Telephone, LiEat, Alicemare, Detention, or One Shot? There are even great games on Steam made using RPG Maker, games that would never have been able to raise the capital to publish through traditional means.
I have no problems with the number of games on Steam. I have not run into asset flips or fake games (although I know they exist), and Valve has taken steps to weed those out in recent times, too.
XBLA was an example of a platform that was over-curated, and indie devs were at the mercy of Microsoft as to when they could launch their titles (usually taking second fiddle to AAA studios). Heck, they were even curtailed on issuing patches to fix known bugs.
I'd take Steam, brambles and all, over that.
Love how public opinion flips on a company once they go big. Give it 5-10 years, and I'm sure people's opinion of Epic will sour as well.
Going big wasn't what made people sour on Steam. Going from a strictly curated storefront to a "put whatever bullshit you want on here for a hundred bucks" flea market is what made people sour on Steam.
![]()
Playing devil's advocate here, if Valve had been strict on curation, would we have gotten indie gems like Stardew Valley, Celeste, Cave Story, Papers Please, Iconoclasts, Shovel Knight, or Obra Dinn?
What about smaller, even lesser-known games like The Thin Silence, Diaries of a Spaceport Janitor, Strange Telephone, LiEat, Alicemare, Detention, or One Shot? There are even great games on Steam made using RPG Maker, games that would never have been able to raise the capital to publish through traditional means.
I have no problems with the number of games on Steam. I have not run into asset flips or fake games (although I know they exist), and Valve has taken steps to weed those out in recent times, too.
XBLA was an example of a platform that was over-curated, and indie devs were at the mercy of Microsoft as to when they could launch their titles (usually taking second fiddle to AAA studios). Heck, they were even curtailed on issuing patches to fix known bugs.
I'd take Steam, brambles and all, over that.
I know you're playing devil's advocate here but it isn't really difficult to tell what is an asset flip and what isn't. None of the games you listed we're solely assets from UE. You can publish a game using RPGMakerMV on Steam but it must include all custom assets.
That might not weed them all out but it would be a giant step in the right direction. I can't tell if people who aren't playing devil's advocate genuinely don't understand what goes into making games (and therefore should leave the discussion to those that do) or they come from some bizzaro HR world where "everyone must be treated equal" when clearly they're not. Writing an algorithm might be tough... But it's pretty easy to tell at even a glance.
No PC gamers want console-style exclusivity wars on PC!
I don't get the rage at exclusivity. Before Epic came along most PC Games were "exclusive" to Steam. From Epic's point of view eclusives make sense, how else would they get people to buy n their store? Better features/usability than Steam some might say, but that's kind of hard when your new on the block. Given some time their platform might evolve and put pressure on Steam to improve.
The game is 59.99€ on the Epic store too? Are they screwing over Europeans again or is it just me?I see Metro: Exodus at $49.99 on the Epic store, as opposed to $59.99 on Steam. That might be worth the effort.
Ah competition is good, but leaving me to manage multiple PC game platforms/stores is not what I had in mind.
"I dont want to have another launcher" Why not? What is the issue here? Even if you have a gaming potato, you can simple not run the service until you want to run one of it's games. If it's about remembering where a game is, desktop icons work wonder for this (or something similar, with Start Menu groups or desktop folder or of the like).