Shigeru Miyamoto himself once stated that "a delayed game is eventually good, but a rushed game is bad forever". And Duke Nukem Forever notwithstanding, this axiom is almost always true.
its not his fault but technology has made the ststement outdated. There are a number of games that have indeed been rushed but fixed later. No man's sky comes to mind, I think Sea of Thieves is another. It still comes down to the developer and publisher being willing to fix the problem.
Make it work before you sell it, and you won't embarrass yourself into needing to patch it later. The statement still holds because many a time has a game been rushed out and been patched only to retain the stink of the initial first impressions. Either that or the rushed patches to the rushed game create other or possibly worse problems.
Get it as right as possible the first time; don't be a Bethesda.