Jesper Juul (game researcher)
Jesper Juul is a Danish game designer, educator, and theorist in the field of video game studies. He is an associate professor at the Danish Design School.
Juul is co-editor, with William Uricchio and Geoffrey Long, of the MIT Press Playful Thinking series.
He has previously worked at the New York University Game Center,[1] Comparative Media Studies at Massachusetts Institute of Technology, and the Center for Computer Games Research at the IT University of Copenhagen.
Born in Denmark, in 1970, he graduated from the University of Copenhagen where he earned a M.A. degree in Nordic literature. He earned a PhD. in video game theory from the IT University of Copenhagen.
Theoretical work
[edit]Though his 1999 M.A. thesis concerned the rejection of narrative as a useful tool for understanding video games, and though Jesper Juul is often considered a ludologist, his more recent work deals with the fictional aspects of video games as well. Juul's book on video game theory, Half-Real: Video Games Between Real Rules and Fictional Worlds[2] was published by MIT Press in 2005, and named by designer Ernest Adams as one of the "50 Books for Everyone in the Game Industry".[3]
His second book, A Casual Revolution, concerns the rise of casual games and the expansion of the video game audience in terms of both age and gender.
Juul says that his third book, The Art of Failure, is about his personal experiences of being an obsessive completionist and the frustration that results of it. It discusses the paradox that players seek out video games even though video games often make players unhappy.[4]
Other work
[edit]Juul has also worked as a designer and programmer in video game and chat development, and participated in the Indie Game Jam. He co-organized the first Nordic Game Jam and Computer games and Digital Textualities, one of the first academic conferences on video games.[5]
Juul is a judge at the Independent Games Festival Nuovo awards.[6]
Juul runs a blog on video game theory, The Ludologist.[7]
References
[edit]- ^ "NYU Game Center". Retrieved 2014-02-18.
- ^ "Video Games between Real Rules and Fictional Worlds". Half-Real. Retrieved 2011-10-03.
- ^ https://archive.today/20130115072045/http://www.next-gen.biz/features/50-books-everyone-game-industry
- ^ Ayoub, Nina C. "Screen Spleen". The Chronicle Review March 18, 2013.
- ^ "Game Studies 1/1". Retrieved 2014-02-18.
- ^ "2010 IGF Nuovo Jury Releases Finalists Statement". Archived from the original on 2014-02-22. Retrieved 2014-02-18.
- ^ http://www.jesperjuul.net/ludologist
Books by Juul
[edit]- Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, Massachusetts: MIT Press. 2005. ISBN 978-0262101103.
- A Casual Revolution: Reinventing Video Games and their Players. Cambridge, Massachusetts: MIT Press. 2009. ISBN 978-0262013376.
- The Art of Failure: An Essay on the Pain of Playing Video Games. Cambridge, Massachusetts: MIT Press. 2013. ISBN 978-0262019057.
About Juul
[edit]- Nina C. Ayoub. "Screen Spleen." The Chronicle Review, March 18, 2013
External links
[edit]- Jesper Juul's website.
- Jesper Juul's CV.
- The Ludologist Blog.
- Website for Half-Real with sample chapters and a dictionary of video game theory.
- Wall Street Journal Interview with Jesper Juul.
- Excerpt from The Art of Failure on Salon.
- The Guardian review of The Art of Failure
- Clive Thompson on The Art of Failure
- Wall Street Journal review of A Casual Revolution
- Pop Matters review of A Casual revolution
- Simon Carless on Juul's 2006 Serious Games Summit keynote