Take control of the sounds in your game by pooling your Audio Sources! Reduce the number of real voices required to play a multitude of audio clips, manage their lifecycle, and enhance performance. Learn how to streamline your audio management and make your game sound fantastic with efficient audio source pooling!
- Create a prefab with a
SoundEmitter
component for pooling. - Add a
SoundManager
component to a new empty Game Object in your project. - Add an Audio Mixer with at least one channel.
- Add a
SoundData
field with references to anAudioClip
and anAudioMixerGroup
[SerializeField] SoundData soundData;
// Cache SoundBuilder for performance
SoundBuilder soundBuilder = SoundManager.Instance.CreateSoundBuilder();
soundBuilder
.WithRandomPitch()
.WithPosition(transform.position)
.Play(soundData);
}
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