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[Plymouth Theme] | ||
Name=cyanide | ||
Description=display a sci-fi ring | ||
Comment=created By Aditya Shakya (@adi1090x) | ||
ModuleName=script | ||
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[script] | ||
ImageDir=/usr/share/plymouth/themes/cyanide | ||
ScriptFile=/usr/share/plymouth/themes/cyanide/cyanide.script |
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## Author : Aditya Shakya (adi1090x) | ||
## Mail : [email protected] | ||
## Github : @adi1090x | ||
## Reddit : @adi1090x | ||
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# set background colors | ||
Window.SetBackgroundColor (000000); | ||
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# cycle through all images | ||
for (i = 0; i < 24; i++) | ||
flyingman_image[i] = Image("progress-" + i + ".png"); | ||
flyingman_sprite = Sprite(); | ||
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# set image position | ||
flyingman_sprite.SetX(Window.GetX() + (Window.GetWidth() / 2 - flyingman_image[0].GetWidth() / 2)); # Place images in the center | ||
flyingman_sprite.SetY(Window.GetY() + (Window.GetHeight() / 2 - flyingman_image[0].GetHeight() / 2)); | ||
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progress = 0; | ||
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fun refresh_callback () | ||
{ | ||
flyingman_sprite.SetImage(flyingman_image[Math.Int(progress / 2) % 24]); | ||
progress++; | ||
} | ||
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Plymouth.SetRefreshFunction (refresh_callback); | ||
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# dialogue -------------------------------- | ||
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status = "normal"; | ||
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fun dialog_setup() | ||
{ | ||
local.box; | ||
local.lock; | ||
local.entry; | ||
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box.image = Image("box.png"); | ||
lock.image = Image("lock.png"); | ||
entry.image = Image("entry.png"); | ||
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box.sprite = Sprite(box.image); | ||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2; | ||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2; | ||
box.z = 10000; | ||
box.sprite.SetPosition(box.x, box.y, box.z); | ||
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lock.sprite = Sprite(lock.image); | ||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; | ||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; | ||
lock.z = box.z + 1; | ||
lock.sprite.SetPosition(lock.x, lock.y, lock.z); | ||
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entry.sprite = Sprite(entry.image); | ||
entry.x = lock.x + lock.image.GetWidth(); | ||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; | ||
entry.z = box.z + 1; | ||
entry.sprite.SetPosition(entry.x, entry.y, entry.z); | ||
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global.dialog.box = box; | ||
global.dialog.lock = lock; | ||
global.dialog.entry = entry; | ||
global.dialog.bullet_image = Image("bullet.png"); | ||
dialog_opacity (1); | ||
} | ||
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fun dialog_opacity(opacity) | ||
{ | ||
dialog.box.sprite.SetOpacity (opacity); | ||
dialog.lock.sprite.SetOpacity (opacity); | ||
dialog.entry.sprite.SetOpacity (opacity); | ||
for (index = 0; dialog.bullet[index]; index++) | ||
{ | ||
dialog.bullet[index].sprite.SetOpacity(opacity); | ||
} | ||
} | ||
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fun display_normal_callback () | ||
{ | ||
global.status = "normal"; | ||
if (global.dialog) | ||
dialog_opacity (0); | ||
} | ||
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fun display_password_callback (prompt, bullets) | ||
{ | ||
global.status = "password"; | ||
if (!global.dialog) | ||
dialog_setup(); | ||
else | ||
dialog_opacity(1); | ||
for (index = 0; dialog.bullet[index] || index < bullets; index++) | ||
{ | ||
if (!dialog.bullet[index]) | ||
{ | ||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image); | ||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); | ||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; | ||
dialog.bullet[index].z = dialog.entry.z + 1; | ||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); | ||
} | ||
if (index < bullets) | ||
dialog.bullet[index].sprite.SetOpacity(1); | ||
else | ||
dialog.bullet[index].sprite.SetOpacity(0); | ||
} | ||
} | ||
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Plymouth.SetDisplayNormalFunction(display_normal_callback); | ||
Plymouth.SetDisplayPasswordFunction(display_password_callback); | ||
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# quit -------------------------------- | ||
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fun quit_callback () | ||
{ | ||
logo.sprite.SetOpacity (1); | ||
} | ||
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Plymouth.SetQuitFunction(quit_callback); | ||
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# message -------------------------------- | ||
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message_sprite = Sprite(); | ||
message_sprite.SetPosition(10, 10, 10000); | ||
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fun display_message_callback (text) | ||
{ | ||
my_image = Image.Text(text, 1, 1, 1); | ||
message_sprite.SetImage(my_image); | ||
} | ||
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fun hide_message_callback (text) | ||
{ | ||
message_sprite = Sprite(); | ||
message_sprite.SetPosition(10, 10, 10000); | ||
} | ||
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Plymouth.SetDisplayMessageFunction (display_message_callback); | ||
Plymouth.SetHideMessageFunction (hide_message_callback); |
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