forked from Bodmer/TFT_eSPI
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added support for ST7789 135 x 240 display which needs offsets Added Setup135_ST7789.h as an example setup file for ESP8266
- Loading branch information
Showing
5 changed files
with
101 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,56 @@ | ||
// ST7789 135 x 240 display with no chip select line | ||
|
||
#define ST7789_DRIVER // Configure all registers | ||
|
||
#define TFT_WIDTH 135 | ||
#define TFT_HEIGHT 240 | ||
|
||
#define CGRAM_OFFSET // Library will add offsets required | ||
|
||
//#define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue | ||
//#define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red | ||
|
||
//#define TFT_INVERSION_ON | ||
//#define TFT_INVERSION_OFF | ||
|
||
// DSTIKE stepup | ||
//#define TFT_DC 23 | ||
//#define TFT_RST 32 | ||
//#define TFT_MOSI 26 | ||
//#define TFT_SCLK 27 | ||
|
||
// Generic ESP32 setup | ||
//#define TFT_MISO 19 | ||
//#define TFT_MOSI 23 | ||
//#define TFT_SCLK 18 | ||
//#define TFT_CS -1 // Not connected | ||
//#define TFT_DC 2 | ||
//#define TFT_RST 4 // Connect reset to ensure display initialises | ||
|
||
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation | ||
#define TFT_CS -1 // Define as not used | ||
#define TFT_DC PIN_D1 // Data Command control pin | ||
//#define TFT_RST PIN_D4 // TFT reset pin (could connect to NodeMCU RST, see next line) | ||
#define TFT_RST -1 // TFT reset pin connect to NodeMCU RST, must also then add 10K pull down to TFT SCK | ||
|
||
|
||
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH | ||
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters | ||
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters | ||
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm | ||
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:. | ||
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-. | ||
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT | ||
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts | ||
|
||
#define SMOOTH_FONT | ||
|
||
|
||
// #define SPI_FREQUENCY 27000000 | ||
#define SPI_FREQUENCY 40000000 | ||
|
||
#define SPI_READ_FREQUENCY 20000000 | ||
|
||
#define SPI_TOUCH_FREQUENCY 2500000 | ||
|
||
// #define SUPPORT_TRANSACTIONS |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters