-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
0 parents
commit 2322e2b
Showing
16 changed files
with
252 additions
and
0 deletions.
There are no files selected for viewing
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
[Plymouth Theme] | ||
Name=Ubuntu Darwin Plymouth | ||
Description=A Mac OS X like plymouth for Ubuntu | ||
ModuleName=script | ||
|
||
[script] | ||
ImageDir=/usr/share/plymouth/themes/ubuntu-darwin | ||
ScriptFile=/usr/share/plymouth/themes/ubuntu-darwin/ubuntu-darwin.script |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,244 @@ | ||
Window.GetMaxWidth = fun (){ | ||
i = 0; | ||
width = 0; | ||
while (Window.GetWidth(i)){ | ||
width = Math.Max(width, Window.GetWidth(i)); | ||
i++; | ||
} | ||
return width; | ||
}; | ||
|
||
Window.GetMaxHeight = fun (){ | ||
i = 0; | ||
height = 0; | ||
while (Window.GetHeight(i)){ | ||
height = Math.Max(height, Window.GetHeight(i)); | ||
i++; | ||
} | ||
return height; | ||
}; | ||
|
||
anim.imagecount = 32; | ||
anim.target_width = 0.2* 0.46 * Window.GetWidth(); | ||
anim.target_height = 0.2* 0.46 * Window.GetWidth(); | ||
|
||
fun RotatedImage (index){ | ||
index = Math.Int(index); | ||
if (!RotatedImageCache[index]) | ||
RotatedImageCache[index] = anim.original_image.Rotate((Math.Pi*2*index)/anim.imagecount).Scale(anim.target_width, anim.target_height); | ||
|
||
return RotatedImageCache[index]; | ||
} | ||
|
||
|
||
if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") { | ||
background.original_image = ImageNew("suspend.png"); | ||
Window.SetBackgroundTopColor(1, 0, 0); | ||
Window.SetBackgroundBottomColor(0, 1, 0); | ||
} | ||
else { | ||
logo.original_image = ImageNew("logo.png"); | ||
background.original_image = ImageNew("background.png"); | ||
Window.SetBackgroundTopColor(0.180, 0.545, 0.020); | ||
Window.SetBackgroundBottomColor(0.439, 0.573, 0.333); | ||
|
||
anim.image= ImageNew("animation.png"); | ||
anim.original_image= anim.image.Scale(anim.target_width, anim.target_width); | ||
|
||
anim.sprite = SpriteNew(); | ||
anim.sprite.SetImage(RotatedImage (0)); | ||
anim.sprite.SetX((Window.GetX() + Window.GetWidth() - RotatedImage(0).GetWidth()) / 2); | ||
anim.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37); | ||
anim.angle = 0; | ||
anim.index = 0; | ||
|
||
|
||
} | ||
|
||
ratio = logo.original_image.GetWidth() / logo.original_image.GetHeight(); | ||
reduction = 0.4; | ||
logo.image = logo.original_image.Scale(reduction * Window.GetMaxWidth() , reduction / ratio * Window.GetMaxWidth()); | ||
logo.sprite = SpriteNew(); | ||
logo.sprite.SetImage(logo.image); | ||
logo.opacity_angle = 0; | ||
logo.sprite.SetX((Window.GetX() + Window.GetMaxWidth() - logo.image.GetWidth()) / 2); | ||
logo.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37); | ||
|
||
background.image = background.original_image.Scale(Window.GetMaxWidth() , Window.GetMaxHeight()); | ||
background.sprite = SpriteNew(); | ||
background.sprite.SetImage(background.image); | ||
background.sprite.SetPosition(Window.GetX(), Window.GetY(), -10); | ||
|
||
sprite_prompt = SpriteNew(); | ||
|
||
fun refresh_callback () | ||
{ | ||
if (status == "normal") | ||
{ | ||
anim.index += 1; | ||
anim.index %= anim.imagecount; | ||
anim.sprite.SetImage(RotatedImage (anim.index)); | ||
#anim.sprite.SetOpacity (1); | ||
#motif.sprite.SetOpacity(motif.opacity); | ||
} | ||
else | ||
{ | ||
anim.sprite.SetOpacity(0); | ||
motif.sprite.SetOpacity(0); | ||
} | ||
|
||
} | ||
|
||
if (Plymouth.GetMode() != "suspend" && Plymouth.GetMode() != "resume") { | ||
Plymouth.SetRefreshFunction (refresh_callback); | ||
} | ||
|
||
#----------------------------------------- Dialog -------------------------------- | ||
|
||
status = "normal"; | ||
|
||
fun dialog_setup() | ||
{ | ||
local.box; | ||
local.lock; | ||
local.entry; | ||
local.prompt_sprite; | ||
|
||
box.image = ImageNew("box.png"); | ||
lock.image = ImageNew("lock.png"); | ||
entry.image = ImageNew("entry.png"); | ||
|
||
box.sprite = SpriteNew(); | ||
box.sprite.SetImage(box.image); | ||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth()/2; | ||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2; | ||
box.z = 10000; | ||
box.sprite.SetPosition(box.x, box.y, box.z); | ||
|
||
lock.sprite = SpriteNew(); | ||
lock.sprite.SetImage(lock.image); | ||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; | ||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; | ||
lock.z = box.z + 1; | ||
lock.sprite.SetPosition(lock.x, lock.y, lock.z); | ||
|
||
entry.sprite = SpriteNew(); | ||
entry.sprite.SetImage(entry.image); | ||
entry.x = lock.x + lock.image.GetWidth(); | ||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; | ||
entry.z = box.z + 1; | ||
entry.sprite.SetPosition(entry.x, entry.y, entry.z); | ||
|
||
prompt_sprite = SpriteNew(); | ||
prompt_sprite.SetPosition(box.x, box.y - 20, box.z); | ||
|
||
global.dialog.box = box; | ||
global.dialog.lock = lock; | ||
global.dialog.entry = entry; | ||
global.dialog.bullet_image = ImageNew("bullet.png"); | ||
global.dialog.prompt_sprite = prompt_sprite; | ||
dialog_opacity (1); | ||
} | ||
|
||
fun dialog_opacity(opacity) | ||
{ | ||
dialog.box.sprite.SetOpacity(opacity); | ||
dialog.lock.sprite.SetOpacity(opacity); | ||
dialog.entry.sprite.SetOpacity(opacity); | ||
dialog.prompt_sprite.SetOpacity(opacity); | ||
for (index = 0; dialog.bullet[index]; index++) | ||
{ | ||
dialog.bullet[index].sprite.SetOpacity(opacity); | ||
} | ||
} | ||
|
||
fun display_normal_callback () | ||
{ | ||
global.status = "normal"; | ||
if (global.dialog) | ||
dialog_opacity (0); | ||
} | ||
|
||
fun display_password_callback (prompt, bullets) | ||
{ | ||
global.status = "password"; | ||
if (!global.dialog) | ||
dialog_setup(); | ||
else | ||
dialog_opacity(1); | ||
motif.sprite.SetOpacity(0); | ||
anim.sprite.SetOpacity(0); | ||
|
||
dialog.prompt_sprite.SetImage(Image.Text(prompt, 1.0, 1.0, 1.0)); | ||
for (index = 0; dialog.bullet[index] || index < bullets; index++) | ||
{ | ||
|
||
if (!dialog.bullet[index]) | ||
{ | ||
dialog.bullet[index].sprite = SpriteNew(); | ||
dialog.bullet[index].sprite.SetImage(dialog.bullet_image); | ||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); | ||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; | ||
dialog.bullet[index].z = dialog.entry.z + 1; | ||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); | ||
} | ||
if (index < bullets) | ||
dialog.bullet[index].sprite.SetOpacity(1); | ||
else | ||
dialog.bullet[index].sprite.SetOpacity(0); | ||
} | ||
} | ||
|
||
fun display_message_callback (prompt) | ||
{ | ||
|
||
prompt = Image.Text(prompt,1.0, 1.0, 1.0); | ||
sprite_prompt.SetImage(prompt); | ||
sprite_prompt.SetPosition(Window.GetX() + (Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetY() + Window.GetHeight() * 0.93, 2); | ||
} | ||
|
||
/* instantiate dialog at startup, to ensure all icons are loaded in memory before initrd is unmounted, in case /usr isn't mounted yet */ | ||
dialog_setup(); dialog_opacity(0); | ||
Plymouth.SetDisplayNormalFunction(display_normal_callback); | ||
Plymouth.SetDisplayPasswordFunction(display_password_callback); | ||
Plymouth.SetMessageFunction(display_message_callback); | ||
|
||
#----------------------------------------- Progress Bar -------------------------------- | ||
|
||
progress_box.image = Image("progress_box.png"); | ||
progress_box.sprite = Sprite(progress_box.image); | ||
|
||
progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2; | ||
progress_box.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2; | ||
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0); | ||
|
||
progress_bar.original_image = Image("progress_bar.png"); | ||
progress_bar.sprite = Sprite(); | ||
|
||
progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2; | ||
progress_bar.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2; | ||
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1); | ||
|
||
fun progress_callback (duration, progress) | ||
{ | ||
if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress)) | ||
{ | ||
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight()); | ||
progress_bar.sprite.SetImage (progress_bar.image); | ||
} | ||
} | ||
|
||
Plymouth.SetBootProgressFunction(progress_callback); | ||
|
||
#----------------------------------------- Quit -------------------------------- | ||
|
||
fun quit_callback () | ||
{ | ||
anim.sprite.SetOpacity (0); | ||
if (Plymouth.GetMode() == "shutdown") { | ||
motif.sprite.SetOpacity(0); | ||
} | ||
} | ||
|
||
Plymouth.SetQuitFunction(quit_callback); | ||
|