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✨ CSS Class Animations for Dioxus — Time-based CSS class manipulation for smooth animations in Dioxus apps. This crate provides ergonomic macros to sequence CSS class additions and removals with precise timing control.
✅ Time-based CSS class manipulation
✅ Ergonomic macro-based API
✅ Group multiple operations together
✅ Async-powered with no blocking
✅ Type-safe animation sequences
Add to your Cargo.toml:
[dependencies]
dioxus-animate = "0.2"This crate requires Rust 2024 edition.
Use the use_animate! macro to create timed CSS class operations:
use dioxus::prelude::*;
use dioxus_animate::prelude::*;
#[component]
fn App() -> Element {
let mut element_ref = use_signal(|| None);
let animation = use_animate!(
300 => add("opacity-100"),
500 => remove("opacity-0"),
1000 => add("scale-110"),
);
let start_animation = move |_| {
animation.start(element_ref.into());
};
rsx! {
div {
class: "opacity-0 transition-all duration-300",
onmounted: move |event| element_ref.set(Some(event.data())),
onclick: start_animation,
"Click me to animate!"
}
}
}Execute multiple class operations simultaneously using parentheses:
let animation = use_animate!(
0 => add("animate-pulse"),
500 => (
add("bg-blue-500");
remove("bg-gray-200")
),
1000 => remove("animate-pulse"),
);Chain multiple operations with precise timing:
let animation = use_animate!(
0 => add("opacity-100"),
200 => remove("opacity-0"),
400 => add("scale-105"),
600 => (
add("rotate-3");
add("shadow-lg")
),
1000 => remove("scale-105 rotate-3"),
1200 => add("scale-100"),
);Animations can be triggered in two ways:
Call start() with a reference to the mounted element:
// In your event handler
animation.start(element_ref.into());The element reference is obtained through the onmounted event:
onmounted: move |event| element_ref.set(Some(event.data())),Call start_for_id() with the element's ID string:
let animation = use_animate!(
300 => add("opacity-100"),
500 => remove("opacity-0"),
);
let trigger_animation = move |_| {
animation.start_for_id("target");
};
rsx! {
div {
id: "target",
class: "opacity-0 transition-all duration-300",
onclick: trigger_animation,
"Click me to animate!"
}
}This method is useful when you don't need to store element references or when targeting elements by ID is more convenient.
- Define: Use
use_animate!to define your animation sequence with timestamps and operations - Mount: Capture element reference with
onmounted - Trigger: Call
animation.start(element_ref.into())to begin the sequence - Execute: Operations run asynchronously at their specified times
Time values are in milliseconds and represent cumulative time from animation start.
Creates an animation sequence with the following syntax:
use_animate!(
time_ms => operation,
time_ms => operation,
// ...
);Operations:
add("class-names")- Adds CSS classes to the elementremove("class-names")- Removes CSS classes from the element(op1; op2; ...)- Groups multiple operations to execute simultaneously
Time values:
- Expressed in milliseconds
- Cumulative from animation start
- Must be in ascending order (think CSS keyframes)
Starts the animation sequence on the provided element reference:
animation.start(element_ref.into());Starts the animation sequence on an element with the specified ID:
animation.start_for_id("my-element");This method is convenient when you prefer to target elements by ID rather than maintaining element references.
📦 Crate: crates.io/crates/dioxus-animate
🛠️ Repo: github.com/dsplce-co/dioxus-animate
Contributions, issues, ideas? Hit us up 🖤
MIT or Apache-2.0, at your option.