This is a simple project with two goals:
-
simulate dice rolls well enough for other personal projects, like a command-line dice roller or a Discord bot.
-
provide me with an excuse to practice with Rust
In all likelihood, new features will only be added if and when I need them for personal projects. Most future contributions are likely to be tests, as those are a bit sparse right now and testing code that's meant to be nondeterministic will be a good exercise for me.