Author: Yuchao Gu
E-mail: [email protected]
Date: 2018-07-31
Description: My implementation of 《Rectangling Panoramic Images via Warping》,which is accelerated by OpenGL
step 1: detect lines
step 2: segment lines in each quad
line perservation result:
OpenGL has implemented bilinear interpolation, we can use it by texture mapping. To warp image to rectangle with both local and global mesh in the last step, we can simply use OpenGL to get result at a higher speed. My implementation of bilinear interpolation is also provided, which is commented out.
Our local warping's result isn't good enough. Origin Paper use improved seam carving while we use origin one
- windows10
- Visual Studio 2017 Debug x64
- Opencv 3.4.0
- OpenGL
- Eigen