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# cellularAutomata.pyde | ||
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from random import choice | ||
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width_of_grid = 41 | ||
height_of_grid = 41 | ||
GRID_W = 41 | ||
GRID_H = 41 | ||
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#size of cell | ||
sz = 600//width_of_grid + 1 | ||
generation = 0 | ||
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class Cell: | ||
def __init__(self,c,r,on=0): | ||
self.c = c | ||
self.r = r | ||
self.on = on | ||
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def checkNeighbors(self): | ||
neighbs = 0 | ||
#check the neighbor above | ||
if self.r > 0: | ||
if cellList[self.r-1][self.c].on == 1: | ||
neighbs += 1 | ||
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#check the neighbor below | ||
if self.r < height_of_grid - 1: | ||
if cellList[self.r+1][self.c].on == 1: | ||
neighbs += 1 | ||
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#check the neighbor to the left | ||
if self.c > 0: | ||
if cellList[self.r][self.c-1].on == 1: | ||
neighbs += 1 | ||
def display(self): | ||
if self.on == 1: | ||
fill(0) #black | ||
else: | ||
fill(255) #white | ||
rect(SZ*self.c, SZ*self.r, SZ, SZ) | ||
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#check the neighbor to the right | ||
if self.c < width_of_grid - 1: | ||
if cellList[self.r][self.c+1].on == 1: | ||
neighbs += 1 | ||
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if neighbs in [1]: | ||
def checkNeighbors(self): | ||
neighbs = 0 #check the neighbors | ||
if self.on == 1: return 1 | ||
for dr,dc in [[-1,0], [1,0], [0,-1],[0,1]]: | ||
try: | ||
if cellList[self.r + dr][self.c + dc].on == 1: | ||
neighbs += 1 | ||
except IndexError: | ||
continue | ||
if neighbs in [1,4]: | ||
return 1 | ||
else: | ||
return 0 | ||
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def update(self): | ||
if self.on == 1: | ||
fill(0) | ||
else: | ||
fill(255) | ||
rect(sz*self.c,sz*self.r,sz,sz) | ||
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# cellList = [] #empty list for cells | ||
# for i in range(width_of_grid): #columns | ||
# for j in range(height_of_grid): #rows | ||
# cellList.append(Cell(i,j,choice([0,1]))) | ||
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def setup(): | ||
global cellList | ||
size(600,600) | ||
global SZ, cellList | ||
noStroke() | ||
size(600,600) | ||
SZ = width // GRID_W + 1 | ||
cellList = createCellList() | ||
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def draw(): | ||
global cellList,level | ||
global generation,cellList | ||
frameRate(10) | ||
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newList = [] #create a new list for the next gen | ||
for r,row in enumerate(cellList): | ||
newList.append([]) #add empty row | ||
for c,cell in enumerate(row): | ||
if cell.on == 0: #if cell is off | ||
#check neighbs and append new value | ||
newList[r].append(Cell(c,r,cell.checkNeighbors())) | ||
else: #on cells stay on | ||
newList[r].append(Cell(c,r,1)) | ||
cellList = newList[::] | ||
level += 1 | ||
for row in cellList: | ||
for cell in row: | ||
cell.update() | ||
if level == 24: | ||
cellList = createCellList() | ||
cellList = update(cellList) | ||
for row in cellList: | ||
for cell in row: | ||
cell.update() | ||
if level == 24: | ||
cell.display() | ||
generation += 1 | ||
if generation == 30: | ||
generation = 1 | ||
cellList = createCellList() | ||
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loop() | ||
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def update(cellList): | ||
newList = [] | ||
for r,row in enumerate(cellList): | ||
newList.append([]) | ||
for c,cell in enumerate(row): | ||
newList[r].append(Cell(r,c,cell.checkNeighbors())) | ||
return newList[::] | ||
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def createCellList(): | ||
'''Creates a big list of off cells with | ||
one on Cell in the center''' | ||
global cellList, level | ||
cellList=[]#empty list for cells | ||
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one on Cell in the center ''' | ||
newList=[]#empty list for cells | ||
#populate the initial cell list | ||
for j in range(height_of_grid): | ||
cellList.append([]) #add empty row | ||
for i in range(width_of_grid): | ||
cellList[j].append(Cell(i,j,0)) #add off Cells or zeroes | ||
for j in range(GRID_H): | ||
newList.append([]) #add empty row | ||
for i in range(GRID_W): | ||
newList [j].append(Cell(i,j,0)) #add off Cells or zeroes | ||
#center cell is set to on | ||
cellList[height_of_grid//2][width_of_grid//2].on = 1 | ||
level = 0 | ||
return cellList | ||
newList [GRID_H//2][GRID_W//2].on = 1 | ||
return newList |