Copyright (c) 2018-2021 Haven.
Portions Copyright (c) 2014-2019 The Monero Project.
Portions Copyright (c) 2012-2013 The Cryptonote developers.
- Web: havenprotocol.org
- Mail: [email protected]
- GitHub: https://github.com/haven-protocol-org/haven-offshore
Haven is an untraceable cryptocurrency with a mix of standard market pricing and real world asset-pegged value storage. It achieves this via a “mint and burn” process within a single blockchain.
In the simplest case, users can burn Haven (XHV) for the equivalent USD value worth of Haven Dollars (xUSD). Or, to restore to a volatile state, the user can equally burn xUSD for $1 USD worth of XHV.
The following table summarizes the tools and libraries required to build. A
few of the libraries are also included in this repository (marked as
"Vendored"). By default, the build uses the library installed on the system,
and ignores the vendored sources. However, if no library is found installed on
the system, then the vendored source will be built and used. The vendored
sources are also used for statically-linked builds because distribution
packages often include only shared library binaries (.so
) but not static
library archives (.a
).
Dep | Min. version | Vendored | Debian/Ubuntu pkg | Arch pkg | Void pkg | Fedora pkg | Optional | Purpose |
---|---|---|---|---|---|---|---|---|
GCC | 4.7.3 | NO | build-essential |
base-devel |
base-devel |
gcc |
NO | |
CMake | 3.5 | NO | cmake |
cmake |
cmake |
cmake |
NO | |
pkg-config | any | NO | pkg-config |
base-devel |
base-devel |
pkgconf |
NO | |
Boost | 1.58 | NO | libboost-all-dev |
boost |
boost-devel |
boost-devel |
NO | C++ libraries |
OpenSSL | basically any | NO | libssl-dev |
openssl |
libressl-devel |
openssl-devel |
NO | sha256 sum |
libzmq | 3.0.0 | NO | libzmq3-dev |
zeromq |
zeromq-devel |
zeromq-devel |
NO | ZeroMQ library |
OpenPGM | ? | NO | libpgm-dev |
libpgm |
openpgm-devel |
NO | For ZeroMQ | |
libnorm[2] | ? | NO | libnorm-dev |
YES | For ZeroMQ | |||
libunbound | 1.4.16 | YES | libunbound-dev |
unbound |
unbound-devel |
unbound-devel |
NO | DNS resolver |
libsodium | ? | NO | libsodium-dev |
libsodium |
libsodium-devel |
libsodium-devel |
NO | cryptography |
libunwind | any | NO | libunwind8-dev |
libunwind |
libunwind-devel |
libunwind-devel |
YES | Stack traces |
liblzma | any | NO | liblzma-dev |
xz |
liblzma-devel |
xz-devel |
YES | For libunwind |
libreadline | 6.3.0 | NO | libreadline6-dev |
readline |
readline-devel |
readline-devel |
YES | Input editing |
ldns | 1.6.17 | NO | libldns-dev |
ldns |
libldns-devel |
ldns-devel |
YES | SSL toolkit |
expat | 1.1 | NO | libexpat1-dev |
expat |
expat-devel |
expat-devel |
YES | XML parsing |
GTest | 1.5 | YES | libgtest-dev [1] |
gtest |
gtest-devel |
gtest-devel |
YES | Test suite |
Doxygen | any | NO | doxygen |
doxygen |
doxygen |
doxygen |
YES | Documentation |
Graphviz | any | NO | graphviz |
graphviz |
graphviz |
graphviz |
YES | Documentation |
lrelease | ? | NO | qttools5-dev-tools |
qt5-tools |
qt5-tools |
qt5-linguist |
YES | Translations |
libhidapi | ? | NO | libhidapi-dev |
hidapi |
hidapi-devel |
hidapi-devel |
YES | Hardware wallet |
libusb | ? | NO | libusb-dev |
libusb |
libusb-devel |
libusb-devel |
YES | Hardware wallet |
libprotobuf | ? | NO | libprotobuf-dev |
protobuf |
protobuf-devel |
protobuf-devel |
YES | Hardware wallet |
protoc | ? | NO | protobuf-compiler |
protobuf |
protobuf |
protobuf-compiler |
YES | Hardware wallet |
[1] On Debian/Ubuntu libgtest-dev
only includes sources and headers. You must
build the library binary manually. This can be done with the following command sudo apt-get install libgtest-dev && cd /usr/src/gtest && sudo cmake . && sudo make && sudo mv libg* /usr/lib/
[2] libnorm-dev is needed if your zmq library was built with libnorm, and not needed otherwise
Install all dependencies at once on Debian/Ubuntu:
sudo apt update && sudo apt install build-essential cmake pkg-config libboost-all-dev libssl-dev libzmq3-dev libunbound-dev libsodium-dev libunwind8-dev liblzma-dev libreadline6-dev libldns-dev libexpat1-dev doxygen graphviz libpgm-dev qttools5-dev-tools libhidapi-dev libusb-dev libprotobuf-dev protobuf-compiler
Install all dependencies at once on macOS with the provided Brewfile:
brew update && brew bundle --file=contrib/brew/Brewfile
FreeBSD one liner for required to build dependencies
pkg install git gmake cmake pkgconf boost-libs libzmq libsodium
Clone recursively to pull-in needed submodule(s):
$ git clone --recursive https://github.com/haven-protocol-org/haven-offshore
If you already have a repo cloned, initialize and update:
$ cd haven-offshore && git submodule init && git submodule update
Haven uses the CMake build system and a top-level Makefile that invokes cmake commands as needed.
-
Install the dependencies
-
Change to the root of the source code directory, change to the most recent release branch, and build:
cd haven-offshore git checkout v1.3.0e ./build-haven.sh release
Optional: If your machine has several cores and enough memory, enable parallel build by running
./build-haven.sh -j<number of threads> release
instead of./build-haven.sh release
. For this to be worthwhile, the machine should have one core and about 2GB of RAM available per thread.Note: If cmake can not find zmq.hpp file on macOS, installing
zmq.hpp
from https://github.com/zeromq/cppzmq to/usr/local/include
should fix that error.Note: The instructions above will compile the most stable release of the Haven software. If you would like to use and test the most recent software, use
git checkout master
. The master branch may contain updates that are both unstable and incompatible with release software, though testing is always encouraged. -
The resulting executables can be found in
monero/build/release/bin
-
Add
PATH="$PATH:$HOME/haven-offshore/monero/build/release/bin"
to.profile
-
Run Haven with
havend --detach
Dependencies need to be built with -fPIC. Static libraries usually aren't, so you may have to build them yourself with -fPIC. Refer to their documentation for how to build them.
Binaries for Windows are built on Windows using the MinGW toolchain within MSYS2 environment. The MSYS2 environment emulates a POSIX system. The toolchain runs within the environment and cross-compiles binaries that can run outside of the environment as a regular Windows application.
Preparing the build environment
-
Download and install the MSYS2 installer, either the 64-bit or the 32-bit package, depending on your system.
-
Open the MSYS shell via the
MSYS2 Shell
shortcut -
Update packages using pacman:
pacman -Syu
-
Exit the MSYS shell using Alt+F4
-
Edit the properties for the
MSYS2 Shell
shortcut changing "msys2_shell.bat" to "msys2_shell.cmd -mingw64" for 64-bit builds or "msys2_shell.cmd -mingw32" for 32-bit builds -
Restart MSYS shell via modified shortcut and update packages again using pacman:
pacman -Syu
-
Install dependencies:
To build for 64-bit Windows:
pacman -S mingw-w64-x86_64-toolchain make mingw-w64-x86_64-cmake mingw-w64-x86_64-boost mingw-w64-x86_64-openssl mingw-w64-x86_64-zeromq mingw-w64-x86_64-libsodium mingw-w64-x86_64-hidapi
To build for 32-bit Windows:
pacman -S mingw-w64-i686-toolchain make mingw-w64-i686-cmake mingw-w64-i686-boost mingw-w64-i686-openssl mingw-w64-i686-zeromq mingw-w64-i686-libsodium mingw-w64-i686-hidapi
-
Open the MingW shell via
MinGW-w64-Win64 Shell
shortcut on 64-bit Windows orMinGW-w64-Win64 Shell
shortcut on 32-bit Windows. Note that if you are running 64-bit Windows, you will have both 64-bit and 32-bit MinGW shells.
Cloning
-
To git clone, run:
git clone --recursive https://github.com/haven-protocol-org/haven-offshore
Building
-
Change to the cloned directory, run:
cd haven-offshore
-
If you would like a specific version/tag, do a git checkout for that version. eg. 'v1.3.0e'. If you don't care about the version and just want binaries from master, skip this step:
git checkout v1.3.0e
-
If you are on a 64-bit system, run:
make release-static-win64
-
If you are on a 32-bit system, run:
make release-static-win32
-
The resulting executables can be found in
build/release/bin
-
Optional: to build Windows binaries suitable for debugging on a 64-bit system, run:
make debug-static-win64
-
Optional: to build Windows binaries suitable for debugging on a 32-bit system, run:
make debug-static-win32
-
The resulting executables can be found in
build/debug/bin