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Open team sheets toggled on doesn't augment battle object automatically #609
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Im not working on this, and I think this would be a great addition! These are the current items that I'm planning on submitting in the next couple of weeks: caymansimpson/EliteFurretAI#42 (comment) There are also further enhancements on loading information teampreview that I think would be really helpful too (primarily, pulling in stats from your Teambuilder into the pokemon object stored in battle.team, since requests don't give HP stats, which makes damage calcs hard. These are stored in teampreview mons, but not team's mons) |
Thanks for your quick response! I agree that pulling in information from the Teambuilder would be useful as well, but I think as a first step it would be good to at least have open team sheets populate the battle object (since this is the sensible default anyways). I'll see what I can do! |
@hsahovic @caymansimpson I've actually been sitting on a solution for this for a little while now, but it isn't fully generalized out to the point that it's good to merge into poke-env or anything. The branch containing this solution comes off of the branch of #569, so I want to wait for that to merge before thinking about how to get these changes in, but they're definitely really worthwhile. |
This would be a really useful feature. If open team sheets is toggled on, the extra information that is given to the player about the opponent's team should populate the battle object without me having to do anything. I tested, and currently it seems that this doesn't happen yet. Is anybody working on something like this now? @caymansimpson I know you're working on doubles right now and I saw you put in the feature for open team sheets initially, so I'm curious what your thoughts are on this :)
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