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Humans, Computers, and Cognition

Course Description

{% include pdf.html %} How can you as an interaction designer positively affect what a user thinks and does? This course will introduce you to a range of concepts, theories, and empirical methods from social psychology, linguistics, cognitive science, and neurobiology. These theoretical underpinnings will enable you to better predict under what conditions user confusion or miscommunication may occur and potential strategies for repair. They will also provide you foundational tools for creating more positive and persuasive interactions.

Overarching questions we will address together:

  1. How can you use knowledge of how people process information to design more usable interfaces?
  2. How can you use knowledge of how people communicate to design less confusing interactions?
  3. How can you use knowledge of how people think to guide behavior?

Some beliefs we will examine closely include:

  • We believe our senses (what we see, is what we believe)
  • We believe we are rational beings
  • We believe our thinking is largely conscious
  • We believe what we say to be largely unambiguous
  • We believe we make our own decisions

We will question these basic beliefs and show how they sometimes get us into trouble in communications design -- and also how we can use them to advantage.

Course Requirements

Weekly Reading and Writing Assignments: Each week will include one or more readings of a topical nature. Students are expected to compose a short journal entry on that topic. 45% (5 points each, 1 point deducted for each day late)

Critical Review: Each student will write a short, critical review of a scientific article. A list of articles to choose from will be provided. (10 points/percent. 1 point deducted for each day late)

Presentation (Critical Review): During the course of the semester, each student will present her/his critical review to the class. (5 points/percent)

Case Study: Each student is required to complete a course project and present that project to peers at the end of course. The project is a case study with a focus on persuasive design. (30 points spread (20/10) across two deliverables - a written template and poster presentation)

Participation: Class participation on Slack and via Zoom. Excessive absence without pre-coordination will result in lost points. (10 points/percent)

Course Objectives

Students will be able to:

  1. Critically review scientific papers and communicate key findings to peers.
  2. Communicate how theories of cognition and information processing apply to the design of interactive media.
  3. Understand when and how to apply key research methodologies used in the study of Human Computer Interaction (HCI).
  4. Propose and describe methods for testing a hypothesis centered on behavior change in interaction design.
  5. In the form of a case study, create a persuasive design and discuss the science behind it. Present your work in a poster session as you would at a real conference.

Spring 2019 Syllabus

Inclement weather policy: Because Zoom is an option, we will communicate the day of class whether we hold class on Zoom instead of in the classroom depending on forecasted conditions.

Date Topic Lab Readings Assignments Due
28 Jan Introduction & getting started Github, On being an ethical designer Video: Dark Patterns, https://darkpatterns.org
4 Feb HCI research methodology (Experimentation) Reading and presenting scientific papers Mabson et al., Price Ch. 9, Choose article Case study idea
11 Feb HCI research methodology (Surveys and ethnography) Your ethnographic study Selected paper Critical review
18 Feb How do we know what we see? (Sense & perception) Case study template; Who is your user? Ware Ch. 1-4 or Johnson Ch. 1-5 Journal (rubric)
25 Feb How do we know about things? (Attention, memory, priming, and learning) What is an insight? Ware Ch. 6-7, Johnson Ch. 7-9,11 Journal
3 Mar CLASS CANCELLED
10 Mar How do feelings affect our beliefs? (Emotion, feeling, and neuroaesthics) Defining your behavioral objective Damasio (Ch. 7), Alt. Video, Nadal & Skov Journal, Case study elevator pitch
17 Mar Spring Break - No Class
24 Mar CLASS CANCELLED
31 Mar How do we think? (Attention and the
divided brain) How do you craft your message? Kahneman 1-9 Journal
7 April Mar How do we understand? (Communication as joint action) Task flows and decision-making Conversational UX Optional: Johnson Ch. 14 Journal
14 Apr How do we make decisions? (Heuristics and biases, uncertainty) Touchpoints, Fogg's persuasion model Journal 1: Kahneman Ch. 11-14, Optional: Johnson Ch. 12, Journal 2: Kahneman Ch. 26, 28, 34, Thaler and Sunstein 2 Journal entries
21 Apr How are we influenced through persuasion? Why should we believe your design is persuasive? Evaluating the effectiveness of your design Oinas-Kukkonen & Harjumaa Journal
28 Apr How does culture affect thinking? How do social networks affect behavior? What makes a good story? Designing an effective presentation Journal 1: Hall & Hall, Journal 2: Christakis & Fowler 2 Journal entries
5 May Poster Session Case Study Presentation, Templates due

Required Texts

Johnson, J. (2014). Designing with the Mind in the Mind. (2nd ed.) Morgan Kaufman.

Kahneman, D. (2011). Thinking, Fast and Slow. Farrah, Straus and Giroux.

Ware, C. (2008) Visual Thinking for Design. Elsevier.

Related Reading

Ariely, D. (2010). Predictably Irrational. Harper Perennial; Revised and Expanded ed. edition.

Akerlof, G., Shiller R.J. (2015). Phishing for Phools: The Economics of Manipulation and Deception. Princeton University Press.

Cialdini, R. B. (2003). Influence: The Psychology of Persuasion. Harper-Collins.

Choy, E.K. (1017). Let the Story do the Work. Amacom.

Enfield, N.J. (2017). How we talk: the inner workings of conversation. Basic Books.

Fogg, BJ. (2002). Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann.

Olson, R. (2015). Houston, we have a narrative: Why science needs story. University of Chicago Press.

Pearson, Bob. (2016). Storytizing. 1845 Publishing.

Price, P., Jhangiani, R, & Chiang, I. (2015) Research Methods in Psychology. https://opentextbc.ca/researchmethods/

Thaler,R. & Sunstein, C. (2009). Nudge: Improving Decisions About Health, Wealth, and Happiness. Penguin Books.

Sedivy, J., & Carlson, G. (2011). Sold on Language: How Advertisers Talk to You and What This Says about You.

Weinschenk, S. (2011). 100 Things Every Designer Needs to Know about People. Pearson Education.

UB Resources

Addendum