Open Source real-time strategy game made with Godot 4.
This game is not going to be a very advanced RTS that would compete with other games of this genre. Instead, it will focus on simplicity and clean design so that it can:
- showcase Godot 4 capabilities in terms of developing RTS games
- provide an open-source project template for creating RTS games
- educate game creators on creating RTS game mechanics
- 1 species
- 2 resources
- terrain and air units
- deathmatch mode (human vs AI or AI vs AI)
- runtime player switching
- basic fog of war
- units disappearing in fog of war
- minimap
- swarm movement to position
- swarm movement to unit
- simple UI
- smooth & elegant UI
- sounds
- music
- VFX
This project is compatible with Godot 4.1
.
Support for Godot 4.0
, 4.0.1
, 4.0.2
, and 4.0.3
is available on godot-4.0-support
branch.
Everyone is free to fix bugs or perform refactoring just by opening PR. As for features, please refer to existing issue or create one before starting implementation.
- Pawel Lampe (Lampe Games)
- Balázs Nagy (Bazsi1224)
- 3D Space Kit by Kenney