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Generic Android Deobfuscator

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Simplify

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Generic Android Deobfuscator

Simplify virtually executes an app to understand its behavior and then tries to optimize the code so that it behaves identically but is easier for a human to understand. Each optimization type is simple and generic, so it doesn't matter what the specific type of obfuscation is used.

Before and After

The code on the left is a decompilation of an obfuscated app, and the code on the right has been deobfuscated.

Lots of method calls, no clear meaning Wow, such literal, much meaning

Overview

There are three parts to the project: smalivm, simplify, and the demo app.

  1. smalivm: Virtual machine library which can execute Android apps. It executes a method and returns a graph which contains the register and class values at every instruction for every possible execution path. It works even if certain values are unknown such as a network response from a server. If it encounters an if and doesn't know the values of the conditional, it assumes either branch could happen and executes both paths.
  2. simplify: Analyzes the graphs from smalivm and applies optimizations such as constant propagation, dead code removal, unreflection, and specific peephole optimizations. The optimizations are fairly simple, but when applied together and in succession, it can decrypt strings, peel back layers of obfuscation, and greatly simplify code.
  3. demoapp: Contains simple, heavily commented examples of how to use smalivm. It's a good place to start if you want to use smalivm in your own projects.

Usage

usage: java -jar simplify.jar <input> [options]
deobfuscates a dalvik executable
 -et,--exclude-types <pattern>   Exclude classes and methods which include REGEX, eg: "com/android", applied after include-types
 -h,--help                       Display this message
    --include-support            Attempt to execute and optimize classes in Android support library packages, default: false
 -it,--include-types <pattern>   Limit execution to classes and methods which include REGEX, eg: ";->targetMethod\("
    --max-address-visits <N>     Give up executing a method after visiting the same address N times, limits loops, default: 10000
    --max-call-depth <N>         Do not call methods after reaching a call depth of N, limits recursion and long method chains, default:
                                 50
    --max-execution-time <N>     Give up executing a method after N seconds, default: 300
    --max-method-vists <N>       Give up executing a method after executing N instructions in that method, default: 1000000
    --max-passes <N>             Do not run optimizers on a method more than N times, default: 100
 -o,--output <file>              Output simplified input to FILE
    --output-api-level <LEVEL>   Set output DEX API compatibility to LEVEL, default: 15
 -q,--quiet                      Be quiet
    --remove-weak                Remove code even if there are weak side effects, default: true
 -v,--verbose <LEVEL>            Set verbosity to LEVEL, default: 0

Building

Because this project contains submodules for Android frameworks, either clone with --recursive:

git clone --recursive https://github.com/CalebFenton/simplify.git

Or update submodules at any time with:

git submodule update --init --recursive

Then, to build a single jar:

./gradlew fatjar

The Simplify jar will be in simplify/build/libs/simplify.jar. You can test it's working by simplifying the obfuscated-example app:

java -jar simplify/build/libs/simplify.jar -it 'org/cf' simplify/obfuscated-example

Troubleshooting

Simplify is in early stages of development. If you encounter a failure, try these recommendations, in order:

  1. Include only a few methods or classes with -it.
  2. If failure is because of maximum visits exceeded, try using higher --max-address-visits, --max-call-depth, and --max-method-visits.
  3. Try with -v or -v 2 and report the issue with the logs.
  4. Try again, but do not break eye contact. Simplify can sense fear.

Contributing

Don't be shy. I think virtual execution and deobfuscation are fascinating problems. Anyone who's interested is automatically cool and contributions are welcome, even if it's just to fix a typo. Feel free to ask questions in the issues and submit pull requests.

Reporting Issues

Please include a link to the APK or DEX and the full command you're using. This makes it much easier to reproduce (and thus fix) your issue.

If you can't share the sample, please include the file hash (sha1, sha256, etc).

Optimization Strategies

Constant Propagation

If an op places a value of a type which can be turned into a constant such as a string, number, or boolean, this optimization will replace that op with the constant. For example:

const-string v0, "VGVsbCBtZSBvZiB5b3VyIGhvbWV3b3JsZCwgVXN1bC4="
invoke-static {v0}, Lmy/string/Decryptor;->decrypt(Ljava/lang/String;)Ljava/lang/String;
# Decrypts to: "Tell me of your homeworld, Usul."
move-result v0

In this example, an encrypted string is decrypted and placed into v0. Since strings are "constantizable", the move-result v0 can be replaced with a const-string:

const-string v0, "VGVsbCBtZSBvZiB5b3VyIGhvbWV3b3JsZCwgVXN1bC4="
invoke-static {v0}, Lmy/string/Decryptor;->decrypt(Ljava/lang/String;)Ljava/lang/String;
const-string v0, "Tell me of your homeworld, Usul."

Dead Code Removal

Code is dead if removing it cannot possibly alter the behavior of the app. The most obvious case is if the code is unreachable, e.g. if (false) { // dead }). If code is reachable, it may be considered dead if it doesn't affect any state outside of the method, i.e. it has no side effect. For example, code may not affect the return value for the method, alter any class variables, or perform any IO. This is a difficult to determine in static analysis. Luckily, smalivm doesn't have to be clever. It just stupidly executes everything it can and assumes there are side effects if it can't be sure. Consider the example from Constant Propagation:

const-string v0, "VGVsbCBtZSBvZiB5b3VyIGhvbWV3b3JsZCwgVXN1bC4="
invoke-static {v0}, Lmy/string/Decryptor;->decrypt(Ljava/lang/String;)Ljava/lang/String;
const-string v0, "Tell me of your homeworld, Usul."

In this code, the invoke-static no longer affects the return value of the method and let's assume it doesn't do anything weird like write bytes to the file system or a network socket so it has no side effects. It can simply be removed.

const-string v0, "VGVsbCBtZSBvZiB5b3VyIGhvbWV3b3JsZCwgVXN1bC4="
const-string v0, "Tell me of your homeworld, Usul."

Finally, the first const-string assigns a value to a register, but that value is never used, i.e. the assignment is dead. It can also be removed.

const-string v0, "Tell me of your homeworld, Usul."

Huzzah!

Unreflection

One major challenge with static analysis of Java is reflection. It's just not possible to know the arguments are for reflection methods without doing careful data flow analysis. There are smart, clever ways of doing this, but smalivm does it by just executing the code. When it finds a reflected method invocation such as:

invoke-virtual {v0, v1, v2}, Ljava/lang/reflect/Method;->invoke(Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;

It can know the values of v0, v1, and v2. If it's sure what the values are, it can replace the call to Method.invoke() with an actual non-reflected method invocation. The same applies for reflected field and class lookups.

Peephole

For everything that doesn't fit cleanly into a particular category, there's peephole optimizations. This includes removing useless check-cast ops, replacing Ljava/lang/String;-><init> calls with const-string, and so on.

Deobfuscation Example

Before Optimization

.method public static test1()I
    .locals 2

    new-instance v0, Ljava/lang/Integer;
    const/4 v1, 0x1
    invoke-direct {v0, v1}, Ljava/lang/Integer;-><init>(I)V

    invoke-virtual {v0}, Ljava/lang/Integer;->intValue()I
    move-result v0

    return v0
.end method

All this does is v0 = 1.

After Constant Propagation

.method public static test1()I
    .locals 2

    new-instance v0, Ljava/lang/Integer;
    const/4 v1, 0x1
    invoke-direct {v0, v1}, Ljava/lang/Integer;-><init>(I)V

    invoke-virtual {v0}, Ljava/lang/Integer;->intValue()I
    const/4 v0, 0x1

    return v0
.end method

The move-result v0 is replaced with const/4 v0, 0x1. This is because there is only one possible return value for intValue()I and the return type can be made a constant. The arguments v0 and v1 are unambiguous and do not change. That is to say, there's a consensus of values for every possible execution path at intValue()I. Other types of values that can be turned into constants:

  • numbers - const/4, const/16, etc.
  • strings - const-string
  • classes - const-class

After Dead Code Removal

.method public static test1()I
    .locals 2

    const/4 v0, 0x1

    return v0
.end method

Because the code above const/4 v0, 0x1 does not affect state outside of the method (no side-effects), it can be removed without changing behavior. If there was a method call that wrote something to the file system or network, it couldn't be removed because it affects state outside the method. Or if test()I took a mutable argument, such as a LinkedList, any instructions that accessed it couldn't be considered dead.

Other examples of dead code:

  • unreferenced assignments - assigning registers and not using them
  • unreached / unreachable instructions - if (false) { dead_code(); }

Further Reading

License

This tool is available under a dual license: a commercial one suitable for closed source projects and a GPL license that can be used in open source software.

Depending on your needs, you must choose one of them and follow its policies. A detail of the policies and agreements for each license type are available in the LICENSE.COMMERCIAL and LICENSE.GPL files.

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