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update readme.
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hecomi authored Jan 5, 2023
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Expand Up @@ -266,7 +266,15 @@ Then click on the game object with the `PlayableDirector` and drag and drop the

Now the lipsync information will be sent to `uLipSyncTimelineEvent`, and the connection to `uLipSyncBlendShape` is established. Playback can also be done during editing, so you can adjust it with the animation and sound.

<img src="https://raw.githubusercontent.com/wiki/hecomi/uLipSync/v2/Feature-Timeline.gif" />
<img src="https://raw.githubusercontent.com/wiki/hecomi/uLipSync/v2/Feature-Timeline.gif" width="640" />

### Timeline Setup Helper

*Window > uLipSync > Timeline Setup Helper*

This tool automatically creates `BakedData` corresponding to clips registered in **AudioTrack** and registers them in **uLipSync Track**.

<img src="https://raw.githubusercontent.com/wiki/hecomi/uLipSync/v2/Timeline-Setup-Helper.gif" width="640" />


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