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Jiangxi Booway
- Jiangxi Nanchang
- https://lvweiwolf.github.io/
Stars
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
The repo for "Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image" and "Metric3Dv2: A Versatile Monocular Geometric Foundation Model..."
A curated list of recent monocular depth estimation papers
MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision
lineCode / slang
Forked from shader-slang/slangMaking it easier to work with shaders
Unreal Engine 5: Smooth voxel terrian example
Code release for "3D reconstruction with fast dipole sums"
CodexLabsLLC / Colosseum
Forked from microsoft/AirSimOpen source simulator for autonomous robotics built on Unreal Engine with support for Unity
Source code of UE marketplace plugin "Interactive World"
A new algorithm for retrieving topological skeleton as a set of polylines from binary images
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.
Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
Fast and memory efficient semantic segmentation of 3D point clouds. Runs on Windows, Mac and Linux.
A Toolkit for Programming Parallel Algorithms on Shared-Memory Multicore Machines
Unreal Engine Plugin for loading glTF files at runtime
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
Lightweight WebRTC SDK for UnrealEngine's PixelStreaming
Code Release for RelPose++: Recovering 6D Poses from Sparse-view Observations
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
An extensible 3D GIS application for visualization, analysis and research.
A high-performance, zero-overhead, extensible Python compiler using LLVM
程序员在家做饭方法指南。Programmer's guide about how to cook at home (Simplified Chinese only).
[ICCV2023] Segment Every Reference Object in Spatial and Temporal Spaces
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
COLMAP - Structure-from-Motion and Multi-View Stereo