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# VLite | ||
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## VLite UDP Outbound | ||
* Name: `vliteu` | ||
* Type: Outbound Protocol | ||
* ID: `outbound.vliteu` | ||
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> `address`: string | ||
The server address. | ||
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> `port`: number | ||
The server port number. | ||
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> `password`: string | ||
The password. Need to be same on corresponding server. | ||
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> `scramblePacket`: true | false | ||
Whether to enable packet scrambling. Need to be the same on the corresponding server. | ||
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This will hide the data packet's DTLS signature so that looks like unknown traffic once the handshake is finished. | ||
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> `enableFec`: true | false | ||
Whether to enable forward error correction. Need to be the same on the corresponding server. | ||
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This will instruct vlite to consume more traffic to compensate for packet loss. | ||
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> `enableStabilization`: true | false | ||
Whether to enable unified connection stabilization. Need to be the same on the corresponding server. | ||
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This will instruct vlite to stabilise connections actively by reincarnating broken connections by connecting to the server again and recovering connection status when the connection is interrupted. | ||
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> `enableRenegotiation`: true | false | ||
Whether to enable unified connection stabilization protocol renegotiation. Need to be the same on the corresponding server. | ||
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This will instruct vlite to stabilise by renegotiating stateful protocols while keeping underlying payload connections intact. | ||
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> `handshakeMaskingPaddingSize`: number | ||
Whether to mask unified connection stabilization handshake so it appears as random data. Recommended to be the same on the corresponding server. | ||
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Write a number to define the packet length to pad the handshake message to. | ||
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## VLite UDP Inbound | ||
* Name: `vliteu` | ||
* Type: Inbound Protocol | ||
* ID: `inbound.vliteu` | ||
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> `scramblePacket`: true | false | ||
Whether to enable packet scrambling. Need to be the same on the corresponding client. | ||
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||
This will hide the data packet's DTLS signature so that looks like unknown traffic once the handshake is finished. | ||
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||
> `enableFec`: true | false | ||
Whether to enable forward error correction. Need to be the same on the corresponding client. | ||
|
||
This will instruct vlite to consume more traffic to compensate for packet loss. | ||
|
||
> `enableStabilization`: true | false | ||
Whether to enable unified connection stabilization. Need to be the same on the corresponding client. | ||
|
||
This will instruct vlite to stabilise connections actively by reincarnating broken connections by connecting to the server again and recovering connection status when the connection is interrupted. | ||
|
||
> `enableRenegotiation`: true | false | ||
Whether to enable unified connection stabilization protocol renegotiation. Need to be the same on the corresponding client. | ||
|
||
This will instruct vlite to stabilise by renegotiating stateful protocols while keeping underlying payload connections intact. | ||
|
||
> `handshakeMaskingPaddingSize`: number | ||
Whether to mask unified connection stabilization handshake so it appears as random data. Recommended to be the same on the corresponding client. | ||
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||
Write a number to define the packet length to pad the handshake message to. |