Stars
Turn (almost) any Python command line program into a full GUI application with one line
The official PyTorch implementation of Towards Fast, Accurate and Stable 3D Dense Face Alignment, ECCV 2020.
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
Minimal Python 2 & 3 shim around all Qt bindings - PySide, PySide2, PyQt4 and PyQt5.
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
Various maya tools that I write for my personal projects.
Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)
Course contents for my upcoming Advanced Python for Maya course
A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."
A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveS…
Two methods of the rotation decomposition and composition.
proof of concept of machine learning rivet node
as-rigid-as-possible (arap) maya deformer, in python
Create a Spline IK setup on a curve. The setup features variable stretch and squash, variable rotation and sliding on curve.
A Generic N Dimentions Radial Basis Interpolation solver in KL
Collection repository for tutorials authored by Justin Israel
An object-oriented PyMEL superset for Maya riggers
Simple skin converter written for Autodesk Maya.
This is a script that helps you to compile a c++ maya plugin.
blurstudio-forks / argile
Forked from guibab/argileplugin for maya to store deformations on a mesh
mmallmann / cmt
Forked from chadmv/cmtVarious maya tools that I write for my personal projects.