Stars
An object-oriented PyMEL superset for Maya riggers
Turn (almost) any Python command line program into a full GUI application with one line
The official PyTorch implementation of Towards Fast, Accurate and Stable 3D Dense Face Alignment, ECCV 2020.
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
proof of concept of skinCluster for transforms
proof of concept of machine learning rivet node
ianxmason / Fewshot_Learning_of_Homogeneous_Human_Locomotion_Styles
Forked from sebastianstarke/AI4AnimationCharacter Animation in Unity 3D using Deep Learning and Artificial Intelligence
Bringing Characters to Life with Computer Brains in Unity
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods
syoyo / dem-bones
Forked from electronicarts/dem-bonesAn automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
A smoothly reparameterizing Bezier spline that also interpolates orientations
blurstudio-forks / argile
Forked from guibab/argileplugin for maya to store deformations on a mesh
Fast Maya skinCluster Save / Load
Various maya tools that I write for my personal projects.
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
Non-iterative two-bone IK plugin with Soft IK, IK / FK switching, reversing, and elbow pinning in one node for Autodesk Maya 2016+.
Collection repository for tutorials authored by Justin Israel
mmallmann / cmt
Forked from chadmv/cmtVarious maya tools that I write for my personal projects.
Collection of math nodes for Autodesk Maya
Get iphone X face motion data then make animation in Houdini.
Unity scripts for the Another Auto Rigger system.
An implementation of components of the IK Rig as described by Alexander Bereznyak