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GeoTIFFTileSource

Implementation of a TileSource for OpenSeadragon based on geotiff.js, enabling local and remote TIFF files to be viewed without using an image server.

See it in action at https://pearcetm.github.io/GeoTIFFTileSource/demo/demo.html

How to create GeoTIFF files

In order to generate a GeoTIFF file compatible with this library, you can for instance use sharp, a High performance Node.js image processing library.

import sharp from 'sharp'

sharp('input.jpg', {limitInputPixels:false})
    .tiff({tile:true, pyramid:true})
    .toFile('output.tiff')
    .then(console.log)
    .catch(console.error);

Many options are available.

Check sharp documentation on TIFF output format.

Prerequisites for remote files - HTTP range requests

This library works by loading only parts of the remote TIFF file (which may be huge). For this, the remote http server has to be compatible. Most production-ready http servers are compatible, but some development servers (such as python3 -m http.server or PHP built-in development web server) are not.

Check Mozilla documentation on HTTP range requests.

Usage

Installation

The plugin is available as both an npm package and a standalone script.

Using NPM

npm i geotiff-tilesource

Using standalone scripts

Standalone scripts for the plugin are available as both UMD and ES module scripts. The UMD script is compatible with the OpenSeadragon global object, while the ES module script can be imported as a module. Note that the OpenSeadragon library must be loaded before the plugin script. The geotiff.js library comes bundled with the plugin, and does not need to be loaded separately.

<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/openseadragon/4.1.0/openseadragon.min.js"></script>

<!-- Using UMD script -->
<script type="text/javascript" src="geotiff-tilesource.min.js"></script>
<!-- Using ES module script -->
<script type="module" src="geotiff-tilesource.mjs"></script>

Extending OpenSeadragon

The plugin allows for extending OpenSeadragon with a new TileSource type, the GeoTIFFTileSource. To initialize, call the following at the top-most import of OpenSeadragon:

Using NPM package

import OpenSeadragon from 'openseadragon';
import { enableGeoTIFFTileSource } from "geotiff-tilesource";

enableGeoTIFFTileSource(OpenSeadragon);

Using standalone scripts

Using UMD script

The UMD script will automatically extend the OpenSeadragon global object with the GeoTIFFTileSource class.

Using ES module script
import { enableGeoTIFFTileSource } from './geotiff-tilesource.mjs';

enableGeoTIFFTileSource(OpenSeadragon, { /* optional config */ });

This will make the OpenSeadragon.GeoTIFFTileSource class available for use.

Usage

The plugin can be used in two ways:

  • using GeoTIFFTileSource directly to open GeoTIFF files to read tiff files
  • using data types: rawTiff or potentially tiffRaster to render TIFF data (obtained e.g., as a server response payload)

Using the GeoTIFFTileSource

Prepare TileSources

GeoTIFFTileSource accepts both local and remote GeoTIFF files. For local files, the url parameter should be a File object. For remote files, the url parameter should be a string. The getAllTileSources reads a local or remote GeoTIFF file and returns an array of OpenSeadragon.GeoTIFFTileSource objects, one for each image (page) in the GeoTIFF file. You can optionally pass an options object to getAllTileSources to control the behavior of the library. options.GeoTiffOptions are passed to geotiff.js, and options.hints are passed to the library.

const tiffTileSources = await OpenSeadragon.GeoTIFFTileSource.getAllTileSources(remoteUrl, {
  logLatency: false,
});

Create OpenSeadragon Viewer

The OpenSeadragon.Viewer can be created as usual, with the tileSources parameter set to the array of OpenSeadragon.GeoTIFFTileSource objects, or with the viewer.open method.

const viewer = new OpenSeadragon.Viewer({
  id: 'viewer',
  crossOriginPolicy: "Anonymous",
  ajaxWithCredentials: true,
  tileSources: tiffTileSources,
  ...viewerOptions,
});

// OR
viewer.open(tiffTileSources);

Using the data types directly

If you have a tiff-like data and you need to render them directly, you can use predefined types introduced by this plugin.

rawTiff

Represents a TIFF container in “raw” form. It usually wraps:

  • the original source (URL / File / Blob / ArrayBuffer)
  • optional user-provided hints (hints)
  • optional metadata (meta)
  • downloadTileStart(...) level override:

finish(OpenSeadragon.RawTiffPlugin.wrap(arrayBuffer, { hints, meta }), request, 'rawTiff');

tiffRaster

Represents decoded raster bands for a region (usually one tile). This is CPU-side data and preserves precision:

  • width, height
  • bands: TypedArray[] (one array per band)
  • optional hints (carried forward for interpretation / channel mapping)
  • intermediate type, usually not useful

gpuTextureSet

Represents “ready-to-use” raw data payload for multichannel use-cases - usually direct GPU rendering. Conceptually:

  • mode: "image" | "data"
    • "image": it’s meant to behave like a normal image on GPU (RGB/Gray/Palette logic applied)
    • "data": independent channels packed for scientific rendering
  • packs: Array<{ format: "RGBA8" | "RGBA16F", channels: [c0,c1,c2,c3], data: TypedArray/Float32Array, width, height }>
    • channels are packed in groups of 4 (packsOf4)
    • padding channels are -1
  • channelCount: number of channels (excluding padding)
  • for direct use on, for example, GPU

image-like types

By default, tiffRaster is converted to default OpenSeadragon image-like types and flows naturally into the rendering pipeline. The only downside is that when your image carries more than 4 channels, the overflow is discarded - you might want to explicitly request gpuTextureSet instead, and convert it to RGBA yourself - via plugin, or, directly at the rendering level.

Options (format, GPU packing, and layout hints)

This library can interpret TIFF content in two broad ways:

  • image-like: Treat channels as a real image (RGB/YCbCr/Palette/Gray), apply color-space logic, and produce a 4-channel RGBA output for standard viewers.
  • data-like: Treat channels as independent scientific bands (microscopy, masks, label images, multi-band signals) and preserve precision, packing channels for GPU rendering.

These decisions are controlled through the format options object.

Where to set options

Options can be provided from multiple places. Later sources override earlier ones:

  1. Global defaults at install time (recommended for app-wide behavior)
  2. Per-load hints (e.g. passed to getAllTileSources(..., { hints: { format: ... } }))
  3. Per-tile/per-raster overrides (advanced usage; e.g. rawTiff.hints.format, tiffRaster.hints.format, or tile.format)

format options

format.interpretation

"auto" | "image" | "data" (default "auto")

  • "auto": Infer image-vs-data from TIFF tags. Typical RGB/Gray files become "image". Unusual band counts or missing color tags tend to become "data".
  • "image": Force image-like interpretation (use color-space conversion / RGBA mapping logic).
  • "data": Force data interpretation (bands are preserved and packed for GPU).

format.channels

number[] | null (default null)

Explicit channel order for "data" interpretation. Example: [0, 3, 2, 1]. If null, the library packs channels in natural order.

format.gpu

GPU packing options (used when converting to gpuTextureSet).

  • preferRGBA8 (boolean, default true): If all selected channels are 8-bit, pack into RGBA8.
  • forceRGBA16F (boolean, default false): Always pack into RGBA16F (half-float) even if RGBA8 would be possible.
  • packMode ("packsOf4", default "packsOf4"): Pack channels into RGBA textures in groups of 4.

Precision note: when using RGBA16F packs, integer bands are converted to float prior to upload so shaders can operate with good precision.

format.image

Image mapping options for ambiguous cases.

  • rgbaChannels ([r,g,b] | [r,g,b,a] | null, default null): Explicit mapping for image-like interpretation. Useful when a TIFF is ambiguous (e.g. 4 bands that might be RGBA or 4 unrelated data bands).

Layout hints (hints.layout)

Some TIFFs contain pyramids in different ways:

  • IFD pyramid: multiple top-level pages (IFDs) form decreasing resolutions (classic overviews).
  • SubIFD pyramid: each plane/page contains SubIFDs that form the pyramid (common in OME/ImageJ/Bio-Formats).

Layout hints control how the tile source chooses pyramid levels and plane selection.

hints.layout.pyramid

"auto" | "ifd" | "subifd" (default "auto")

  • "auto": choose based on detected structure
  • "ifd": force pyramid from top-level IFD pages
  • "subifd": force pyramid from SubIFDs if present

hints.layout.planeIndex

number (default 0)

If the file is a plane/channel stack (multiple same-size IFDs), choose which plane to display by default.

hints.layout.prefer

"pyramid" | "stack" (default "pyramid")

If the file is ambiguous, choose which interpretation to prefer.

Warnings about defaults

If the library has to guess (e.g. plane stack without explicit planeIndex, or ambiguous 4-channel data), it will emit a console warning once explaining what default was chosen and how to override it via options.

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Implementation of a TileSource for OpenSeadragon based on GeoTIFF.js, enabling local and remote TIFF files to be viewed without using an image server

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