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Predator.java
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package sim.app.PVP_V2.src.pvp;
import java.io.*;
import java.io.FileWriter;
import sim.engine.*;
import sim.field.grid.Grid2D;
import sim.field.grid.SparseGrid2D;
import sim.util.Bag;
import sim.util.Int2D;
import sim.util.IntBag;
public class Predator extends Animal implements Steppable{
//Constants, may or may not be currently used.
private static double defaultDeathRate;
private double actualDeathRate;
private static int deathRandNum = 1000;
private static double agingDeathMod;
private static double hungerDeathMod;
private static int lastMealLow = 30;
private static int lastMealMed;
private static int lastMealHigh;
private static int repAge;
protected static int repRandNum = 100000;
protected static int defaultRepRandNum;
protected int eatingChance;
private static double actualRepRate;
private static double defaultRepRate = .05;
private Bag seen;
protected double diseaseRecovery = .25;
private boolean caught = false;
/*
* Constructor
* Input: state of the world, world, and ID number
* Output: None
*/
Predator(SimState state, SparseGrid2D grid, int num){
int directionNum= state.random.nextInt(3);
if(directionNum == 0)
direction = 0;
else if(directionNum == 1)
direction = 1;
else if (directionNum == 2)
direction = 2;
else
direction = 3;
oldAge = 20;
//vP = new VisualProcessor(state);
//map = new ExpectationMap(grid.getWidth(), grid.getHeight(), expectMapDecayRate);
//maxHunger = 30;
//maxSocial = 100;
//actualRepRate = defaultRepRate;
//reproductionAge = repAge;
//maxRep = 200;
//actualDeathRate = defaultDeathRate;
ID = "F" + num;
dir.mkdirs();
try
{
outputFile = new File(dir, ID + ".csv");
writer = new FileWriter(outputFile);
write("AgentPosX, AgentPosY, FoodX, FoodY, DeltaX, DeltaY, Direction, Other, Slope, Slope, Before Position: 0, 1, 2, 3, 4, 5, 6, 7, 8, Sum, After Pos: 0, 1, 2, 3, 4, 5, 6, 7, Sum");
}
catch(IOException e)
{
e.printStackTrace();
}
//eatingChance = 1;
}
/*
* Purpose: Initializes predator given set of parameters
* Input: Parameters
* Output:None
*/
protected final static void initializePred(int maxH, int old,
double dR, int dRN, double agDM, double hDM, int lmL, int lmM, int lmH, int rA, double dRR, int rRN ){
maxHunger = maxH;
//oldAge = old;
defaultDeathRate = dR;
deathRandNum = dRN;
agingDeathMod = agDM;
hungerDeathMod = hDM;
lastMealLow = lmL;
lastMealMed = lmM;
lastMealHigh = lmH;
repAge = rA;
defaultRepRate = dRR;
defaultRepRandNum = rRN;
}
/*
* Purpose: Needs to be stoppable in order for the simulation to end.
* Fixed this error by making this method.
* Input: Stoppable object
* Output: None
*/
public void makeStoppable(Stoppable stopper)
{
stop = stopper;
}
/*
* Purpose: This is a heart of the code/ movement for prey
* Input: State of the world
* Output: None -- minus visual update
*/
@Override
public void step(SimState state)
{
// TODO Auto-generated method stub
super.step(state);
caught = false;
/*repRandNum = 1000;
//write();
//Chance of Disease recovery
if(this.isDiseased && ((state.schedule.getTime() - diseaseTimestep) > lastMealLow)){
double d = state.random.nextInt(diseaseRandomNum);
double disease = d/diseaseRandomNum;
if(disease < diseaseRecovery)
this.isDiseased = false;
}
// Timesteps since last social interaction
//write("Last Meal: " + lastMeal + " timesteps");
*/
//Death Calculations
if(this.iDie(state)){
//this.emotionsUpdate();
//this.printStats();
return;
}
//Reproduction Calculations
else if(this.iReproduce(state)){
//this.emotionsUpdate();
//this.printStats();
return;
}
/****** LEARNING/ VISION ********************/
Int2D cord = grid.getObjectLocation(this);
Bag result = new Bag();
IntBag xPos = new IntBag();
IntBag yPos = new IntBag();
grid.getMooreNeighbors(cord.x, cord.y, 1, Grid2D.TOROIDAL, result, xPos, yPos);
write("\n" + cord.x + "," + cord.y + ",");
boolean first = true;
for(int i = 0; i < result.numObjs; i++)
{
Object temp = result.get(i);
//write("Result: " + temp);
if(temp instanceof Prey && first == true){
//write("Found Food! : ");
Int2D prey = grid.getObjectLocation(temp);
write(prey.x + "," + prey.y + ",");
int deltaX = prey.x - cord.x;
int deltaY = prey.y - cord.y;
int direction = deltaX + deltaY;
write(deltaX + "," + deltaY + ",");
write(direction + ",");
this.setMovementPref(cord, prey, state);
first = false;
}
}
//Will I eat?
if(this.willEat(grid, state)){
//this.emotionsUpdate();
//this.printStats();
return;
}
/*
//Visual Processor
else{
this.emotionsUpdate();
this.vision(state, grid);
}
//End of Step, print out tests
this.printStats();
*/
}
//Method that allows Predator to kill its Prey
public void eat(Object p, SimState state){
assert (p != null);
if(p.getClass().equals(Prey.class)){
Prey prey = (Prey) p;
assert(prey != null);
if(prey.isDiseased()){
this.setDisease(true);
this.diseaseTimestep = state.schedule.getTime();
}
caught = true;
lastMeal = 0;
prey.stop.stop();
numPrey--;
grid.remove(prey);
//write("Prey was eaten by Predator");
}
}
//Method that "kills" the Predator by removing it from the grid
public boolean iDie(SimState state){
//older = more likely to die
//if(age>oldAge)
//actualDeathRate = actualDeathRate * agingDeathMod;
//Last meal, more likely to die
if(lastMeal > lastMealMed)
actualDeathRate = actualDeathRate * (hungerDeathMod);
/*//write("deathRate: " + deathRate);
if(lastMeal > lastMealHigh){
stop.stop();
numPredator--;
grid.remove(this);
return true;
}*/
// Death Rate
double d = state.random.nextInt(deathRandNum);
double death = d/deathRandNum;
assert(d >= 0 && death >=0);
//write("d: " + d + " death: " + death);
if(death < actualDeathRate){
stop.stop();
numPredator--;
grid.remove(this);
return true;
}
return false;
}
//Method that allows predator to have the chance to reproduce
public boolean iReproduce(SimState state){
// Reproduction Rate
double r = state.random.nextInt(repRandNum);
double repo = r/repRandNum;
assert (r >= 0 && repo >= 0);
if(repo <= actualRepRate && age >= repAge && numPredator<=maxPredator){
this.reproduce(state);
this.lastRep = 0;
return true;
}
return false;
}
//Determines whether the predator will eat or not
public boolean willEat(SparseGrid2D grid, SimState state){
//Reduced chance of eating.
/*if(lastMeal < lastMealLow)
actualRepRate = actualRepRate * 1.5;
if(state.schedule.getTime()%eatingChance != 0)
return false;
*/
//Eating Prey on the same location
assert(grid.getObjectsAtLocationOfObject(this) !=null);
//write(grid.getObjectsAtLocationOfObject(this).size());
int gridNum = grid.getObjectsAtLocationOfObject(this).size();
assert(gridNum != 0);
for(int i = 0; i < gridNum; i++){
Object obj = (grid.getObjectsAtLocationOfObject(this)).get(i);
if(obj.getClass().equals(Prey.class)){
//write("\nPredator Ate");
write("Predator Would have eaten");
this.eat(obj, state);
return true;
}// end of if
}// end of for loop
return false;
}
//Method that allows Predator to duplicate
public void reproduce(SimState state){
//write("Predator Reproduced");
Predator p = new Predator(state, grid, numPredator + 1);
numPredator++;
grid.setObjectLocation(p, grid.getObjectLocation(this));
Stoppable stop = state.schedule.scheduleRepeating(p);
p.makeStoppable(stop);
}
/*public void vision(SimState state, SparseGrid2D grid){
Int2D cord = grid.getObjectLocation(this);
assert(cord != null);
seen = vP.sight(cord.x, cord.y, state, direction);
Bag locations = new Bag();
if(state.schedule.getTime()%2 != 0)
map.updateMapsPred(seen, grid);
//map.printMaps();
for(int s = 0; s < seen.size(); s++){
Int2D obLoc = grid.getObjectLocation(seen.get(s));
locations.add(obLoc);
//write(" at location:" + obLoc);
//if(j.equals(Prey.class))
//write("****" + seen.get(s));
}
this.behaviorProb(locations, seen, state);
//Move every timestep
super.move(grid, state);
//write("Predator Moved");
}// end of vision
/*public void behaviorProb(Bag locs, Bag seen, SimState state){
behavior = new BehaviorProcessor(grid);
double[] newProb = behavior.updateProbPred(locs, seen, defaultProb, this, state, maxHunger);
actualProb = newProb;
}*/
//Accessor for reproduction rate
public double getRepRate()
{
return actualRepRate;
}
//Setter for reproduction rate
public void setRepRate(double repRate)
{
actualRepRate = repRate;
}
//Emotions model update
/*
public void emotionsUpdate()
{
anger = anger.updateAnger(this);
sad = sad.updateSadness(this);
dis = dis.updateDisgust(this);
fear = fear.updateFear(this);
happy = happy.updateHappiness(this);
surprise = surprise.updateSurprise(this);
mood = mood.updateMood(anger, sad, dis, fear, happy);
}*/
//Print Stats to screen
public void printStats()
{
write("\n, " + ID);
//map.printMaps();
write(", lastMeal: " + lastMeal);
write(", deathRate " + actualDeathRate);
write(", lastSocial: " + lastSocial);
write(", directionChange: " + directChangeTotal + "\n");
}
}