I'm a full stack software and site reliability engineer with deep expertise in way too many technologies.
Let's turn challenges into streamlined systems!
- https://cnap.tech: CNAP | Cloud Native Application Platform A fully integrated, self-hosted platform for cloud native applications. Simplify app installs, enable team sharing, monetization, and private cloud creation. Ideal for developers, app users, and infra providers.
- https://minekube.com: Minekube Connect | The Ingress Tunnel for Minecraft Servers A global gateway to a DDoS-protected Minecraft native Superproxy. A developer platform with public Anycast domains for localhost allowing admins to secure and scale servers/proxies to build durable Minecraft networks in any environment easily.
Robin Brämer is a versatile and highly skilled Full Stack Software Engineer and Site Reliability Engineer with a strong focus on Go (Golang) and cloud-native technologies, particularly Kubernetes. With significant experience in game development, fintech, and cloud-native solutions, Robin is a member of the Golang and Kubernetes communities. Known for his technical autonomy, impactful ideas, and constant pursuit of improvement, he combines deep expertise with a passion for continuous learning and entrepreneurship. Robin's diverse skills and broad understanding of various technologies enable him to drive project success and contribute effectively to open-source projects and cutting-edge software solutions.
Job Description | Achievements |
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Elefant AI US Software Engineer Remote July 19, 2024 – October 24, 2024 |
Implemented open-source project into agent system, developed AI Minecraft agent, and contributed to codebase improvements
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Business Summary | Elefant AI Business SummaryElefant AI: A team of researchers and engineers focused on building AI agents with deep understanding of 3D worlds and intelligent interaction capabilities. Their mission is to advance the state of the art in AI, particularly in the context of Minecraft and similar environments. |
CubeCraft United Kingdom Software Engineer & SRE Remote February 9, 2024 – May 9, 2024 (3 months) |
Designed and implemented scalable Minecraft server hosting platform using Kubernetes, targeting millions of players
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Business Summary | CubeCraft Business SummaryCubeCraft: Leading Minecraft server network offering diverse game modes to millions globally. Focuses on high-quality, scalable multiplayer environments. |
SumUp Limited Berlin, Germany Software Engineer January 15, 2022 – December 31, 2023 (2 years) |
Led Compliance Alert Engine, launched internal dev portal for 800 engineers, improved observability best practices
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Business Summary | SumUp Business SummarySumUp: Fintech company providing affordable payment solutions for small businesses, including mobile POS devices and card payment services. |
JustChunks Remote Software Engineer & SRE December 3, 2021 – April 17, 2023 (1 year) |
Developed microservices, improved Kubernetes practices, and implemented advanced matchmaking for modern game development
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Business Summary | JustChunks Business SummaryJustChunks: Modern game development company creating innovative experiences using cutting-edge technologies and cloud-native solutions for scalable, high-performance game services. |
Minekube Remote Founder & Tech Lead 2018 - Present |
Created and led development of innovative Minecraft developer platform
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Business Summary | Minekube Business SummaryMinekube: Minecraft developer platform offering cloud-native solutions for server management, protection, and accessibility. Aims to revolutionize Minecraft network development with tools like Connect Network and Gate Proxy. |
MyPvP Remote Founder & Tech lead 2014 - 2018 (6 years) |
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Business Summary | MyPvP Business SummaryMyPvP: Prominent SkyPvP Java edition game network with 400 avg. players, 500k registered users, and a team of 15 |
I have always been highly enamored with technology, dating back to my tenth year, when I acquired my first laptop and became familiar with fundamental server concepts, and began scripting at the age of twelve, setting up my own server networks.
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Between the ages of thirteen and seventeen, I constructed and headed a gaming community (aka MyPvP) comprising approximately five hundred thousand players in total, who played the games I had programmed, utilized my forum websites, and even uploaded YouTube videos about my games. This was a thrilling period for me, as I was able to connect with a vast number of players who shared my passion for building. I had the opportunity to meet a variety of fascinating individuals whom I subsequently recruited to my team, and I was able to observe the competition as others attempted to imitate our ideas. It also served as an enlightening introduction to the realm of digital product sales, marketing, and project management, leading me to establish my first online shop at the age of fourteen. Earning money at such a young age was gratifying, but what truly enthused me was the pure engineering aspect- learning, growing, and constantly pushing the limits of my abilities with an open-minded and insatiable appetite for knowledge, which I still possess to this day.
The experiences I had accumulated during this time solidified my passion for programming and reinforced my belief that with sufficient determination and enthusiasm, I am capable of achieving nearly anything. From that point forward, I set my sights beyond just games, becoming driven by a thirst for knowledge and always on the lookout for the next exciting development on my path to becoming a respected engineer and entrepreneur.
With proficiency in multiple programming languages (primarily backend), selling automated chrome browsers for Instagram automation bots, writing a single 222-line SQL query, developing a cloud-ready access control system (such as AWS or Google IAM), designing numerous API services, creating protocol-specific proxy software, constructing my own mini-cloud with a pay-as-you-go billing system, and building complete CI/CD pipelines as a DevOps, I am confident in the skills and accomplishments I have attained between the ages of sixteen and nineteen.
Presently, I am pursuing a degree in software engineering at CODE University, a private institution in Berlin, and am able to afford tuition through a combination of freelance work, professional sports betting, and proceeds from my latest startup. :)