Skip to content
View robinbraemer's full-sized avatar
🦁
professional problem solver
🦁
professional problem solver

Sponsors

@tygastoFX
@kittizz

Highlights

  • Pro

Organizations

@redis-go @minekube @cnap-tech

Block or report robinbraemer

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
robinbraemer/README.md

Robin Brämer

I'm a full stack software and site reliability engineer with deep expertise in way too many technologies.
Let's turn challenges into streamlined systems!

Checkout main projects:

Experiences

Category Technologies I've learned & applied in projects
Languages Fuently speaking and writing in...
Primary:
Secondary:

Spoken: 🇩🇪 German, 🇬🇧 English
I don't like: Java, Python, JavaScript
Cloud Native Tech (CNCF) In my projects I've learned how to build and scale large, low-cost microservice infrastructures with raw dedicated servers.
Databases I'm also a heavy database nerd and have used every single DB in the following list.
Other Platforms Platforms that I use on a regular basis.

Professional Summary

Robin Brämer is a versatile and highly skilled Full Stack Software Engineer and Site Reliability Engineer with a strong focus on Go (Golang) and cloud-native technologies, particularly Kubernetes. With significant experience in game development, fintech, and cloud-native solutions, Robin is a member of the Golang and Kubernetes communities. Known for his technical autonomy, impactful ideas, and constant pursuit of improvement, he combines deep expertise with a passion for continuous learning and entrepreneurship. Robin's diverse skills and broad understanding of various technologies enable him to drive project success and contribute effectively to open-source projects and cutting-edge software solutions.

Professional Experiences

Job Description Achievements
Elefant AI
US

Software Engineer Remote

July 19, 2024 – October 24, 2024
Implemented open-source project into agent system, developed AI Minecraft agent, and contributed to codebase improvements
Business Summary
Elefant AI Business SummaryElefant AI: A team of researchers and engineers focused on building AI agents with deep understanding of 3D worlds and intelligent interaction capabilities. Their mission is to advance the state of the art in AI, particularly in the context of Minecraft and similar environments.
CubeCraft
United Kingdom

Software Engineer & SRE Remote

February 9, 2024 – May 9, 2024 (3 months)
Designed and implemented scalable Minecraft server hosting platform using Kubernetes, targeting millions of players
  • Developed a new hosting project for Minecraft servers, targeting millions of players
  • Built the system using Kubernetes and Java Operator Framework
  • Designed APIs for the hosting platform
  • Collaborated with infrastructure teams to streamline architecture design
  • Implemented scalable solutions to handle high-volume player traffic
  • Optimized resource allocation for efficient server management
  • Developed automated deployment and scaling mechanisms
  • Created monitoring and alerting systems for proactive issue resolution
  • Implemented security best practices to protect player data and server integrity
  • Designed and implemented a user-friendly interface for server management
Business Summary
CubeCraft Business SummaryCubeCraft: Leading Minecraft server network offering diverse game modes to millions globally. Focuses on high-quality, scalable multiplayer environments.
SumUp Limited
Berlin, Germany

Software Engineer

January 15, 2022 – December 31, 2023 (2 years)
Led Compliance Alert Engine, launched internal dev portal for 800 engineers, improved observability best practices
  • Led the Tech Stack Bootstrap for the "Compliance Alert Engine" project
  • Analyzed and implemented a secure workflow pipeline for processing money laundering suspicious activity reports
  • Developed and launched "SumUp Backstage," an internal developer portal
  • Co-founded the team to improve observability practices, tools, libraries, and service tracing
  • Automated the onboarding process for 2,000 existing Git projects
  • Replaced the old API browser with SumUp Backstage's API Docs, implementing migration tools
  • Improved the "docs as code" philosophy through Backstage Tech Docs
  • Implemented a standardized naming structure for GitHub teams
  • Migrated 800 GitHub teams to the new structure and automated the migration process
  • Developed workflows using Temporal and created a scalable, clean project structure
  • Integrated various clients into pipeline steps to enrich alerts with merchant details and external API data
  • Collaborated with team members on switching to a unified verification method in the SumUp Mobile App backend
  • Conducted large-scale code cleanup to expand the codebase
  • Enhanced the 24 capabilities of Accelerate to achieve SumUp's vision
  • Worked on observability and documentation of the technical landscape through Backstage entity relationships
Business Summary
SumUp Business SummarySumUp: Fintech company providing affordable payment solutions for small businesses, including mobile POS devices and card payment services.
JustChunks
Remote

Software Engineer & SRE

December 3, 2021 – April 17, 2023 (1 year)
Developed microservices, improved Kubernetes practices, and implemented advanced matchmaking for modern game development
  • Engineered scalable microservices architecture for game backend
  • Implemented and optimized Kubernetes deployments for game servers
  • Improved containerization practices for efficient game service management
  • Developed CI/CD pipelines for streamlined game updates and deployments
  • Implemented monitoring and logging solutions for game performance tracking
  • Optimized resource allocation for game servers in Kubernetes clusters
  • Contributed to the design of resilient and scalable game infrastructure
  • Implemented best practices for securing game services in a cloud environment
  • Collaborated with game developers to integrate backend services with game logic
  • Improved overall system reliability and performance for enhanced player experience
  • Implemented a highly configurable and flexible matchmaking system using Agones
  • Designed the matchmaking system to be easily adoptable and extensible with custom matching functions
Business Summary
JustChunks Business SummaryJustChunks: Modern game development company creating innovative experiences using cutting-edge technologies and cloud-native solutions for scalable, high-performance game services.
Minekube
Remote

Founder & Tech Lead

2018 - Present
Created and led development of innovative Minecraft developer platform
  • Developed Minekube Connect, a cloud-native Minecraft TCP edge network
  • Created Gate, a high-performance, lightweight Minecraft reverse proxy
  • Designed and implemented a DDoS-protected developer platform with public domains for localhost servers
  • Led open-source projects including Gate proxy and Connect network
  • Developed tools for Minecraft server operators and developers
  • Created compatibility with major Minecraft server software (Spigot, Paper, Velocity, BungeeCord)
  • Actively hiring and leading a team of developers
  • Positioned Minekube as "The Cloudflare for Minecraft"
  • Maintained several open-source projects on GitHub
  • Developed Gate plugin template for creating proxy extensions
Business Summary
Minekube Business SummaryMinekube: Minecraft developer platform offering cloud-native solutions for server management, protection, and accessibility. Aims to revolutionize Minecraft network development with tools like Connect Network and Gate Proxy.
MyPvP
Remote

Founder & Tech lead

2014 - 2018 (6 years)
Business Summary
MyPvP Business SummaryMyPvP: Prominent SkyPvP Java edition game network with 400 avg. players, 500k registered users, and a team of 15

Story time

I have always been highly enamored with technology, dating back to my tenth year, when I acquired my first laptop and became familiar with fundamental server concepts, and began scripting at the age of twelve, setting up my own server networks.

Continue reading

Between the ages of thirteen and seventeen, I constructed and headed a gaming community (aka MyPvP) comprising approximately five hundred thousand players in total, who played the games I had programmed, utilized my forum websites, and even uploaded YouTube videos about my games. This was a thrilling period for me, as I was able to connect with a vast number of players who shared my passion for building. I had the opportunity to meet a variety of fascinating individuals whom I subsequently recruited to my team, and I was able to observe the competition as others attempted to imitate our ideas. It also served as an enlightening introduction to the realm of digital product sales, marketing, and project management, leading me to establish my first online shop at the age of fourteen. Earning money at such a young age was gratifying, but what truly enthused me was the pure engineering aspect- learning, growing, and constantly pushing the limits of my abilities with an open-minded and insatiable appetite for knowledge, which I still possess to this day.

The experiences I had accumulated during this time solidified my passion for programming and reinforced my belief that with sufficient determination and enthusiasm, I am capable of achieving nearly anything. From that point forward, I set my sights beyond just games, becoming driven by a thirst for knowledge and always on the lookout for the next exciting development on my path to becoming a respected engineer and entrepreneur.

With proficiency in multiple programming languages (primarily backend), selling automated chrome browsers for Instagram automation bots, writing a single 222-line SQL query, developing a cloud-ready access control system (such as AWS or Google IAM), designing numerous API services, creating protocol-specific proxy software, constructing my own mini-cloud with a pay-as-you-go billing system, and building complete CI/CD pipelines as a DevOps, I am confident in the skills and accomplishments I have attained between the ages of sixteen and nineteen.

Presently, I am pursuing a degree in software engineering at CODE University, a private institution in Berlin, and am able to afford tuition through a combination of freelance work, professional sports betting, and proceeds from my latest startup. :)

Pinned Loading

  1. minekube/gate minekube/gate Public

    High-performance, resource-efficient Minecraft reverse proxy with robust multi-protocol version support. Designed as a scalable Velocity/BungeeCord alternative, suitable for both development and la…

    Go 662 59

  2. devroach devroach Public

    devroach: Is a simple CLI for starting a local in-memory CockroachDB for development with auto-migrations from directories like gomigrate/drizzle/prisma. Also provides helpers to use in Go tests

    Go 1

  3. minekube/connect minekube/connect Public

    Minekube Connect allows you to connect any Minecraft server, whether online mode, public, behind your protected home network or anywhere else in the world, with our managed, highly available, perfo…

    Vue 47 5

  4. event event Public

    A stable Go event library to subscribe and fire events used to decouple the event source and sink in reactive add-on based systems. Generics supported!

    Go 1

  5. minekube/brigodier minekube/brigodier Public

    Brigodier is a command parser & dispatcher, designed and developed for command lines in Minecraft chat commands. It is a complete port from Mojang's "brigadier" into Go. Used by our Gate proxy.

    Go 17 3

  6. CloudflareAPI CloudflareAPI Public

    The most complete and extensible Cloudflare API v4 client library for Java.

    Java 60 24