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A jump point search algorithm for grid based games in C#

C# 232 54 Updated Jul 8, 2021

Single-header BVH construction and traversal library.

C++ 585 31 Updated Dec 13, 2024

OpenGL Overload: OpenGL implementation on top of Vulkan

C++ 279 12 Updated Nov 15, 2016

A game engine with an emphasis on real-time cutting-edge solutions

C++ 2,250 186 Updated Dec 12, 2024

cmake build for LuaJIT, macOS, Linux, Windows, MingW, iOS, Android

CMake 52 23 Updated Nov 14, 2024

Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.

Python 1,391 43 Updated Dec 11, 2024

A sample implementation of Screen Space Deferred Decals using OpenGL.

C++ 31 Updated Dec 13, 2019

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

C++ 451 22 Updated Dec 10, 2024

A light-weight header only Entity Component system for C++

C++ 70 3 Updated Dec 13, 2024

OpenGL sample for shader-based occlusion culling

C++ 536 44 Updated Jan 17, 2024

GOAP

C++ 105 21 Updated Nov 26, 2015

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

C++ 3,501 617 Updated Dec 14, 2024

2D & 3D Game Engine

C++ 33 3 Updated Oct 8, 2024

Render a voxel model in Unity by raymarching a 3D texture

HLSL 35 2 Updated Mar 30, 2024

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++ 774 74 Updated May 3, 2018

Infinite terrain generation using Transvoxel and Marching Cubes in Unity.

C# 45 9 Updated Jun 27, 2023

Performance oriented voxel engine for unity.

C# 101 9 Updated Nov 27, 2024

Interactive wave simulation in Unity.

C# 80 8 Updated Apr 21, 2024

Game engine for PlayStation 2™

C++ 526 38 Updated Oct 1, 2024

Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003

C++ 1,002 86 Updated Aug 18, 2023

Unity package implementing clustered capsule/character occlusion

C# 130 12 Updated Sep 14, 2024

Game engine playground.

C++ 133 11 Updated Nov 8, 2024

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 745 48 Updated Dec 13, 2024

A fast, local neural text to speech system

C++ 6,921 504 Updated Oct 21, 2024

Give a brain to your game's NPCs

C++ 469 25 Updated May 8, 2024

Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games

C++ 321 9 Updated Mar 20, 2024

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,510 1,676 Updated Jul 21, 2024
ShaderLab 94 2 Updated May 7, 2023

A voxel terrain generator that allows artists to easily create endless, diverse game worlds.

C++ 128 25 Updated Mar 1, 2018

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 259 24 Updated May 15, 2024
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