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A jump point search algorithm for grid based games in C#
Single-header BVH construction and traversal library.
OpenGL Overload: OpenGL implementation on top of Vulkan
A game engine with an emphasis on real-time cutting-edge solutions
cmake build for LuaJIT, macOS, Linux, Windows, MingW, iOS, Android
Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
A sample implementation of Screen Space Deferred Decals using OpenGL.
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
A light-weight header only Entity Component system for C++
OpenGL sample for shader-based occlusion culling
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Render a voxel model in Unity by raymarching a 3D texture
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Infinite terrain generation using Transvoxel and Marching Cubes in Unity.
Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
Unity package implementing clustered capsule/character occlusion
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A voxel terrain generator that allows artists to easily create endless, diverse game worlds.
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )