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Sender must type each letter -- Speed and accuracy of letter tranmission is therefore dependent on: --- Typing speed --- Number of typos -- Sender must strategically "burst type" letter sequences
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Receiver must remember each letter received -- Accuracy of message received is therefore dependent on: --- Memory of receiver --- "Speed Reading" capability of receiver --- Ordering of letters received --- Which letters were received (were they they the teammates or the opponents letters?)
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Receiver only sees "colored dots" and not the actual letters -- The letters "blink/appear" on their screen temporarily when they are received
Shoot a letter across the screen.
- An angel and demon trying to guide a knight through a dunegon, or to his death
- Two political operatives are trying to guide a voter through ... ? <-- this idea is money
- A hostage trying to escape a forest with a killer, killer sending bad actions
Two political operatives are competing to influence a voter! Each player wants the voter to reach their campaign rally! They compete in a series of news cycles (i.e. rounds).
In each round,
- The operatives pick an agenda (aka a direction sequence -->, -->, ^) they want the voter to move in.
- The operatives compete in a typing competition to tweet the most propaganda snippets to influence the voter.
Potential working title: Rational Discourse
- Town halls
- Fast Food Joints
- Make a shitty map (Alain)
- Mode 0: Start Screen (Scott)
- Start a game
- Join a game
- Mode 0.1: Pregame Lobby (Lite Beers Only) (Scott)
- Simple instructions, wait for other player
- Mode 1: The "Choose Your Agenda" mode / screen (Scott)
- Agenda Input mechanism
- Mode 2: The "Win the News Cycle" mode /screen (Kevin)
- Propoganda Input Box
- Mode 3: The "Watch The Voter" mode
- Voter Movement Playback
- Backend Server (Alain)
- Data model
- Socket Io shiz
- Generate a list of propaganda sentences for players to type.
- Accent art for the map, buildings, trees etc.