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NeRF: Neural Radiance Fields

Open Tiny-NeRF in Colab
Tensorflow implementation of optimizing a neural representation for a single scene and rendering new views.

NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
Ben Mildenhall*1, Pratul P. Srinivasan*1, Matthew Tancik*1, Jonathan T. Barron2, Ravi Ramamoorthi3, Ren Ng1
1UC Berkeley, 2Google Research, 3UC San Diego
*denotes equal contribution

Setup

Python 3 dependencies:

  • Tensorflow 1.15
  • matplotlib
  • numpy
  • imageio
  • configargparse

The LLFF data loader requires ImageMagick.

You will also need the LLFF code (and COLMAP) set up to compute poses if you want to run on your own real data.

What is a NeRF?

A neural radiance field is a simple fully connected network (weights are ~5MB) trained to reproduce input views of a single scene using a rendering loss. The network directly maps from spatial location and viewing direction (5D input) to color and opacity (4D output), acting as the "volume" so we can use volume rendering to differentiably render new views.

Optimizing a NeRF takes between a few hours and a day or two (depending on resolution) and only requires a single GPU. Rendering an image from an optimized NeRF takes somewhere between less than a second and ~30 seconds, again depending on resolution.

Running code

Here we show how to run our code on two example scenes. You can download the rest of the synthetic and real data used in the paper here.

Optimizing a NeRF

Run

bash download_example_data.sh

to get the our synthetic Lego dataset and the LLFF Fern dataset.

To optimize a low-res Fern NeRF:

python run_nerf.py --config config_fern.txt

After 200k iterations (about 15 hours), you should get a video like this at logs/fern_test/fern_test_spiral_200000_rgb.mp4:

ferngif

To optimize a low-res Lego NeRF:

python run_nerf.py --config config_lego.txt

After 200k iterations, you should get a video like this:

legogif

Rendering a NeRF

Run

bash download_example_weights.sh

to get a pretrained high-res NeRF for the Fern dataset. Now you can use the render_demo.ipynb to render new views.

Generating poses for your own scenes

Don't have poses?

We recommend using the imgs2poses.py script from the LLFF code. Then you can pass the base scene directory into our code using --datadir <myscene> along with -dataset_type llff. You can take a look at the config_fern.txt config file for example settings to use for a forward facing scene. For a spherically captured 360 scene, we recomment adding the --no_ndc --spherify --lindisp flags.

Already have poses!

In run_nerf.py and all other code, we use the same pose coordinate system as in OpenGL: the local camera coordinate system of an image is defined in a way that the X axis points to the right, the Y axis upwards, and the Z axis backwards as seen from the image.

Poses are stored as 3x4 numpy arrays that represent camera-to-world transformation matrices. The other data you will need is simple pinhole camera intrinsics (hwf = [height, width, focal length]) and near/far scene bounds. Take a look at our data loading code to see more.

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