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An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"

C++ 116 8 Updated Dec 9, 2024

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 108 6 Updated Jan 17, 2025

Tomlyn is a TOML parser, validator and authoring library for .NET Framework and .NET Core

C# 441 29 Updated Dec 22, 2024

Lightweight locality-aware user-level threading runtime.

C 182 36 Updated Jan 13, 2025

The HotBite Game Engine

C++ 27 1 Updated Jan 19, 2025

Geometry library for topological robustness

C++ 1,126 110 Updated Jan 14, 2025

Elements C++ GUI library

C++ 3,302 246 Updated Oct 27, 2024

Intel® Open Image Denoise library

C++ 1,851 170 Updated Jan 16, 2025

UVAtlas isochart texture atlas

C++ 865 152 Updated Jan 8, 2025

ISPC Texture Compressor

C++ 448 99 Updated Sep 23, 2024

the official Rust and C implementations of the BLAKE3 cryptographic hash function

Assembly 5,328 362 Updated Nov 27, 2024

Easily create text-to-speech models in any voice for rhasspy/piper. Make a text-to-speech model with your own voice recordings, or use thousands of RVC voices. Works offline on a Raspberry pi. Rapi…

Shell 281 12 Updated Jan 16, 2025

Single-header BVH construction and traversal library.

C++ 685 36 Updated Jan 20, 2025

A library of C++ coroutine abstractions for the coroutines TS

C++ 369 56 Updated Dec 4, 2024

A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.

C++ 27 3 Updated Jan 18, 2025

Binomial's fast high quality full-featured SIMD BC7 encoder.

C++ 160 18 Updated Apr 24, 2023

Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses

C++ 215 20 Updated Jul 4, 2022

C Compiler to SPIR-V

C 451 12 Updated Jan 7, 2025

A unity cloud shader, using vertex colors and tessellation for a simple stylized look.

GLSL 227 31 Updated Sep 22, 2020

C and C++ database for objects and structs

C 214 36 Updated Nov 11, 2024

tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or gener…

C++ 120 8 Updated Apr 14, 2024

OptiScaler is middleware that enables various upscaling technologies in DLSS2-only games. It allows non-Nvidia users to use upscaling by applying DLSS2 inputs to XeSS, FSR2, or FSR3.

C++ 731 20 Updated Jan 20, 2025

CPU INFOrmation library (x86/x86-64/ARM/ARM64, Linux/Windows/Android/macOS/iOS)

C 1,031 332 Updated Jan 10, 2025

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 2,990 173 Updated Jan 18, 2025

Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Fra…

C++ 234 32 Updated Jan 17, 2025

A framework for rapid prototyping and development of real-time rendering techniques.

Python 695 33 Updated Jan 2, 2025

Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.

C++ 35 3 Updated Nov 14, 2024

LucidRaster: real-time GPU software rasterizer for exact OIT

C++ 34 Updated Jan 16, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 258 11 Updated Dec 14, 2024

A library for patching, replacing and decorating .NET and Mono methods during runtime

C# 5,442 512 Updated Jan 6, 2025
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