Stars
the official Rust and C implementations of the BLAKE3 cryptographic hash function
Easily create text-to-speech models in any voice for rhasspy/piper. Make a text-to-speech model with your own voice recordings, or use thousands of RVC voices. Works offline on a Raspberry pi. Rapi…
Single-header BVH construction and traversal library.
andreasbuhr / cppcoro
Forked from lewissbaker/cppcoroA library of C++ coroutine abstractions for the coroutines TS
A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.
Binomial's fast high quality full-featured SIMD BC7 encoder.
Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or gener…
OptiScaler is middleware that enables various upscaling technologies in DLSS2-only games. It allows non-Nvidia users to use upscaling by applying DLSS2 inputs to XeSS, FSR2, or FSR3.
CPU INFOrmation library (x86/x86-64/ARM/ARM64, Linux/Windows/Android/macOS/iOS)
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Fra…
A framework for rapid prototyping and development of real-time rendering techniques.
Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.
LucidRaster: real-time GPU software rasterizer for exact OIT
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A library for patching, replacing and decorating .NET and Mono methods during runtime
A Curated List of Multiplayer Game Network Programming Resources
A curated list of awesome JIT frameworks, libraries, software and resources
A game/tech demo of refractive abberation.
Single header stackful cross-platform coroutine library in pure C.
Dear ImGui Automation Engine & Test Suite
Graphical user interface project for simulating dynamical systems.