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segment-anything Public
Forked from facebookresearch/segment-anythingThe repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
Jupyter Notebook Apache License 2.0 UpdatedApr 6, 2023 -
PaddleSeg Public
Forked from PaddlePaddle/PaddleSegEasy-to-use image segmentation library with awesome pre-trained model zoo, supporting wide-range of practical tasks in Semantic Segmentation, Interactive Segmentation, Panoptic Segmentation, Image …
Python Apache License 2.0 UpdatedOct 12, 2022 -
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synergy Public
Forked from deskflow/deskflowShare one mouse and keyboard between multiple computers on your desk.
C Other UpdatedJul 24, 2015 -
rpi-matlab-simulator Public
Automatically exported from code.google.com/p/rpi-matlab-simulator
UpdatedJul 24, 2015 -
newton-dynamics Public
Forked from MADEAPPS/newton-dynamicsNewton Dynamics is an integrated solution for real time simulation of physics environments.
C++ Other UpdatedJul 22, 2015 -
PhysX.Net Public
Forked from stilldesign/PhysX.NetA .NET wrapper for NVIDIA PhysX 2.8, 3.3.1 written using C++/CLI.
C++ MIT License UpdatedJun 3, 2015 -
BulletSharp Public
Forked from AndresTraks/BulletSharp.NET wrapper for the Bullet physics library
C# MIT License UpdatedJun 3, 2015 -
pixi.js Public
Forked from pixijs/pixijsSuper fast HTML 5 2D rendering engine that uses webGL with canvas fallback
JavaScript MIT License UpdatedMar 26, 2015 -
fft-ocean Public
Forked from jbouny/fft-oceanFast Fourier transform ocean rendering for Three.js
JavaScript MIT License UpdatedMar 21, 2015 -
Odyssey Public
Forked from ivandrofly/OdysseyOdyssey Engine Repository
C# Other UpdatedMar 13, 2015 -
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gpusph Public
Forked from GPUSPH/gpusphThe world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
C++ UpdatedDec 5, 2014 -
unitychan-crs Public
Forked from lai3d/unitychan-crsUnity-Chan "Candy Rock Star" Live Demo
C# UpdatedNov 22, 2014 -
gpusphsim Public
Forked from oysteinkrog/gpusphsimSmoothed Particle Hydrodynamics on the GPU
C++ UpdatedFeb 23, 2012