A Rust library to load LDtk level files into macroquad.
- Tile rendering
- Collision
Rectgeneration from IntGrids - Levels stored through their world coordinates
- Access to the unprocessed JSON data straight from
serde
- External level files
See the basic example for a simple example of use.
Run the example with:
cargo run --example basic
This library is dual-licensed under the Apache and MIT licenses.
assets/kenney_platformer.png is from the Pixel Platformer asset pack by Kenney, licensed under CC0.