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Code base for Art Pipelines creating an easy to use API for Technical Artists.
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skqer/PipelineConstructionSet
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--------------- Download from github --------------- https://github.com/CountZer0/PipelineConstructionSet and sync the project to your local git folder: C:\Users\[username]\git\PipelineConstructionSet or copy PipelineConstructionSet folder to your favorite location. This folder will be referred to as [PCSroot] in this document. --------------- Installation instructions --------------- A. Set 'toolsLocation' in [PCSroot]/python/common/core/globalVariables.py to location of [PCSroot] chosen above. --------------- MotionBuilder hook-up --------------- A. Open Settings -> Preferences -> Python and specify 'Python startup folder' as: [PCSroot]/python/moBu/startup B. Still need to add to User or System environment variable PYTHONPATH: [PCSroot]/python --------------- Maya hook-up --------------- A. Copy userSetup.mel from [PCSroot]/maya/mel/userSetup.mel to maya scripts folder: C:\Users\[username]\Documents\maya\2014-x64\scripts\userSetup.mel B. Change line #2 in userSetup.mel 'mayaMenuBootPath' and set to: [PCSroot]/python Change line #3 to: [PCSroot]/python/maya/ C. Add this line to your Maya.env: PYTHONPATH = [PCSroot]/python/maya/site-packages/pymel-1.0.5 --------------- Future Apps to come --------------- Max? Unity?
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