3D
Open3D: A Modern Library for 3D Data Processing
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Neural network code for Deep Blending for Free-Viewpoint Image-Based Rendering (SIGGRAPH Asia 2018)
This repository contains the code for the CVPR 2020 paper "Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision"
NeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning
A curated list of awesome neural radiance fields papers
A PyTorch re-implementation of Neural Radiance Fields
improves over nerf in 360 capture of unbounded scenes
Research code for CVPR 2021 paper "End-to-End Human Pose and Mesh Reconstruction with Transformers"
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
This repository contains a pytorch implementation of "StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision".
Code for "NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video", CVPR 2021 oral
[CVPR 2022] "MonoScene: Monocular 3D Semantic Scene Completion": 3D Semantic Occupancy Prediction from a single image
Algorithm to texture 3D reconstructions from multi-view stereo images
Python package for the evaluation of odometry and SLAM
This repo contains the projects: 'Virtual Normal', 'DiverseDepth', and '3D Scene Shape'. They aim to solve the monocular depth estimation, 3D scene reconstruction from single image problems.
A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body
Direct voxel grid optimization for fast radiance field reconstruction.
Tooling for the Common Objects In 3D dataset.
A PyTorch implementation of PointRend: Image Segmentation as Rendering
Detectron2 is a platform for object detection, segmentation and other visual recognition tasks.
Plenoxels: Radiance Fields without Neural Networks
A data generation pipeline for creating semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.