- Hobart, Tasmania, Australia
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Experimental Rust-to-C++ binding generator, using Rust compiler APIs to ensure accurate and stable translation.
Ergonomic and modular web framework built with Tokio, Tower, and Hyper
Suggestions for major changes to the linebender ecosystem
Cross-platform GUI library for 🦀 Rust powered by 🧬 Dioxus and 🎨 Skia.
A massively parallel, high-level programming language
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Pure Rust multimedia format demuxing, tag reading, and audio decoding library
Background blurring for Compose Multiplatform / Jetpack Compose
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Master programming by recreating your favorite technologies from scratch.
Bevy plugin for hot-building and hot-reloading rust-gpu shaders.
The Modrinth monorepo containing all code which powers Modrinth!
A program that provides LLMs with the ability to complete complex tasks using plugins.
Pure Rust implementation of a minimal Generative Pretrained Transformer
Fullstack app framework for web, desktop, mobile, and more.
Lifetime-Friendly, Component-Based, Retained-Mode UI Powered by Async Rust
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
A reactive runtime for embedded systems in Rust
A refreshingly simple data-driven game engine built in Rust
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧