A simple, powerful and fully configurable image editor for web browers and servers. Optional UI included.
CardKit 2 has three main parts:
CardKit
: The core library, that manages and maintains the configuration object which defines the structure and options of a cardCardKitDOM
: A DOM renderer, that takes an instance of CardKit and renders either a standalone image, or a pre-packaged UI for editing the imageCardKitServer
: A server renderer, that allows you to take an instance of CardKit and render it into an image on a Node.js server
Additionally, a base class allows you to create your own renderers. See more in the Custom Renderers section.
For version 1, see the v1-master
branch
$ npm install cardkit --save
CardKit 2 requires a configuration object in order to render an image. Each renderer (CardKitDOM and CardKitServer) uses this configuration and converts it into an output. Below are simple implementations for CardKit depending on your use case.
In addition to these, you may also want to try the CardKit Yeoman Generator, which can help you scaffold an entire project in just a few moments. It brings with it the latest version of CardKit, a recommended directory structure, and a build process that helps you get your CardKit project deployed. There is also a JSFiddle that you can fork and edit for quick in-browser testing without touching the command line.
$ npm install -g yo generator-cardkit
$ yo cardkit
// Load CardKit and CardKit DOM
const CardKit = require('cardkit');
const CardKitDOM = require('cardkit/dom');
// Base configuration object - see `./examples/configurations` for examples
var configuration = {};
// Optional themes object - see `./examples/configurations` for examples
var themes = {};
// Optional layouts object - see `./examples/configurations` for examples
var layouts = {};
// Initialise CardKit
var cardkit = new CardKit(configuration, {
themes: themes,
layouts: layouts
});
// Initialise Renderer
var renderer = new CardKitDOM(cardkit);
// To render the card only (with optional theme / layout overrides)
renderer.renderCard('card', {
theme: 'Alt',
layout: 'Square'
});
// OR To render the editing UI
renderer.renderUI('card');
<!-- Load in React from a CDN (or similar) -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.3.2/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.3.2/react-dom.min.js"></script>
<!-- Load in the CardKit and CardKitDOM Libraries -->
<script type="text/javascript" src="https://cdn.rawgit.com/times/cardkit/v2.0.6/dist/cardkit.js"></script>
<script type="text/javascript" src="https://cdn.rawgit.com/times/cardkit/v2.0.6/dist/dom.js"></script>
<!-- Your container element to render into -->
<div id="card"></div>
<script type="text/javascript">
// Base configuration object - see `./examples/configurations` for examples
var configuration = {};
// Optional themes object - see `./examples/configurations` for examples
var themes = {};
// Optional layouts object - see `./examples/configurations` for examples
var layouts = {};
// Initialise CardKit
var cardkit = new CardKit(configuration, {
themes: themes,
layouts: layouts
});
// Initialise Renderer
var renderer = new CardKitDOM(cardkit);
// To render the card only (with optional theme / layout overrides)
renderer.renderCard('card', {
theme: 'Alt',
layout: 'Square'
});
// OR To render the editing UI
renderer.renderUI('card');
</script>
// Require CardKit and CardKitServer
const CardKit = require('cardkit');
const CardKitServer = require('cardkit/server');
// Base configuration object - see `./examples/configurations` for examples
const configuration = {};
// Initialise CardKit
const cardkit = new CardKit(configuration);
// Initialise Renderer
var renderer = new CardKitServer(cardkit);
// Render to image
renderer.renderToImage(2)
.then((image) => {
// Do what you want with the image here...
console.log('<img src="data:image/png;base64,' + image + '" />');
process.exit();
})
.catch((e) => {
console.log('[ERR]', e);
process.exit();
});
Initialisation. Pass in a required configuration object, and optional themes, templates and layouts
Updates the configuration in your instance of CardKit. Can optionally rerender with a flag if previously rendered (supported in CardKitDOM).
Computes a configuaration object, optionally accepting a named template, theme and layout. These get merged into the base configuration and returned.
Accepts an instance of CardKit and initialises the renderer
Renders the include user interface to the specified DOM element
Renders just the card in it's SVG form to the specified DOM element
Will re-render the existing UI or card
Downloads the image to your local machine. Accepts a scale (default=2), and an element to grab from. If not provided it will fall back to the existing card being rendererd (if
renderCard()
was used).
Accepts an instance of CardKit and initialises the renderer
Renders the card to a HTML string (e.g.
<svg...></svg>
)
Renders the card to an image returning a Promise containing the image as a base64 string
A base class CardKitRenderer
allows you to create your own renderer for CardKit. For example, CardKitDOM currently uses SVG to create the card, and React to render the UI. You may, however, wish to render your card using HTML canvas, or build a UI using Vue.js. Creating a custom renderer is a good way to achieve this. Below is a brief example of how you might achieve this:
class CardKitCanvas extends CardKitRenderer {
renderCard () {
// Canvas-specific code here
}
rerender () { // A method that `CardKit` calls if the base configuration object is updated
// Handle an update to the base configuration, e.g. you may want to re-render the canvas element here
}
yourCustomMethod () {
// You can implement any custom methods here, for example you may wish to expose or manipulate the <canvas> element for other users to take advantage of
}
}
const cardkit = new CardKit(configuration);
const renderer = new CardKitCanvas(cardkit);
renderer.yourCustomMethod();
CardKit allows you to load in custom fonts for use on your cards, see the Wiki for details. These need to be encoded into base64 format.
If you wish to use a Google font, you can use the googlefontcss64 library to generate a base64 version of any Google font. You can use this Node.js script to get all the details you need.
Once you have the base64 encoded version of your font, you can register it in your configuration object, like so:
var configuration = {
// ...
fonts: {
'MyCustomFontName': base64encodedFont
},
layers: {
text: {
fontFamily: 'MyCustomFontName'
}
}
// ...
}
If you need to provide a specific format for your font, you can do the following:
var configuration = {
// ...
fonts: {
'MyCustomFontName': {
src: base64encodedFont,
format: 'woff'
}
},
layers: {
text: {
fontFamily: 'MyCustomFontName'
}
}
// ...
}
Upgrading from v1.x to v2 should be a fairly straightforward process if you haven't made any major modifications to the v1.x user interface. Your configuration object from v1.x should be compatible with v2 with a few minor tweaks. Specific variations are available in the Wiki.
To run a sample UI locally, run: $ npm start
You can optionally pass a port like so: $ npm start -- --port=8080
To trigger the test suite, run $ npm run test