TCC stands for Tiny Character Controller. TCC provides a comprehensive solution for creating your own game.
This repository contains all packages and examples for TCC projects.
Project_TCC is the latest Unity-Chan! project. Enjoy yourselves!
We appreciate your interest in Project_TCC.
This project and repository "Project_TCC" is provided as-is, without any maintenance or release plan.
Therefore, we are unable to monitor bug reports, accept feature requests, or review pull requests for this package.
However, we recognize that some users may wish to continue utilizing and enhancing Project_TCC. In that case, we recommend that you fork the repository. This will allow you to make changes and enhancements as you see fit.
- 2024/02/21 : Project_TCC v.1.0.2 : Bug Fixed version / Merged PR#1
- 2024/02/19 : Project_TCC v.1.0.1 : Bug Fixed version.
- 2024/02/09 : Project_TCC v.1.0.0 : First Release.
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Project_TCC is licensed by Unity Companion License v.1.3 https://unity.com/ja/legal/licenses/unity-companion-license.
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All character assets "Unity-Chan!" are licensed by Unity-Chan License 2.0(UCL 2.0) https://unity-chan.com/contents/guideline/ https://unity-chan.com/contents/guideline_en/
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Some sound effects data that contains in this project is made by GameSynth. The official GameSynth URL is below: http://tsugi-studio.com/web/jp/products-gamesynth.html
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This project contains the font 'Source Han Sans' font. This font is licensed by Adobe and SIL OPEN FONT LICENSE v.1.1 https://github.com/adobe-fonts/source-han-sans?tab=License-1-ov-file#License-1-ov-file
- Unity 2023.2.0f1
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Tiny Character Controller (TCC) ã¯ããã£ã©ã¯ã¿ãŒã®æåãè€æ°ã®å°ããªã³ã³ããŒãã³ããçµã¿åãããŠå®çŸããã·ã¹ãã ã§ãã
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TCCã§ã¯ããã£ã©ã¯ã¿ãŒã®ç§»åããžã£ã³ããã«ã¡ã©å¶åŸ¡ãªã©ã®åºæ¬åäœãã¯ãããšããå€æ§ãªæ©èœãæäŸããæè»ãªãã£ã©ã¯ã¿ãŒè¡šçŸãå®çŸããŸããåã³ã³ããŒãã³ããæã€ãã©ã€ãªãªãã£ïŒåªå é äœïŒãèšå®ããããšã§ãå¿çšã®å¹ããã£ã©ã¯ã¿ãŒå¶åŸ¡ãå¯èœã«ããŸãã
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TCCã¯å€éšããã®å ¥åã«å¯Ÿå¿ããVisual Scriptingããã®å¶åŸ¡ããµããŒãããŠããŸãã
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ãŸããã²ãŒã éçºãæ¯æŽããããã®æ§ã ãªè£å©æ©èœãæäŸããŠãããUI衚瀺ããªããžã§ã¯ãããŒã«ãã·ããªãªã€ã³ããŒã¿ãŒãã²ãŒã ããŒã¿ã®ä¿åãã·ãŒã³ã®åãæ¿ããç°¡åãã€å®å šã«è¡ããã·ãŒã³ã®ã¬ã€ã€ãŒåã段éçãªããŒãã容æã«ããã·ãŒã³ããŒããŒãªã©ã®ãŠãŒãã£ãªãã£ãå«ãŸããŸãã
TCCã«ã¯ããã£ã©ã¯ã¿ãŒãå¶åŸ¡ããããã®4ã€ã®åºæ¬çãªã³ã³ããŒãã³ãããããŸãã
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- ãã£ã©ã¯ã¿ãŒã®æçµçãªåº§æšãæŽæ°ããã³ã³ããŒãã³ãã§ãã
- CheckãEffectãControlã®çµæãéçŽããTransformã«æžã蟌ã¿ãŸãã
- 移åã»ãã¯ãã«èšç®ã»ã»ã³ãµãŒåŠçãéäžç®¡çããŸãã
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- åšå²ã®æ å ±ãåéããã»ã³ãµãŒã³ã³ããŒãã³ãã§ãã
- å°é¢ã®æ¥å°å€å®ãé äžã®æ¥è§Šå€å®ãèŠçå€å®ãªã©ãè¡ããŸãã
- æŽæ°æã«å€ããã£ãã·ã¥ããä»ã³ã³ããŒãã³ããžåŠççµæãæäŸããŸãã
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- ãã¬ã€ã€ãŒã®å ¥åã«å¿ããŠãã£ã©ã¯ã¿ãŒã®åããå¶åŸ¡ããã³ã³ããŒãã³ãã§ãã
- 移åããžã£ã³ããã«ã¡ã©å¶åŸ¡ãªã©ã®ãã£ã©ã¯ã¿ãŒæäœã管çããŸãã
- 移åæ¹åã移åé床ããžã£ã³ãã®é«ããªã©ã調æŽããŸãã
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- ãã£ã©ã¯ã¿ãŒã«è¿œå ã®åãã圱é¿ãäžããã³ã³ããŒãã³ãã§ãã
- éåããã©ãããã©ãŒã ãšã®çžäºäœçšãè¿œå å(AddForce)ãªã©ãæ±ããŸãã
- ãã£ã©ã¯ã¿ãŒã®åãã«ããªãšãŒã·ã§ã³ããªã¢ãªãºã ãå ããåããããŸãã
ãããã®ã³ã³ããŒãã³ããçµã¿åãããããšã§ãè€éãªãã£ã©ã¯ã¿ãŒæåãç°¡åã«æ§ç¯ããã«ã¹ã¿ãã€ãºããããšãå¯èœãšãªã£ãŠããŸãã
åã³ã³ããŒãã³ãã¯ä»¥äžã®ãããªãããã¯ãŒã¯ã§ããã£ã©ã¯ã¿ãŒå¶åŸ¡ã«å¿ èŠãªæ å ±ãåéãã座æšãåäœãæŽæ°ããåŠçåœä»€ãéç¥ããŠããŸãã
ãŸãControlç³»ã®ã³ã³ããŒãã³ãã«ã¯ãåã³ã³ããŒãã³ãããšã«ãã®ãã£ã©ã¯ã¿ãŒã®äœçœ®ïŒTransformïŒãåãïŒRotationïŒå€åã«äžãã圱é¿ã®åªå 床ãèšå®ããããã©ã€ãªãªãã£ããããŸãã®ã§ã1äœã®ãã£ã©ã¯ã¿ãŒã²ãŒã ãªããžã§ã¯ãã«è€æ°ã®Controlãã¢ã¿ããããç¶æ³ã«å¿ããŠåãæ¿ããããšãå¯èœã§ãã
Project_TCCã«å«ãŸããäž»èŠãªã³ã³ããŒãã³ã矀ã«ã€ããŠããã®æŠèŠãšäž»ãªã³ã³ããŒãã³ãåããã³æ©èœã以äžã«ãŸãšããŸãããããããã²ãŒã å¶äœã«äŸ¿å©ãªã³ã³ããŒãã³ããšãªã£ãŠããŸãã
ãªãå šãŠã®Runtimeã³ã³ããŒãã³ãã®ãªã¹ãã¯ãããããžã§ã¯ãå ã®ããã¥ã¡ã³ããŒã·ã§ã³ïŒæ¥æ¬èª / EnglishïŒã ã«ãããŸãã
1. Brain
æŠèŠ:
- TCCã®ControlãEffectãªã©ããã®æ å ±ãéçŽãããã£ã©ã¯ã¿ãŒã®åº§æšãæŽæ°ããã³ã³ããŒãã³ã矀ã§ãã
代衚çãªã³ã³ããŒãã³ã:
- CharacterBrain: CharacterControllerã䜿çšããŠåº§æšãæŽæ°ãã¢ã¯ã·ã§ã³ã²ãŒã ã«é©ããŠãããCharacterControllerã®æ©èœãå©çšããŸãã
- RigidbodyBrain: Rigidbodyã䜿çšããŠåº§æšãæŽæ°ããç©çæŒç®ã«åºã¥ããåäœãè¡ããŸããç©çæŒç®ãå¿ èŠãªã²ãŒã ã«é©ããŠããŸãã
- NavmeshBrain: NavmeshAgentãå©çšããŠåº§æšãæŽæ°ããRPGãªã©Navmeshã§ç§»åç¯å²ãå¶éããã²ãŒã ã«é©ããŠããŸãã
- TransformBrain: Transformã䜿çšããŠãã£ã©ã¯ã¿ãŒã®åº§æšãæŽæ°ãPhysicsãColliderã®å€å®ã¯è¡ãããäž»ã«ã¹ãã©ããžãŒã²ãŒã ãã€ã³ã¿ã©ã¯ã·ã§ã³ã®å°ãªãã²ãŒã ã§äœ¿çšã
2. Check
æŠèŠ:
- ãã£ã©ã¯ã¿ãŒã®åšèŸºæ å ±ãåéããã»ã³ãµãŒã³ã³ããŒãã³ã矀ã§ãã
代衚çãªã³ã³ããŒãã³ã:
- Ground Check: å°é¢ãšã®æ¥å°å€å®ãè¡ããŸããå°é¢ãŸã§ã®è·é¢ãåŸé ãå°é¢ãªããžã§ã¯ãã®çš®é¡ãªã©ãååŸã§ããŸãã
- Head Collision Check: é äžã®ãªããžã§ã¯ããšã®æ¥è§Šå€å®ãè¡ããŸãããã£ã©ã¯ã¿ãŒã®é«ããèæ ®ããé äžå€å®ãè¡ããæ¥è§Šæã«ã€ãã³ããçºç«ããŸãã
3. Control
æŠèŠ:
- ãã£ã©ã¯ã¿ãŒã®ç§»åãåããå¶åŸ¡ããã³ã³ããŒãã³ã矀ã§ãã
代衚çãªã³ã³ããŒãã³ã:
- Move Control: ãã£ã©ã¯ã¿ãŒã®å°äžç§»åãå¶åŸ¡ããŸããã¹ã¯ãªãŒã³äžã®æå®ããæ¹åã«ç§»åãããããšãã§ããŸãã
- Ladder Move Control: ã¯ãããç»ãåŠçãå®çŸããŸããLadderã³ã³ããŒãã³ãã§æå®ãã移åç¯å²ã«å¯ŸããŠãã£ã©ã¯ã¿ãŒã移åãããŸãã
4. Effect
æŠèŠ:
- ãã£ã©ã¯ã¿ãŒã«è¿œå ã®åãã圱é¿ãäžããã³ã³ããŒãã³ã矀ã§ãã
代衚çãªã³ã³ããŒãã³ã:
- Gravity: ãã£ã©ã¯ã¿ãŒã«éåå é床ã«ããèœäžãè¿œå ããŸãã空äžã«ããéã¯äžæ¹åã«å éããå°é¢ã«æ¥è§Šãããšå é床ã0ã«ãªããŸãã
- MoveWithPlatform: 移åããå°åœ¢ã«ãã£ã©ã¯ã¿ãŒãè¿œéãããŸããMovePlatformã³ã³ããŒãã³ããæã€å°åœ¢ã®äžã«ãããšãããã®å°åœ¢ã®å é床ããã£ã©ã¯ã¿ãŒã«å ç®ããŸãã
ãããã®ã³ã³ããŒãã³ã矀ã«ãã£ãŠãTCCã¯è€éãªãã£ã©ã¯ã¿ãŒã®åããç°¡åã«æ§ç¯ããã«ã¹ã¿ãã€ãºããããšãå¯èœã«ãªããŸãã
æŠèŠ:
- ã²ãŒã éçºã«ãããäžè¬çãªããŒãºã«å¿ããããã®è£å©çãªæ©èœãã³ã³ããŒãã³ããæäŸããŸãã
代衚çãªã³ã³ããŒãã³ã:
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Swing Hit Detector: ã¹ã€ã³ã°ãæ»æãªã©ã®ã¢ã¯ã·ã§ã³ã«ãã移åå€å®ãšãä»ã®Colliderãšã®æ¥è§Šå€å®ãæ€åºãéç¥ããã³ã³ããŒãã³ãã§ããç¹å®ã®ç¯å²å ã§ã®å€å®ããæ¥è§Šãã€ã³ãã®ç§»åçµè·¯ã§ã®æ¥è§Šå€å®ãè¡ããæ¥è§Šããã£ãå Žåã«ã€ãã³ããçºç«ããŸãã
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Sequential Collision Detector: è€æ°ã®åœããå€å®ãæã¡ããããã段éçã«æå¹ã«ããããšã§ãä»ã®ãªããžã§ã¯ããšã®æ¥è§Šå€å®ãè¡ãã³ã³ããŒãã³ãã§ããç¹å®ã®ã¿ã€ãã³ã°ã§ã®ã¿åœããå€å®ãæå¹åããã¢ãŒã·ã§ã³ã«åãããæ»æç¯å²ã®èšå®ãªã©ã«å©çšãããŸãã
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GameObjectPool: ç¹å®ã®Prefabã«åºã¥ããŠGameObjectãããŒã«ã管çããã³ã³ããŒãã³ãã§ããããŒã«ãããªããžã§ã¯ããååŸããå©çšåŸã«ã¯ããŒã«ã«æ»ãããšã§ããªããžã§ã¯ãã®çæãšç Žæ£ã®ã³ã¹ããåæžããŸãã
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Indicator: ã²ãŒã ãã¢ããªã±ãŒã·ã§ã³å ã§ç¹å®ã®ã¿ãŒã²ãããç»é¢äžã§èŠèŠçã«è¿œè·¡ããããã®ãŠãŒãã£ãªãã£ãæäŸããŸããã¿ãŒã²ããã®äœçœ®ãè¡šãã¢ã€ã³ã³ãUIèŠçŽ ãšããŠè¡šç€ºããã¿ãŒã²ãããç»é¢å ã«ãããç»é¢å€ã«ãããã«åºã¥ããŠã¢ã€ã³ã³ã®äœçœ®ãšç¶æ ã調æŽããŸãã
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IndicatorPin: UIã3D空éã®åº§æšãšåæãããããã®ã³ã³ããŒãã³ãã§ããæå®ããã座æšã«UIã®äœçœ®ãåãããŠèª¿æŽããŸãã
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Scene Loader: æå®ãããã¢ã»ããã·ãŒã³ãèªã¿èŸŒãããã®ã³ã³ããŒãã³ãã§ãããã®ã³ã³ããŒãã³ãã¯ãã·ãŒã³ã®èªã¿èŸŒã¿ãšã¢ã³ããŒãã®ç®¡çãèªã¿èŸŒã¿é²æã®è¿œè·¡ãããã³ã·ãŒã³èªã¿èŸŒã¿å®äºæãã¢ã³ããŒãæã®ã€ãã³ãéç¥ãæäŸããŸãã
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Game Object Folder: Unity ãšãã£ã¿å ã§ã²ãŒã ãªããžã§ã¯ãã®éå±€æ§é ãæŽçããããã®ã³ã³ããŒãã³ãã§ãããã®ã³ã³ããŒãã³ãã¯ãéå±€å ã®ã²ãŒã ãªããžã§ã¯ããããã©ã«ãããšããŠæ±ããæŽçãã³ã¡ã³ãã®è¿œå ã容æã«ããŸãã
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Save System: åäž GameObject åã³ãã®å GameObject ã«èšå®ããã
IDataContainer
ã³ã³ããŒãã³ããååŸããåäžã® Json ãšããŠä¿åãŸãã¯èªã¿èŸŒãããã®ã³ã³ããŒãã³ãã§ãã
ãããã®ã³ã³ããŒãã³ã矀ãçµã¿åãããããšã§ãè€éãªãã£ã©ã¯ã¿ãŒã®æåããæ§ã ãªã²ãŒã ã·ã¹ãã ãæè»ã«å®è£ ããããšãå¯èœã«ãªããŸããTCCã¯ããããã®åºæ¬ã³ã³ããŒãã³ããããŒã¹ãšããŠãéçºè ãç¬èªã®æåãæ©èœãè¿œå ããããæ§é ã«ãªã£ãŠããç¹ã倧ããªç¹åŸŽã§ãã
Project_TCCã«å«ãŸããã·ã¹ãã ãããèªèº«ã®Unityãããžã§ã¯ãã«ã€ã³ã¹ããŒã«ãããå Žå
Project_TCCã·ã¹ãã ã€ã³ã¹ããŒã«ã¬ã€ã ã«åŸã£ãŠãã€ã³ã¹ããŒã«ããããšãã§ããŸããã
ç¬èªã®ã³ã³ãããŒã«ãäœæããã«ã¯ïŒ ãã確èªãã ããã
- SBSã·ãªãŒãºãšã¯ãProject_TCCã®
Assets/TCC/Scenes
å ã«åé²ãããŠãããTCCã®ãµã³ãã«ã·ãŒã³çŸ€ã®ããšã§ãã - SBSã·ãªãŒãºã¯åºæ¬çã«01-01ããé ãè¿œã£ãŠæ©èœãè¿œå ãããŠãããŸãã
- æ©è¡ãããïŒèµ°ãããïŒãžã£ã³ããããâŠãšãã£ã圢ã§ãæçµçã«ãã£ã©ã¯ã¿ãŒããã©ã€ããããçºã®æ§ã ãªæ¹æ³ãç¿åŸã§ããããã«ãªããŸãã
- ãŸãããšãããããµã³ãã«ãéããŠãèå³ãæã£ãã·ãŒã³ããŸãã¯èªåãäœãããã²ãŒã ã«æãè¿ãã·ãŒã³ããã«ã¹ã¿ã ããŠããäºã§ãæ軜ã«ããã£ãœãçµæãåŸãããšãã§ããŸãã
- SBSã·ãªãŒãºã¯TCCã®å šãŠã®æ©èœãç¶²çŸ ããŠããããã§ã¯ãããŸãããTCCã®æ©èœã¯èšå€§ã§ãããäœãããã²ãŒã ã®ãšã£ããããæãã¯æçã«ãŒããæåã«ç€ºãã®ãSBSã·ãªãŒãºã§ãã
- UC-01-01 Walk: ãã£ã©ã¯ã¿ãŒãæ©è¡ããã
- UC-01-02 Walk and Run: ãã£ã©ã¯ã¿ãŒãèµ°ããã
- UC-01-03 Move and Jump: ãã£ã©ã¯ã¿ãŒã«ãžã£ã³ãããã
- UC-01-04 Move and DoubleJump: äºæ®µãžã£ã³ãããã
- UC-01-05 Move Jump Crouch: ãããããããããã ç¶æ ã§æ©ããã
- UC-01-06 TwinStickControl: ãã€ã³ã¹ãã£ãã¯ã«ãã移åãšèŠç·å¶åŸ¡ãå®è£ ãã
- UC-02-01A SimpleLookAt: LookAtConstraintã䜿ãããšã§ã«ã¡ã©ããã£ã©ã¯ã¿ãŒã泚èŠããããã«ããŸã
- UC-02-01B SimpleLookAt and Trace: LookAtã«å ããPositionConstraintã䜿ã£ãŠãã£ã©ã¯ã¿ãŒãè¿œããããã«ã¡ã©ãäœããŸã
- UC-02-02 Cinemachine LookAt: Cinemachineã䜿ã£ãŠãªããããªã«ãã¯ã¢ãããå®è£ ããŸã
- UC-02-03 Cinemachine TPS Control: TPSèŠç¹ã®ã«ã¡ã©ãå®è£ ããŸã
- UC-02-04 Cinemachine 2D Control: ãµã€ããã¥ãŒèŠç¹ã®ã«ã¡ã©ãå®è£ ããŸã
- UC-03-01 Dash: ãã£ã©ã¯ã¿ãŒã«ç¬éçãªç§»åãå¯èœã«ãããŸã
- UC-03-02 Rolling: ãã£ã©ã¯ã¿ãŒã«ããŒãªã³ã°åé¿ãå®è£ ããŸã
- UC-03-03 Attack and Guard: ãã£ã©ã¯ã¿ãŒã«å£ã«ããæ»æãšã¬ãŒããå®è£ ããŸã
- UC-03-04 Damage and Dodge: ãã£ã©ã¯ã¿ãŒããã¡ãŒãžãåããããåé¿åºæ¥ããããããã«ããŸã
- UC-03-05 Down and Wakeup: ãã£ã©ã¯ã¿ãŒãããŠã³ç¶æ ã«ãªã£ããããããã埩垰ã§ããããã«ããŸã
- UC-03-06 Sliding: ãã£ã©ã¯ã¿ãŒãã¹ã©ã€ãã£ã³ã°ã§ããããã«ããŸã
- UC-03-07 AerialKick: ãžã£ã³ãäžã«æ¥éäžã§ããããã«ããŸã
- UC-03-08 Wall Jump: å£ã«åŒµãä»ããæŽã«ãžã£ã³ãã§ããããã«ããŸã
- UC-03-09 Elude and Climb: å£ã®ããã«ã¶ãäžãããå·Šå³ã«ç§»åã§ããããã«ããŸã
- UC-03-10 Ambrella: èœäžäžã«ãžã£ã³ããã¿ã³ãé·æŒãããäºã§èœäžé床ãç·©ããã«ããããšãã§ããŸã
- UC-04-01 Rifle Control: IKBrainã䜿ã£ãŠéãæ§ããããããã«ããŸã
- UC-04-02 Fire: PooledGameObjectã䜿ã£ãŠåŒŸãåºãããã«ããŸã
- UC-04-03 Hit: æã£ã匟ãå£ã察象ç©ã«ãããããããã«ããŸã
- UC-04-04 WeaponChange and Reload: è€æ°ã®æŠåšã®åãæ¿ãããªããŒãã®ããã¯ãå®è£ ããŸã
- UC-05-01A Platform: 移ååºãå®è£ ããŸã(CharacterBrain)
- UC-05-01B Platform: 移ååºãå®è£ ããŸã(RigidbodyBrain)
- UC-05-02 CheckpointSystem: ãã§ãã¯ãã€ã³ããå®è£ ããŸã
- UC-05-03 ScoringSystem: ã¹ã³ã¢ãªã³ã°ãå®è£ ããŸã
- UC-05-04 FlagSystem: ç°¡æçãªãã©ã°ã·ã¹ãã ãå®è£ ããŸã
- UC-05-05 MobSystem: åŸåŸããã¢ããå®è£ ããŸã
- UC-05-06 MobSystem with Vision: åŸåŸããã¢ãã«èŠçãäžããè¡åãåå²ãããããã«ããŸã
- UC-05-07 MobSystem3(ManualControl): 2Dãã©ãããã©ãŒã ã§äœ¿ããæ±çšçãªã¢ãã®åäœãäœæããŸã
- UC-05-08 SequentialCollisionDetector: SequentioalCollisionDetectorã䜿çšããŠåœããå€å®ãäœããŸã
- UC-06-01 SimpleText: ãã æåã衚瀺ããæ©èœãå®è£ ããŸã
- UC-06-02A MessageBox: NPCäŒè©±ãå®è£ ããŸã
- UC-06-02B MessageBoxEX: ããåéã®å€ãNPCäŒè©±ãå®è£ ããŸã
- UC-06-03 LifeBar: äœåããŒãäœããŸã
- UC-06-04 StaminaBar: ã¹ã¿ããèŠçŽ ãå®è£ ããŸã
- UC-06-05 Minimap: ããããããå®è£ ããŸã
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- UC-06-07 PopupMessage Indicator: ãããã¢ããã¡ãã»ãŒãžãIndicatoræ©èœã§å®è£ ããŸã
- UC-06-08 ShowInputKey: ããŒå ¥åãšããŠã¹å ¥åãèŠèŠåããã·ãŒã³ãå®è£ ããŸã
- UC-06-09 IndicatorPin: æ»ææã«äžãããã¡ãŒãžã衚瀺ããã·ãŒã³ãå®è£ ããŸã
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- UC-08-02 Save and Load Advanced: ãã«ãã·ãŒã³ãDataSaveæ©èœã䜿ããRPGã®ãã£ãŒã«ããå®è£
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- UC-09-07 CubePuzzle: ãã¥ãŒãã移åããŠéãäœãããºã«ã²ãŒã ã®ãµã³ãã«
2024/02/09 Unity Technologies Japan
Unity-Chan! Team
- Tatsuhiko Yamamura
- Kohei Kyono
- Nobuyuki Kobayashi
- Hiroki Omae