Starred repositories
A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.
A high performance, editable terrain system for Godot 4.
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
Polygon soup collision C library - bounding sphere/spheroid traversal
This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collab…
Overcross, a 3D multiplayer FPS game.
Modular extensible low-level render interface (RHI) with higher level extensions
Game engine library: 3D, Physics, Sound, Network, IA, Map Editor
The Physics engine that accompanies the book "Game Physics Engine Design"
Educational demo implementing a swept 2D character controller
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Modified version of Sony's open sourced vector and matrix math library.
Repository for the blog post series "Rendering like it's 1996"
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation