Starred repositories
This is the first fully GPU Optimized IPC framework
🤗 LeRobot: Making AI for Robotics more accessible with end-to-end learning
A flexible, high-performance 3D simulator for Embodied AI research.
[arXiv 2024] Code for Deformable Radial Kernel Splatting
UAV Simulation Platform based on PX4, ROS and Gazebo
A 3D Dense mapping backend library of SLAM based on taichi-Lang designed for the aerial swarm.
Official repository for the ShapeFormer Project
Code for "Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids", CVPR 2019
GOC(Gaussian Object Carver): Object-Compositional Gaussian Splatting with Surfaces Completion
The official implementation of SAGS (Segment Anything in 3D Gaussians)
A generative world for general-purpose robotics & embodied AI learning.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
RoboTwin: Dual-Arm Robot Benchmark with Generative Digital Twins
Fuse multiple depth frames into a TSDF voxel volume.
A project page template for academic papers. Demo at https://eliahuhorwitz.github.io/Academic-project-page-template/
[TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
Segment-Anything + 3D. Let's lift anything to 3D.
The official implementation of SAGA (Segment Any 3D GAussians)
Install add-ons directly in Zotero | Zotero Add-on Market | Zotero插件市场
🔄 [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'
Make zotero7 plugins better, including note templates, tag actions, GPT command tag, etc.
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
Let your Claude able to think
Gaussian Splatting implementation based on gsplat. Easy to install and use.
[NeurIPS'22] MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction
🦖 [ECCV‘22] Pytorch implementation of 'Object-Compositional Neural Implicit Surfaces'
A framework built on top of NVIDIA Isaac Sim for simulating drones with PX4 support and much more