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An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.

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Smrvfx

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Smrvfx is a Unity sample project that shows how to use an animated skinned mesh as a particle source in a visual effect graph.

This project was created with Unity 2019.2. Please note that it's not compatible with the previous versions of Unity.

This project uses Git support on Package Manager to import external packages. To use the functionality, Git must be installed to the system. See the forum thread for further details.

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An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.

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