Solving puzzles to move forward was so much fun! And the sudden horror elements genuinely scared me, meow!
tsuneko (catlover_mimi)
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Balancing energy and attack upgrades was really fun, meow!
If I mismanaged my energy, I sometimes couldn’t attack at all and just had to die, though—meow.
The shotgun-like weapon that fires lots of bullets had amazing synergy with damage boosts and felt super strong.
I probably played version 0.9.4.0, but the game crashed while I was playing, meow! (ΦωΦ)
Both the characters and the playable character are incredibly unique!
The movement system using two octopus like tentacles controlled by the gamepad felt very strange, yet intuitive at the same time.
I played before the update, but when I saw that they later added a feature where you get gently patted after failing, I felt how deeply loved this character is.
Instead of lowering the difficulty to deal with the challenging controls, choosing an approach that helps players overcome it by making them feel affection for the character is something I absolutely love!!!!
In short, it was extremely fun, meow! (ฅ^•ﻌ•^ฅ)
Each stage was incredibly fun because the sprites, the music, and even the direction of the gimmicks were all different every time.
You wrote that this was your first serious platformer, but this is definitely one of my favorite games.
Especially in the later stages, I could feel that you’d grown more accustomed to building levels while I was playing.
One thing I noticed was that using C + down to pick up items felt a bit confusing, and the waiting time for the moving platforms that go up and down was a little long.
My favorite stages were the Pyramid and Heaven, meow! (=^・ω・^=)
I also recorded some gameplay footage, but it was captured from an older version.
The atmosphere was calm, but the gameplay was intense and incredibly fun!
The sound design felt really satisfying too.
In the early stages, when there were fewer ingredients, I had time to pour the sauce while adding toppings, but later on my brain got totally overwhelmed. It was hectic, but so much fun, meow! (ฅ^•ﻌ•^ฅ)
It’s such a mysterious setup bump action in outer space with cars—but the sparkly lights, the player’s face in the top left, and this world all matched together really well.
Ah, and it turns out the version I played was an older one.
Even though it was supposed to be unfinished in that version, I could feel so much passion and had a really great time.
Now there are lots of lines and enemy cars too, so I’ll try playing it again, meow! (=ↀωↀ=)
Meow meow meow meow! Controlling it with your voice was so fun.
At first, it was hard to connect my voice with jumping, but later on it felt like my brain finally linked voice = jump, and I could jump much more naturally, which was really enjoyable.
I also loved how the stages inside the notebook showed a cat’s big adventure, going from forests to caves to sailing, meow! (ฅ^•ﻌ•^ฅ)
The cats is so cute!
There were lots of different stages, and the pop-style worldbuilding was really nice.
I especially loved the space station stage.
Sometimes the ball went behind objects and was hard to see, though (haha).
The Jaspar stage was especially difficult, but I managed to clear everything, meow! (=ↀωↀ=)
What a cool game with such a stoic and majestic atmosphere!!!
I feel like games with this kind of tone have become rarer lately, but once you play one, the sheer coolness really makes you shiver.
Especially the final boss fight.
The sense of scale combined with the epic music was incredibly fun!!!!!!
I think symphonic metal like Emerald Sword would fit it perfectly too, meow! (ฅ^•ﻌ•^ฅ)
This was so much fun! (ฅ^•ﻌ•^ฅ)
The email exchange at the beginning had such a sparkly Y2K vibe and it was great.
The rival band’s songs were cool, and Kandi pop’s music felt fresh and really nice.
It reminded me of Fashionable Witch Love and Berry and Equestria Girls Rainbow Rocks, meow.
I also love the names of the Kandi pop members. Is it called Kandi pop because three girls with kanji names that are lovely like candy came together?
Treasure hunting on the beach is so much fun! I tend to play with efficiency in mind, and the mix of scoring through various techniques and the danger of being swept away by the waves when you push things to the limit makes for really engaging gameplay. I gave it everything I had and got 20,000 points, meow!
Such a lovely florist experience in a beautiful garden! It was so maze like and complex that I got very lost, but everywhere was beautiful, so even getting lost was fun. It made me feel like when I was little and discovered a huge, sparkling place full of hope. And the concept is wonderful too. It was a great game experience, meow! ฅ^•ﻌ•^ฅ
It looks super cute, and the movements are so comical that it’s incredibly fun just to watch! At first, the difficulty felt unbelievably high, but as I kept playing, I started to understand the different behaviors and managed to clear a few stages. After that, I cleared up to 2-7 once each in Practice Mode while using bombs a lot, and when I went back to normal play, I somehow made it to 1-5! Improving feels so rewarding, meow!



