Features of Web 2.
0
Folksonomy.
It allows users to categorize and
classify/arrange information using
freely chosen keywords (e.g., tagging).
This is also referred to
as hashtag
Rich User Experience
• local content.
• An example would be a website
that shows of social
networking sites, when logged on,
your account is used to modify what
you see in their
website.
Long Tail
• Services are offered on
demand rather than on a one-
time purchase.
• This is synonymous to subscribing to a data plan
that charges you for time you spent in the
Internet, or a data plan that charges you for
bandwidth you used.
User Participation
• The owner of the website is not the
only one who is able to put content.
• Others can place a content of their own by
means of comment, reviews, and evaluation.
User Participation
• Some websites allow readers to
comment on an article, participate
in a poll, or review a specific
product (e.g., Shoppee,
[Link], online stores).
Software as a Service
• Service allows you to “rent” a software
for a minimal fee rather than buying it.
• For instance, Google Docs is a free web-
based application that allows the user to
create and edit word processing and
spreadsheet documents online.
Mass Participation
• It is a diverse information sharing through
universal web access based on people
from various cultures1
WEB 3.0. THE
SEMANTIC WEB
• The Semantic Web is a movement led by the
World Wide Web Consortium (W3C).
• The aim of Web 3.0 is to have machines (or
servers) understand the user’s preferences to be
able to deliver web content specifically targeting
the user.
Several problems of
Web 3.0
Compatibility -HTML files and
current web browsers could not
support Web 3.0.
Several problems of
Web 3.0
Security - The user’s security is
also in question since the machine
is saving his or her
preferences.
Several problems of
Web 3.0
Vastness - The World Wide Web
already contains billions of web
pages.
Several problems of
Web 3.0
Vagueness - Certain words are
imprecise. The words “old” and
“small” would depend on
the user.
Several problems of
Web 3.0
Vagueness - Certain words are
imprecise. The words “old” and
“small” would depend on
the user.
Several problems of
Web 3.0
Logic - Since machines use logic, there
are certain limitations for a computer to
be able to predict what the user is
referring to at a given time
TR E N D S IN
IC T
1. CONVERGENCE
Technological convergence is the synergy of
technological advancements to work on a similar goal
or task.
2. SOCIAL MEDIA
Social media is a website, application, or online
channels that enable web users to create, co-create,
discuss, modify, and exchange user-generated content.
Six types of Social Media:
• Social Networks
• Bookmarking Sites
• Social News
Six types of Social Media:
4. Media Sharing
5. Microblogging
6. Blogs and Forums
3. MOBILE
TECHNOLOGIES
Today, the latest mobile devices use 4G
Networking (LTE), which is currently the fastest
mobile network. Also, mobile devices use
different operating systems:
3. MOBILE
TECHNOLOGIES
*iOS *Android *Blackberry OS *Phone
OS Windows *Symbian
* WebOS *Windows Mobile
4. ASSISTIVE MEDIA
Assistive media is a nonprofit service designed to
help people who have visual and reading
impairments.
Netiquette is a term used for Network
Etiquette, or “Internet Etiquette”.