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Features of Web 2.0

The document discusses key features of Web 2.0 including folksonomy which allows users to categorize information using freely chosen keywords like tagging. It also discusses rich user experience through local content and social networking integration. Other features covered include the long tail model of on-demand services, user participation through comments and reviews, and software as a service. Trends in ICT discussed include convergence of technologies, the rise of social media across different platforms, advances in mobile technologies, and assistive media to help those with impairments. Problems outlined for Web 3.0 include compatibility, security, vastness, and the limitations of machines to understand vague or changing user preferences through logic alone.
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0% found this document useful (0 votes)
556 views25 pages

Features of Web 2.0

The document discusses key features of Web 2.0 including folksonomy which allows users to categorize information using freely chosen keywords like tagging. It also discusses rich user experience through local content and social networking integration. Other features covered include the long tail model of on-demand services, user participation through comments and reviews, and software as a service. Trends in ICT discussed include convergence of technologies, the rise of social media across different platforms, advances in mobile technologies, and assistive media to help those with impairments. Problems outlined for Web 3.0 include compatibility, security, vastness, and the limitations of machines to understand vague or changing user preferences through logic alone.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Features of Web 2.

0
Folksonomy.

It allows users to categorize and


classify/arrange information using
freely chosen keywords (e.g., tagging).

This is also referred to


as hashtag
Rich User Experience

• local content.
• An example would be a website
that shows of social
networking sites, when logged on,
your account is used to modify what
you see in their
website.
Long Tail

• Services are offered on


demand rather than on a one-
time purchase.
• This is synonymous to subscribing to a data plan
that charges you for time you spent in the
Internet, or a data plan that charges you for
bandwidth you used.
User Participation

• The owner of the website is not the


only one who is able to put content.

• Others can place a content of their own by


means of comment, reviews, and evaluation.
User Participation

• Some websites allow readers to


comment on an article, participate
in a poll, or review a specific
product (e.g., Shoppee,
[Link], online stores).
Software as a Service

• Service allows you to “rent” a software


for a minimal fee rather than buying it.

• For instance, Google Docs is a free web-


based application that allows the user to
create and edit word processing and
spreadsheet documents online.
Mass Participation

• It is a diverse information sharing through


universal web access based on people
from various cultures1
WEB 3.0. THE
SEMANTIC WEB
• The Semantic Web is a movement led by the
World Wide Web Consortium (W3C).
• The aim of Web 3.0 is to have machines (or
servers) understand the user’s preferences to be
able to deliver web content specifically targeting
the user.
Several problems of
Web 3.0

Compatibility -HTML files and


current web browsers could not
support Web 3.0.
Several problems of
Web 3.0

Security - The user’s security is


also in question since the machine
is saving his or her
preferences.
Several problems of
Web 3.0

Vastness - The World Wide Web


already contains billions of web
pages.
Several problems of
Web 3.0

Vagueness - Certain words are


imprecise. The words “old” and
“small” would depend on
the user.
Several problems of
Web 3.0

Vagueness - Certain words are


imprecise. The words “old” and
“small” would depend on
the user.
Several problems of
Web 3.0

Logic - Since machines use logic, there


are certain limitations for a computer to
be able to predict what the user is
referring to at a given time
TR E N D S IN
IC T
1. CONVERGENCE

Technological convergence is the synergy of

technological advancements to work on a similar goal

or task.
2. SOCIAL MEDIA

Social media is a website, application, or online


channels that enable web users to create, co-create,
discuss, modify, and exchange user-generated content.
Six types of Social Media:

• Social Networks
• Bookmarking Sites
• Social News
Six types of Social Media:

4. Media Sharing
5. Microblogging
6. Blogs and Forums
3. MOBILE
TECHNOLOGIES

Today, the latest mobile devices use 4G


Networking (LTE), which is currently the fastest
mobile network. Also, mobile devices use
different operating systems:
3. MOBILE
TECHNOLOGIES

*iOS *Android *Blackberry OS *Phone


OS Windows *Symbian
* WebOS *Windows Mobile
4. ASSISTIVE MEDIA

Assistive media is a nonprofit service designed to


help people who have visual and reading
impairments.
Netiquette is a term used for Network
Etiquette, or “Internet Etiquette”.

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