Virtually life changing! VR headsets can cure paranoia by making wearers feel safe while facing their fears
- Researchers used psychological treatment techniques and VR situations
- Enabled very paranoid people to face their fears knowing they were safe
- Treatment could be used to help people suffering from severe paranoia
You may think virtual reality headsets are only good for playing games, but in fact the technology can be used to help people suffering from paranoia overcome their fears.
VR simulations have been proven to enable worriers to face their fears and see that the situations they fret about are safe.
The experimental treatment could be used to help treat people suffering with severe paranoia, which is believed to affect one or two in 100 people.
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VR simulations have been proven to enable worriers to face their fears and see that the situations they fret about are safe. The experimental treatment (set up pictured) could be used to help treat people suffering with severe paranoia, which is believed to affect one or two in 100 people
Severely paranoid people can show an extreme mistrust of others, believing others are deliberately trying to harm them.
Many use defensive behaviours such as avoiding social situations or reducing eye contact, but these tactics can reinforce fears because patients believe they avoided harm by using these coping mechanisms.
To assess whether patients could learn a situation is safe without using potentially debilitating tactics, researchers at the University of Oxford combined psychological treatment techniques with state-of-the-art virtual reality social situations to reduce paranoid fear.
A total of 30 volunteers experienced virtual reality simulations, - one in which they were in a lift and another on a subway train with an increasing number of virtual commuters.

Severely paranoid people (stock image) can show an extreme mistrust of others, believing others are deliberately trying to harm them. Many use defensive behaviours such as avoiding social situations or reducing eye contact, but these tactics can reinforce fears

As part of the study, a total of 30 volunteers experienced virtual reality simulations, - one in which they were in a lift and another on a subway train with an increasing number of virtual commuters (pictured). Participants in one group were encouraged to use their normal behaviours. The other group were told to drop their defences

The research team found that the second group showed significant reductions in their paranoid delusions. In fact, more than half of the group no longer had severe paranoia at the end of the testing day. Set up pictured
Participants in one group were encouraged to use their normal defensive behaviours in these situations.
The other group were told to drop their defences by approaching the computer characters and holding long stares or standing toe-to-toe with the avatars.
The research team, led by Professor Daniel Freeman from the university's Department of Psychiatry, found that the second group showed significant reductions in their paranoid delusions.
In fact, more than half of the group no longer had severe paranoia at the end of the testing day.
'Paranoia all too often leads to isolation, unhappiness, and profound distress, but the exceptionally positive immediate results for the patients in this study show a new route forward in treatment,' Professor Freeman said.
'In just a 30-minute session, those who used the right psychological techniques showed major reductions in paranoia.'
While the results may sound magical, he stressed the experiment is difficult for patients, because lowering their defences and facing their fear takes courage.
'But as they relearned that being around other people was safe we saw their paranoia begin to melt away,' he added.
Manufacturer | Launch Date | Cost | Needed to run | |
---|---|---|---|---|
Facebook's Oculus Rift | March 28th | $599 (£499/AUD $1100) | High end PC costing around $1,000 | |
HTC Vive | April 5 | $799 (£689/AUD $1200+) | High end PC costing around $1,000 | |
Sony Playstation VR | October | $399 (£349/AUD $549.95) | PlayStation 4 console |
'They were then able to go into real social situations and cope far better. This has the potential to be transformative.'
Professor David Clark, a member of the study team, added: 'There is growing evidence that psychological treatments can have a major beneficial impact on the lives of people suffering from psychosis.
'Virtual reality assisted treatment has great potential because, as the price of the equipment makes it more accessible, much treatment could be delivered in people's homes.'
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